Merge pull request #7455 from anthonygood/patch-1

Fix noise example code (`Identifier "NoiseType" not declared in the current scope.`)
This commit is contained in:
Matthew
2023-06-01 21:28:01 -04:00
committed by Max Hilbrunner
parent ad442babea
commit f4ddb3a1fe

View File

@@ -445,7 +445,7 @@ terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports
func _ready():
randomize()
# Configure the FastNoiseLite instance.
_noise.noise_type = NoiseType.TYPE_SIMPLEX_SMOOTH
_noise.noise_type = FastNoiseLite.NoiseType.TYPE_SIMPLEX_SMOOTH
_noise.seed = randi()
_noise.fractal_octaves = 4
_noise.frequency = 1.0 / 20.0