Jason Maa
9834d242f1
Grammar and readability fixes for "Step by step", "2D", and "3D" ( #1518 )
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* Minor changes to UI control doc
* Step by step minor grammar fixes
* Editor readability and grammar tweaks
* 2D readability and grammar tweaks
* 3D readibility and grammar tweaks, rewrite part of IK
* Fix bad merge
* Add requested changes, update lifebar UI screenshot
2018-06-28 20:57:26 +02:00
Rémi Verschelde
7ba063097c
Merge pull request #1438 from mani144/patch-1
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fixing Arc polygon function example for GDScript
2018-06-28 20:36:57 +02:00
mhilbrunner
ec725ff8a0
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:25:43 +02:00
Max Hilbrunner
cc110154df
Merge pull request #1374 from yurchor/master
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Fix minor typos
2018-05-06 03:11:44 +02:00
Max Hilbrunner
4b18f4d5db
Merge pull request #1368 from paulloz/csharp-custom-drawing-in-2d
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Translate 'Custom drawing in 2D' to C#
2018-04-17 21:32:12 +02:00
skyace65
27cfce67f1
Add C# to Viewport and canvas transforms page
2018-04-07 12:57:17 -04:00
Max Hilbrunner
f7e62131e9
Using tilemaps: small fixed, 3.0 update
2018-04-04 18:23:27 +02:00
skyace65
07732104c3
Add C# to 2D Movement
2018-04-03 23:56:07 -04:00
Chris Bradfield
b4c3ef0746
Minor edits
2018-04-02 18:40:44 -07:00
Chris Bradfield
a5aaa7d663
Added beginner 2D movement tutorial
2018-04-02 17:37:11 -07:00
Poommetee Ketson
2cf560bc8a
Fix typos with codespell
2018-03-29 12:38:45 +07:00
rwaguy
c880ae0581
Updated to reflect new PoolVector2Array and PoolColorArray classes ( #1179 )
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* Updated to reflect new PoolVector2Array and PoolColorArray classes
* Removed outdated set_process(true) in examples
2018-02-26 04:39:49 +01:00
Fabien
0b2a49afd5
Changed the chapters order ( #1146 )
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Switched canvas_layers and 2d_transforms to fit the order in the text.
2018-02-18 14:32:18 +01:00
Max Hilbrunner
6c6811b32a
Small fix in Custom drawing for 2D
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Change Vector2Array to PoolVector2Array
2018-02-07 15:05:50 +01:00
Michael Alexsander Silva Dias
23cb08ce0a
Fixes for the GDScript styling in various pages.
2018-02-05 20:12:52 -02:00
Michael Alexsander Silva Dias
a58d1f9d73
Fixed indentation warning for the "Using Tilemaps" page.
2018-02-02 20:28:31 -02:00
skyace65
78a4ec0c1e
Update Tilemap Page
2018-02-01 12:03:37 -05:00
Michael Alexsander Silva Dias
8f3cb902e8
Various small fixes for the docs.
2018-01-29 21:00:02 -02:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00
Julian Murgia
b408bdb918
Revamping of the docs organisation for a more coherent TOC
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Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.
2017-04-03 23:23:31 +02:00
Manuel Freiberger
8dd9c1b941
Improve the documentation on physics.
2017-03-20 13:24:02 +01:00
Kevin Van Kessel
29680c8e67
Fixed a few typos and grammatical errors
2017-03-03 14:28:05 -08:00
Andrii Doroshenko (Xrayez)
f8c85ff9a7
Fix typo 'the can' to 'they can' in physics_introduction.rst
2017-02-13 11:53:55 +02:00
Chris Bradfield
a75a30d897
Fix wrong usage of "it's" for "its" ( #336 )
2017-01-30 07:42:13 +01:00
Tim Roes
05476767b5
Fix broken lists
2016-10-30 18:19:53 +01:00
Andrew Conrad
093ca988b1
Clarify what not to do in "Using tilemaps"
2016-10-21 22:18:15 -05:00
Andy Jacobsen
f095a17bc1
Fixed a typo
2016-09-24 23:56:49 +02:00
Azmat AlJamhoor
62df24453f
Possible Typo
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word - > world
2016-09-15 19:56:46 +05:00
anhhh.11
d7eb6e05b8
typo error, fix: + -> *
2016-08-25 13:04:40 +07:00
Juan Linietsky
b955459479
adding export makes the example clearer
2016-07-14 12:57:26 -03:00
Floriaen
758b781dc8
Update kinematic_character_2d.rst
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Update obsolete link to demo.
2016-07-05 23:22:49 +02:00
Floriaen
90ef8d4f58
Update cutout_animation.rst
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Fix Wikipedia link by removing extra parenthesis
2016-07-05 13:19:31 +02:00
Julian Murgia
68b0b62397
I forgot the second script
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Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee
Update custom_drawing_in_2d.rst
2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e
Corrected wrap() as modulo '%' won't accept floats
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Fixes #151
2016-05-20 20:32:47 +02:00
Julian Murgia
c62f18956f
Oops, forgot 2 calls to clamp()
2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde
Correction clamp() and some English syntax corrections
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We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc
Added a more complete tutorial for custom 2D drawing ( #147 )
2016-05-17 09:25:45 +02:00
jazn
b45fffc501
Remove of duplicated entry
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Remove of duplicated entry for
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Zelda Hessler
cb65c97396
Fixed typos and rewording in cutout animation tutorial
2016-03-19 02:11:30 +01:00
Andrew Conrad
34366807b4
Fix mistyped word in "Kinematic character (2D)"
2016-03-14 17:11:19 -05:00
Andrew Conrad
245cecc5ee
Misc fixes to "Physics introduction"
2016-03-13 12:54:54 -05:00
Andrew Conrad
e3fa235d6c
Fix typo and extra word in "Custom GUI controls"
2016-03-12 09:48:00 -06:00
Andrew Conrad
0b467f612d
Update help info and other fixes in "GUI skinning"
2016-03-11 12:38:12 -06:00
Andrew Conrad
bb5507bab5
Edit for clarity & other fixes in "Using tilemaps"
2016-03-10 11:49:39 -06:00
Andrew Conrad
8e5154d6b5
"Update info and fixes in "Cutout animation"
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This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
HER0_01
afff1afffd
Remove extra word in "Custom drawing in 2d"
2016-03-08 10:57:01 -06:00
HER0_01
f799c1030e
Rewording & fixes in "Viewport and canvas transforms"
2016-03-07 09:11:38 -06:00
HER0_01
e3a5da60ac
Reword and update info in "Canvas layers" tutorial
2016-03-06 12:23:28 -06:00
Carlos López
d19f1290e2
Reorganization of Contact Reporting inside Physics Introduction
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Contact reporting appears two times in the index of the page. Seems reasonable to move the second inside the first one, since Area2D is presented there as a subsection of Contact Reporting, so "In case of overlap, who receives collision information?" could be a subsection of it too.
2016-03-01 23:52:52 +01:00