Files
godot-docs/classes/class_viewporttexture.rst
2021-10-06 11:19:07 +02:00

66 lines
3.2 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ViewportTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ViewportTexture:
ViewportTexture
===============
**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Texture which displays the content of a :ref:`Viewport<class_Viewport>`.
Description
-----------
Displays the content of a :ref:`Viewport<class_Viewport>` node as a dynamic :ref:`Texture2D<class_Texture2D>`. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the :ref:`Viewport.get_texture<class_Viewport_method_get_texture>` method on the target viewport.
Tutorials
---------
- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
- `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
- `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
Properties
----------
+---------------------------------+--------------------------------------------------------------------+------------------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | ``true`` *(parent override)* |
+---------------------------------+--------------------------------------------------------------------+------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`viewport_path<class_ViewportTexture_property_viewport_path>` | ``NodePath("")`` |
+---------------------------------+--------------------------------------------------------------------+------------------------------+
Property Descriptions
---------------------
.. _class_ViewportTexture_property_viewport_path:
- :ref:`NodePath<class_NodePath>` **viewport_path**
+-----------+-----------------------------------+
| *Default* | ``NodePath("")`` |
+-----------+-----------------------------------+
| *Setter* | set_viewport_path_in_scene(value) |
+-----------+-----------------------------------+
| *Getter* | get_viewport_path_in_scene() |
+-----------+-----------------------------------+
The path to the :ref:`Viewport<class_Viewport>` node to display. This is relative to the scene root, not to the node which uses the texture.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`