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Update WebRTC example code for Godot 4 (#7882)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
@@ -64,27 +64,27 @@ This is not very useful in real life, but will give you a good overview of how a
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var ch2 = p2.create_data_channel("chat", {"id": 1, "negotiated": true})
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func _ready():
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# Connect P1 session created to itself to set local description
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p1.connect("session_description_created", p1, "set_local_description")
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# Connect P1 session and ICE created to p2 set remote description and candidates
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p1.connect("session_description_created", p2, "set_remote_description")
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p1.connect("ice_candidate_created", p2, "add_ice_candidate")
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# Connect P1 session created to itself to set local description.
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p1.session_description_created.connect(p1.set_local_description)
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# Connect P1 session and ICE created to p2 set remote description and candidates.
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p1.session_description_created.connect(p2.set_remote_description)
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p1.ice_candidate_created.connect(p2.add_ice_candidate)
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# Same for P2
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p2.connect("session_description_created", p2, "set_local_description")
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p2.connect("session_description_created", p1, "set_remote_description")
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p2.connect("ice_candidate_created", p1, "add_ice_candidate")
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p2.session_description_created.connect(p2.set_local_description)
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p2.session_description_created.connect(p1.set_remote_description)
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p2.ice_candidate_created.connect(p1.add_ice_candidate)
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# Let P1 create the offer
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p1.create_offer()
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# Wait a second and send message from P1
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yield(get_tree().create_timer(1), "timeout")
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ch1.put_packet("Hi from P1".to_utf8())
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# Wait a second and send message from P1.
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await get_tree().create_timer(1).timeout
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ch1.put_packet("Hi from P1".to_utf8_buffer())
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# Wait a second and send message from P2
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yield(get_tree().create_timer(1), "timeout")
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ch2.put_packet("Hi from P2".to_utf8())
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# Wait a second and send message from P2.
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await get_tree().create_timer(1).timeout
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ch2.put_packet("Hi from P2".to_utf8_buffer())
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func _process(_delta):
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# Poll connections
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@@ -111,41 +111,45 @@ This example expands on the previous one, separating the peers in two different
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::
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# An example P2P chat client (chat.gd)
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extends Node
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# An example p2p chat client.
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var peer = WebRTCPeerConnection.new()
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# Create negotiated data channel
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# Create negotiated data channel.
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var channel = peer.create_data_channel("chat", {"negotiated": true, "id": 1})
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func _ready():
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# Connect all functions
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peer.ice_candidate_created.connect(_on_ice_candidate)
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peer.session_description_created.connect(_on_session)
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# Connect all functions.
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peer.ice_candidate_created.connect(self._on_ice_candidate)
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peer.session_description_created.connect(self._on_session)
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# Register to the local signaling server (see below for the implementation).
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Signaling.register(String(get_path()))
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# Register to the local signaling server (see below for the implementation)
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Signaling.register(get_path())
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func _on_ice_candidate(mid, index, sdp):
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# Send the ICE candidate to the other peer via signaling server
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Signaling.send_candidate(get_path(), mid, index, sdp)
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# Send the ICE candidate to the other peer via signaling server.
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Signaling.send_candidate(String(get_path()), mid, index, sdp)
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func _on_session(type, sdp):
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# Send the session to other peer via signaling server
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Signaling.send_session(get_path(), type, sdp)
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# Set generated description as local
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# Send the session to other peer via signaling server.
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Signaling.send_session(String(get_path()), type, sdp)
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# Set generated description as local.
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peer.set_local_description(type, sdp)
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func _process(delta):
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# Always poll the connection frequently
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# Always poll the connection frequently.
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peer.poll()
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if channel.get_ready_state() == WebRTCDataChannel.STATE_OPEN:
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while channel.get_available_packet_count() > 0:
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print(get_path(), " received: ", channel.get_packet().get_string_from_utf8())
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print(String(get_path()), " received: ", channel.get_packet().get_string_from_utf8())
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func send_message(message):
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channel.put_packet(message.to_utf8())
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channel.put_packet(message.to_utf8_buffer())
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And now for the local signaling server:
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@@ -162,10 +166,10 @@ And now for the local signaling server:
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func register(path):
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assert(peers.size() < 2)
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peers.append(path)
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# If it's the second one, create an offer
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if peers.size() == 2:
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get_node(peers[0]).peer.create_offer()
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func _find_other(path):
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# Find the other registered peer.
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for p in peers:
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@@ -173,11 +177,13 @@ And now for the local signaling server:
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return p
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return ""
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func send_session(path, type, sdp):
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var other = _find_other(path)
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assert(other != "")
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get_node(other).peer.set_remote_description(type, sdp)
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func send_candidate(path, mid, index, sdp):
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var other = _find_other(path)
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assert(other != "")
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@@ -197,12 +203,14 @@ Then you can use it like this:
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var p2 = Chat.new()
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add_child(p1)
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add_child(p2)
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yield(get_tree().create_timer(1), "timeout")
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p1.send_message("Hi from %s" % p1.get_path())
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# Wait a second and send message from P1
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await get_tree().create_timer(1).timeout
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p1.send_message("Hi from %s" % String(p1.get_path()))
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# Wait a second and send message from P2
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yield(get_tree().create_timer(1), "timeout")
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p2.send_message("Hi from %s" % p2.get_path())
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await get_tree().create_timer(1).timeout
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p2.send_message("Hi from %s" % String(p2.get_path()))
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This will print something similar to this:
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