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Fix wrong names in some toctrees
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@@ -5,6 +5,6 @@ Physics
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:maxdepth: 1
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:name: toc-2d-physics
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physics_and_collision_2d
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physics_introduction
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kinematic_character_2d
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ray-casting
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../ray-casting
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@@ -1,13 +0,0 @@
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Introduction
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============
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| Changing a scene in Godot is not often as straightforward, this is due
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to the high flexibility offered by the scene system. As there is
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nothing that really defines a "loaded scene", this must be done
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manually.
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| The advantage of this is that it's easy to handle different common
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situations, such as loading screens (with progress bar), transitions
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(fadeins/fadeouts), preloaded scenes, etc.
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*Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
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By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*
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@@ -5,7 +5,7 @@ Filesystem
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:maxdepth: 1
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:name: toc-filesystem
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version_control_and_project_organization
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path_separators
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version_control
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paths
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saving_your_game
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encrypting_save_games
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@@ -7,5 +7,4 @@ Game flow
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pausing_the_game
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background_loading
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using_multiple_threads
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handling_quit_request
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@@ -6,6 +6,6 @@ Scene, input & viewports
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:name: toc-scene-input-viewports
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viewports
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screen_scaling_and_multiple_resolutions
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input_events_and_actions
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multiple_resolutions
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inputevent
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mouse_and_input_coordinates
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@@ -12,7 +12,7 @@ Learning step by step
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scripting_continued
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simple_2d_game
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gui_tutorial
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creating_splash_screen
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splash_screen
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animations
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resources
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file_system
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