Fix wrong names in some toctrees

This commit is contained in:
Rémi Verschelde
2016-02-07 23:06:27 +01:00
parent dbc64c13cc
commit f521275e23
7 changed files with 7 additions and 21 deletions

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@@ -5,6 +5,6 @@ Physics
:maxdepth: 1
:name: toc-2d-physics
physics_and_collision_2d
physics_introduction
kinematic_character_2d
ray-casting
../ray-casting

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@@ -1,13 +0,0 @@
Introduction
============
| Changing a scene in Godot is not often as straightforward, this is due
to the high flexibility offered by the scene system. As there is
nothing that really defines a "loaded scene", this must be done
manually.
| The advantage of this is that it's easy to handle different common
situations, such as loading screens (with progress bar), transitions
(fadeins/fadeouts), preloaded scenes, etc.
*Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*

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@@ -5,7 +5,7 @@ Filesystem
:maxdepth: 1
:name: toc-filesystem
version_control_and_project_organization
path_separators
version_control
paths
saving_your_game
encrypting_save_games

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@@ -7,5 +7,4 @@ Game flow
pausing_the_game
background_loading
using_multiple_threads
handling_quit_request

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@@ -6,6 +6,6 @@ Scene, input & viewports
:name: toc-scene-input-viewports
viewports
screen_scaling_and_multiple_resolutions
input_events_and_actions
multiple_resolutions
inputevent
mouse_and_input_coordinates

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@@ -12,7 +12,7 @@ Learning step by step
scripting_continued
simple_2d_game
gui_tutorial
creating_splash_screen
splash_screen
animations
resources
file_system