Shading: Fix type of texscreen builtin

Fixes godotengine/godot#3651.
This commit is contained in:
Rémi Verschelde
2018-06-25 15:09:55 +02:00
parent 5cd88f9857
commit bfd4549c80

View File

@@ -207,7 +207,7 @@ follows:
+-----------------------------------------------------------------------+---------------------------------------------+
| color *texcube* ( texture, vec3 ) | Read from a cubemap |
+-----------------------------------------------------------------------+---------------------------------------------+
| color *texscreen* ( vec2 ) | Read from screen (generates a copy) |
| vec3 *texscreen* ( vec2 ) | Read RGB from screen (generates a copy) |
+-----------------------------------------------------------------------+---------------------------------------------+
Built-in variables