Merge pull request #3098 from nekomatata/2d-skeletons-typos

Fixed typos in 2D Skeletons tutorial
This commit is contained in:
Rémi Verschelde
2020-01-22 22:19:11 +01:00
committed by GitHub

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@@ -81,8 +81,8 @@ piece.
When you duplicate nodes and the next piece has a similar shape, you can edit
the previous polygon instead of drawing a new one.
After moving the polygon, remember to update the UV by selecting Edit -> Polygon
-> UV in the Polygon 2D UV Editor.
After moving the polygon, remember to update the UV by selecting Edit -> "Polygon
-> UV" in the Polygon 2D UV Editor.
.. image:: img/skel2d5.png
@@ -228,7 +228,7 @@ fine-grained control over where triangles go. Experiment by yourself until you
get the results you like.
**Note:** Don't forget that your newly added internal vertices also need weight
painting! Go to the *Bones* section again to assign them to the right bones.
painting! Go to the *Bones* section again to assign them to the right bones.
Once you are all set, you will get much better results: