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66 lines
3.2 KiB
ReStructuredText
66 lines
3.2 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ViewportTexture.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ViewportTexture:
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ViewportTexture
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===============
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**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Texture which displays the content of a :ref:`Viewport<class_Viewport>`.
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Description
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-----------
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Displays the content of a :ref:`Viewport<class_Viewport>` node as a dynamic :ref:`Texture2D<class_Texture2D>`. This can be used to mix controls, 2D, and 3D elements in the same scene.
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To create a ViewportTexture in code, use the :ref:`Viewport.get_texture<class_Viewport_method_get_texture>` method on the target viewport.
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Tutorials
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---------
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- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
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- `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
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- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
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- `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
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Properties
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----------
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+---------------------------------+--------------------------------------------------------------------+------------------------------+
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| :ref:`bool<class_bool>` | resource_local_to_scene | ``true`` *(parent override)* |
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+---------------------------------+--------------------------------------------------------------------+------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`viewport_path<class_ViewportTexture_property_viewport_path>` | ``NodePath("")`` |
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+---------------------------------+--------------------------------------------------------------------+------------------------------+
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Property Descriptions
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---------------------
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.. _class_ViewportTexture_property_viewport_path:
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- :ref:`NodePath<class_NodePath>` **viewport_path**
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+-----------+-----------------------------------+
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| *Default* | ``NodePath("")`` |
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+-----------+-----------------------------------+
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| *Setter* | set_viewport_path_in_scene(value) |
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+-----------+-----------------------------------+
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| *Getter* | get_viewport_path_in_scene() |
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+-----------+-----------------------------------+
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The path to the :ref:`Viewport<class_Viewport>` node to display. This is relative to the scene root, not to the node which uses the texture.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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