clarified section about adding icons to plugins

This commit is contained in:
Ashafix
2018-10-11 22:13:54 +02:00
parent acfd853ad4
commit fc2cf1cf42

View File

@@ -118,7 +118,7 @@ clicked. And for that we'll need a simple script that extends from
That's it for our basic button. You can save this as ``button.gd`` inside the
plugin folder. You'll also need a 16x16 icon to show in the scene tree. If you
don't have one, you can grab the default one from the engine:
don't have one, you can grab the default one from the engine, save it in your `addons/my_custom_node` folder as `icon.png` or you use the default Godot logo (`preload("res://icon.png")`).
.. image:: img/making_plugins-custom_node_icon.png