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Merge pull request #3098 from nekomatata/2d-skeletons-typos
Fixed typos in 2D Skeletons tutorial
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@@ -81,8 +81,8 @@ piece.
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When you duplicate nodes and the next piece has a similar shape, you can edit
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the previous polygon instead of drawing a new one.
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After moving the polygon, remember to update the UV by selecting Edit -> Polygon
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-> UV” in the Polygon 2D UV Editor.
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After moving the polygon, remember to update the UV by selecting Edit -> "Polygon
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-> UV" in the Polygon 2D UV Editor.
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.. image:: img/skel2d5.png
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@@ -228,7 +228,7 @@ fine-grained control over where triangles go. Experiment by yourself until you
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get the results you like.
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**Note:** Don't forget that your newly added internal vertices also need weight
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painting! Go to the *Bones* section again to assign them to the right bones.
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painting! Go to the *Bones* section again to assign them to the right bones.
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Once you are all set, you will get much better results:
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