mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Update note about Parallax2D being experimental
This commit is contained in:
@@ -10,13 +10,11 @@ Parallax is an effect used to simulate depth by having textures move at differen
|
||||
provides the :ref:`Parallax2D<class_parallax2d>` node to achieve this effect. It can still be easy to get tripped
|
||||
up though, so this page provides in-depth descriptions of some properties and how to fix some common mistakes.
|
||||
|
||||
.. UPDATE: Experimental. When Parallax2D is no longer experimental, remove this
|
||||
.. note and remove this comment.
|
||||
|
||||
.. note::
|
||||
This page only covers how to use :ref:`Parallax2D<class_parallax2d>`. This node is still experimental, so the
|
||||
implementation might change in future versions of Godot. However, it is still recommended to use over the
|
||||
:ref:`ParallaxLayer<class_parallaxlayer>` and :ref:`ParallaxBackground<class_parallaxbackground>` nodes.
|
||||
|
||||
This page covers how to use :ref:`Parallax2D<class_parallax2d>`, which is
|
||||
recommended to use over the :ref:`ParallaxLayer<class_parallaxlayer>` and
|
||||
:ref:`ParallaxBackground<class_parallaxbackground>` nodes.
|
||||
|
||||
Scroll scale
|
||||
------------
|
||||
|
||||
Reference in New Issue
Block a user