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Correction on usage of Dictionaries in C# as it should be 'Godot.Collections.Dictionary<>'
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@@ -337,7 +337,7 @@ Now, select the :ref:`CharacterBody3D <class_CharacterBody3D>` node which we nam
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[GlobalClass]
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public partial class BotStatsTable : Resource
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{
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private Godot.Dictionary<string, BotStats> _stats = new Godot.Dictionary<string, BotStats>();
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private Godot.Collections.Dictionary<string, BotStats> _stats = new Godot.Collections.Dictionary<string, BotStats>();
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public BotStatsTable()
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{
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