Merge pull request #11554 from nanodeath/fix/rpc-default-transfer-mode

Fix incorrect default transfer_mode in high-level multiplayer tutorial
This commit is contained in:
Matthew
2025-12-30 07:55:05 -05:00
committed by GitHub

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@@ -274,11 +274,11 @@ The annotation can take a number of arguments, which have default values. ``@rpc
.. tabs::
.. code-tab:: gdscript GDScript
@rpc("authority", "call_remote", "unreliable", 0)
@rpc("authority", "call_remote", "reliable", 0)
.. code-tab:: csharp
[Rpc(MultiplayerApi.RpcMode.Authority, CallLocal = false, TransferMode = MultiplayerPeer.TransferModeEnum.Unreliable, TransferChannel = 0)]
[Rpc(MultiplayerApi.RpcMode.Authority, CallLocal = false, TransferMode = MultiplayerPeer.TransferModeEnum.Reliable, TransferChannel = 0)]
The parameters and their functions are as follows: