17 Commits

Author SHA1 Message Date
Rémi Verschelde
89ed62af42 Remove controversial satirical piece 🔥
This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.

The intended meaning of this piece was, and always has been, the following:

Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.

Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3

(cherry picked from commit b872229427)
2021-03-04 11:19:31 +01:00
Rémi Verschelde
bfd4549c80 Shading: Fix type of texscreen builtin
Fixes godotengine/godot#3651.
2018-06-25 15:09:55 +02:00
Kinrany
a7d7d69e3f Update physics_introduction.rst -- fixed a typo 2018-02-01 20:47:17 +03:00
cheeseburger
172ab12748 Fixes typo min -> max Fixes #615 2017-12-28 14:55:49 -08:00
Dennis Ploeger
e6521082bb Introduction to 2d animation added. #526 2017-10-26 12:35:18 +02:00
Austen McRae
f45d1ee80a Fix minor typo in Kinematic Character 2D page
Just a small typo fix :)
2017-10-20 12:55:20 -07:00
Rémi Verschelde
ab67772189 Merge pull request #426 from Nibodhika/patch-1
Last line gets read twice
2017-08-18 21:54:50 +02:00
Joe Sweeney
45ee501a20 Grammar fix
Changed "really bad" to "really badly". Should use adverb instead of adjective.
2017-08-15 16:55:52 -06:00
Nibodhika
9a3f273172 Last line gets read twice
because savegame.get_line() will consume the line, but eof_reached will only be reached when trying to read the next line the code inside the while gets called twice for the last line.

Which wouldn't be a problem, except currentline.parse_json(null) does not alter currentline.

I think an even better way would be

```
while (!savegame.eof_reached()):
    var line = savegame.get_line()
    if not line:
        continue

     currentline.parse_json(line)
     # Remaining code here
```
2017-07-30 12:05:47 -03:00
santouits
23415b8635 correct link to kinematic demo for the stable docs 2017-07-27 13:28:10 +03:00
Dillybob92
bcc8fdc24d Update background_loading.rst
get_progress, not get_process :P
2017-07-16 12:36:05 -07:00
ravenblackx
0daeffdffc Mention flipping and rotation
Add a paragraph about flipping and rotation in using_tilemaps.rst.
(The intuitive way to do this as a new user is flipping sprites in the tileset, which doesn't work.)

(cherry picked from commit fbc59870fb)
2017-07-13 17:32:32 +02:00
Rémi Verschelde
15101276d1 Explain what DAE stands for
Superseded #366.

(cherry picked from commit bdf55bf148)
2017-07-13 17:28:56 +02:00
Andreas Haas
3904b8feac InputEvent tutorial: Recommend Input instead of MainLoop for parsing events.
(cherry picked from commit 0ca7e06f36)
2017-07-13 17:27:39 +02:00
Pedro J. Estébanez
5c1831ef7d Document new AT_LIGHT_PASS builtin 2017-06-15 14:36:25 +02:00
Rémi Verschelde
02dfa7b6e4 Add toctrees for new repo organization
Also renamed Getting started back to Step by step as requested by reduz.

(cherry picked from commit fcbab02811)
2017-04-23 13:45:06 +02:00
Julian Murgia
5e05011eae Revamping of the docs organisation for a more coherent TOC
Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.

(cherry picked from commit b408bdb918)
2017-04-23 13:44:52 +02:00