Correction on usage of Dictionaries in C# as it should be 'Godot.Collections.Dictionary<>'

This commit is contained in:
Kitzu
2024-05-28 21:20:26 +02:00
parent 4f1dbbc233
commit d884e3ef07

View File

@@ -337,7 +337,7 @@ Now, select the :ref:`CharacterBody3D <class_CharacterBody3D>` node which we nam
[GlobalClass]
public partial class BotStatsTable : Resource
{
private Godot.Dictionary<string, BotStats> _stats = new Godot.Dictionary<string, BotStats>();
private Godot.Collections.Dictionary<string, BotStats> _stats = new Godot.Collections.Dictionary<string, BotStats>();
public BotStatsTable()
{