diff --git a/tutorials/2d/2d_parallax.rst b/tutorials/2d/2d_parallax.rst index a1dc370ae..218383409 100644 --- a/tutorials/2d/2d_parallax.rst +++ b/tutorials/2d/2d_parallax.rst @@ -10,13 +10,11 @@ Parallax is an effect used to simulate depth by having textures move at differen provides the :ref:`Parallax2D` node to achieve this effect. It can still be easy to get tripped up though, so this page provides in-depth descriptions of some properties and how to fix some common mistakes. -.. UPDATE: Experimental. When Parallax2D is no longer experimental, remove this -.. note and remove this comment. - .. note:: - This page only covers how to use :ref:`Parallax2D`. This node is still experimental, so the - implementation might change in future versions of Godot. However, it is still recommended to use over the - :ref:`ParallaxLayer` and :ref:`ParallaxBackground` nodes. + + This page covers how to use :ref:`Parallax2D`, which is + recommended to use over the :ref:`ParallaxLayer` and + :ref:`ParallaxBackground` nodes. Scroll scale ------------