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classref: Sync with latest 4.0-dev
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@@ -9,7 +9,7 @@
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ViewportTexture
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===============
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**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Texture which displays the content of a :ref:`Viewport<class_Viewport>`.
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@@ -20,14 +20,25 @@ Displays the content of a :ref:`Viewport<class_Viewport>` node as a dynamic :ref
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To create a ViewportTexture in code, use the :ref:`Viewport.get_texture<class_Viewport_method_get_texture>` method on the target viewport.
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Tutorials
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---------
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- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
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- `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
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- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
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- `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
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Properties
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----------
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+---------------------------------+--------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | resource_local_to_scene | **O:** ``true`` |
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+---------------------------------+--------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`viewport_path<class_ViewportTexture_property_viewport_path>` | ``NodePath("")`` |
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+---------------------------------+--------------------------------------------------------------------+------------------+
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+---------------------------------+--------------------------------------------------------------------+------------------------------+
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| :ref:`bool<class_bool>` | resource_local_to_scene | ``true`` *(parent override)* |
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+---------------------------------+--------------------------------------------------------------------+------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`viewport_path<class_ViewportTexture_property_viewport_path>` | ``NodePath("")`` |
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+---------------------------------+--------------------------------------------------------------------+------------------------------+
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Property Descriptions
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---------------------
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@@ -46,3 +57,9 @@ Property Descriptions
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The path to the :ref:`Viewport<class_Viewport>` node to display. This is relative to the scene root, not to the node which uses the texture.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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