74 Commits

Author SHA1 Message Date
Jason Maa
9834d242f1 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-28 20:57:26 +02:00
Rémi Verschelde
7ba063097c Merge pull request #1438 from mani144/patch-1
fixing Arc polygon function example for GDScript
2018-06-28 20:36:57 +02:00
mhilbrunner
ec725ff8a0 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:25:43 +02:00
Max Hilbrunner
cc110154df Merge pull request #1374 from yurchor/master
Fix minor typos
2018-05-06 03:11:44 +02:00
Max Hilbrunner
4b18f4d5db Merge pull request #1368 from paulloz/csharp-custom-drawing-in-2d
Translate 'Custom drawing in 2D' to C#
2018-04-17 21:32:12 +02:00
skyace65
27cfce67f1 Add C# to Viewport and canvas transforms page 2018-04-07 12:57:17 -04:00
Max Hilbrunner
f7e62131e9 Using tilemaps: small fixed, 3.0 update 2018-04-04 18:23:27 +02:00
skyace65
07732104c3 Add C# to 2D Movement 2018-04-03 23:56:07 -04:00
Chris Bradfield
b4c3ef0746 Minor edits 2018-04-02 18:40:44 -07:00
Chris Bradfield
a5aaa7d663 Added beginner 2D movement tutorial 2018-04-02 17:37:11 -07:00
Poommetee Ketson
2cf560bc8a Fix typos with codespell 2018-03-29 12:38:45 +07:00
rwaguy
c880ae0581 Updated to reflect new PoolVector2Array and PoolColorArray classes (#1179)
* Updated to reflect new PoolVector2Array and PoolColorArray classes

* Removed outdated set_process(true) in examples
2018-02-26 04:39:49 +01:00
Fabien
0b2a49afd5 Changed the chapters order (#1146)
Switched canvas_layers and 2d_transforms to fit the order in the text.
2018-02-18 14:32:18 +01:00
Max Hilbrunner
6c6811b32a Small fix in Custom drawing for 2D
Change Vector2Array to PoolVector2Array
2018-02-07 15:05:50 +01:00
Michael Alexsander Silva Dias
23cb08ce0a Fixes for the GDScript styling in various pages. 2018-02-05 20:12:52 -02:00
Michael Alexsander Silva Dias
a58d1f9d73 Fixed indentation warning for the "Using Tilemaps" page. 2018-02-02 20:28:31 -02:00
skyace65
78a4ec0c1e Update Tilemap Page 2018-02-01 12:03:37 -05:00
Michael Alexsander Silva Dias
8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00
Julian Murgia
b408bdb918 Revamping of the docs organisation for a more coherent TOC
Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.
2017-04-03 23:23:31 +02:00
Manuel Freiberger
8dd9c1b941 Improve the documentation on physics. 2017-03-20 13:24:02 +01:00
Kevin Van Kessel
29680c8e67 Fixed a few typos and grammatical errors 2017-03-03 14:28:05 -08:00
Andrii Doroshenko (Xrayez)
f8c85ff9a7 Fix typo 'the can' to 'they can' in physics_introduction.rst 2017-02-13 11:53:55 +02:00
Chris Bradfield
a75a30d897 Fix wrong usage of "it's" for "its" (#336) 2017-01-30 07:42:13 +01:00
Tim Roes
05476767b5 Fix broken lists 2016-10-30 18:19:53 +01:00
Andrew Conrad
093ca988b1 Clarify what not to do in "Using tilemaps" 2016-10-21 22:18:15 -05:00
Andy Jacobsen
f095a17bc1 Fixed a typo 2016-09-24 23:56:49 +02:00
Azmat AlJamhoor
62df24453f Possible Typo
word - > world
2016-09-15 19:56:46 +05:00
anhhh.11
d7eb6e05b8 typo error, fix: + -> * 2016-08-25 13:04:40 +07:00
Juan Linietsky
b955459479 adding export makes the example clearer 2016-07-14 12:57:26 -03:00
Floriaen
758b781dc8 Update kinematic_character_2d.rst
Update obsolete link to demo.
2016-07-05 23:22:49 +02:00
Floriaen
90ef8d4f58 Update cutout_animation.rst
Fix Wikipedia link by removing extra parenthesis
2016-07-05 13:19:31 +02:00
Julian Murgia
68b0b62397 I forgot the second script
Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee Update custom_drawing_in_2d.rst 2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e Corrected wrap() as modulo '%' won't accept floats
Fixes #151
2016-05-20 20:32:47 +02:00
Julian Murgia
c62f18956f Oops, forgot 2 calls to clamp() 2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde Correction clamp() and some English syntax corrections
We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc Added a more complete tutorial for custom 2D drawing (#147) 2016-05-17 09:25:45 +02:00
jazn
b45fffc501 Remove of duplicated entry
Remove of duplicated entry for 
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Zelda Hessler
cb65c97396 Fixed typos and rewording in cutout animation tutorial 2016-03-19 02:11:30 +01:00
Andrew Conrad
34366807b4 Fix mistyped word in "Kinematic character (2D)" 2016-03-14 17:11:19 -05:00
Andrew Conrad
245cecc5ee Misc fixes to "Physics introduction" 2016-03-13 12:54:54 -05:00
Andrew Conrad
e3fa235d6c Fix typo and extra word in "Custom GUI controls" 2016-03-12 09:48:00 -06:00
Andrew Conrad
0b467f612d Update help info and other fixes in "GUI skinning" 2016-03-11 12:38:12 -06:00
Andrew Conrad
bb5507bab5 Edit for clarity & other fixes in "Using tilemaps" 2016-03-10 11:49:39 -06:00
Andrew Conrad
8e5154d6b5 "Update info and fixes in "Cutout animation"
This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
HER0_01
afff1afffd Remove extra word in "Custom drawing in 2d" 2016-03-08 10:57:01 -06:00
HER0_01
f799c1030e Rewording & fixes in "Viewport and canvas transforms" 2016-03-07 09:11:38 -06:00
HER0_01
e3a5da60ac Reword and update info in "Canvas layers" tutorial 2016-03-06 12:23:28 -06:00
Carlos López
d19f1290e2 Reorganization of Contact Reporting inside Physics Introduction
Contact reporting appears two times in the index of the page. Seems reasonable to move the second inside the first one, since Area2D is presented there as a subsection of Contact Reporting, so "In case of overlap, who receives collision information?" could be a subsection of it too.
2016-03-01 23:52:52 +01:00