Correction on usage of Dictionaries in C# as it should be 'Godot.Collections.Dictionary<>'

(cherry picked from commit d884e3ef07)
This commit is contained in:
Kitzu
2024-05-28 21:20:26 +02:00
committed by Max Hilbrunner
parent 3a004fdbcc
commit f87295f92c

View File

@@ -332,7 +332,7 @@ Now, select the :ref:`CharacterBody3D <class_CharacterBody3D>` node which we nam
public partial class BotStatsTable : Resource
{
private Godot.Dictionary<string, BotStats> _stats = new Godot.Dictionary<string, BotStats>();
private Godot.Collections.Dictionary<string, BotStats> _stats = new Godot.Collections.Dictionary<string, BotStats>();
public BotStatsTable()
{