Merge pull request #9797 from mhilbrunner/fix-spellcheck

3.x spellchecker fixes
This commit is contained in:
Max Hilbrunner
2024-08-21 14:06:32 +02:00
committed by GitHub
2 changed files with 3 additions and 1 deletions

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@@ -5,3 +5,5 @@ que
raison
uint
subtile
implementors
thirdparty

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@@ -155,7 +155,7 @@ default ``60``, or set ``Engine.physics_fps`` at run-time in a
script. Values that are a multiple of the monitor refresh rate (typically
``60``) work best when physics interpolation is disabled, as they will avoid
jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
points. As a bonus, higher physics FPSes make tunneling and physics unstability
points. As a bonus, higher physics FPSes make tunneling and physics instability
issues less likely to occur.
The downside of increasing physics FPS is that CPU usage will increase, which