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Merge pull request #9836 from Lukas-Fletcher/patch-3
Update animations text in data_preferences.rst
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@@ -332,15 +332,15 @@ in a :ref:`TileSet <class_TileSet>` and integrate it with a
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:ref:`TileMapLayer <class_TileMapLayer>` for many auto-animating backgrounds that
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all render in a single batched draw call.
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The AnimatedSprite2D node, in combination with the
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The :ref:`AnimatedSprite2D <class_AnimatedSprite2D>` node, in combination with the
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:ref:`SpriteFrames <class_SpriteFrames>` resource, allows one to create a
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variety of animation sequences through spritesheets, flip between animations,
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and control their speed, regional offset, and orientation. This makes them
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well-suited to controlling 2D frame-based animations.
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If one needs trigger other effects in relation to animation changes (for
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If one needs to trigger other effects in relation to animation changes (for
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example, create particle effects, call functions, or manipulate other
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peripheral elements besides the frame-based animation), then will need to use
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peripheral elements besides the frame-based animation), then one will need to use
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an :ref:`AnimationPlayer <class_AnimationPlayer>` node in conjunction with
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the AnimatedSprite2D.
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