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Merge pull request #11554 from nanodeath/fix/rpc-default-transfer-mode
Fix incorrect default transfer_mode in high-level multiplayer tutorial
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@@ -274,11 +274,11 @@ The annotation can take a number of arguments, which have default values. ``@rpc
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.. tabs::
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.. tabs::
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.. code-tab:: gdscript GDScript
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.. code-tab:: gdscript GDScript
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@rpc("authority", "call_remote", "unreliable", 0)
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@rpc("authority", "call_remote", "reliable", 0)
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.. code-tab:: csharp
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.. code-tab:: csharp
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[Rpc(MultiplayerApi.RpcMode.Authority, CallLocal = false, TransferMode = MultiplayerPeer.TransferModeEnum.Unreliable, TransferChannel = 0)]
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[Rpc(MultiplayerApi.RpcMode.Authority, CallLocal = false, TransferMode = MultiplayerPeer.TransferModeEnum.Reliable, TransferChannel = 0)]
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The parameters and their functions are as follows:
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The parameters and their functions are as follows:
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