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classref: Sync with current master branch (518b9e580)
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@@ -25,6 +25,35 @@ A Texture2DArray is also different from an :ref:`AtlasTexture<class_AtlasTexture
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To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Resource<class_Resource>` | :ref:`create_placeholder<class_Texture2DArray_method_create_placeholder>` **(** **)** |const| |
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+---------------------------------+-----------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_Texture2DArray_method_create_placeholder:
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.. rst-class:: classref-method
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:ref:`Resource<class_Resource>` **create_placeholder** **(** **)** |const|
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Creates a placeholder version of this resource (:ref:`PlaceholderTexture2DArray<class_PlaceholderTexture2DArray>`).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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