Remove mentions to 2.1.3+ specific features, we're at 2.1.4 for a while now

This commit is contained in:
Rémi Verschelde
2018-01-16 22:52:26 +01:00
parent d05e23ba5e
commit f0c19af301

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@@ -75,7 +75,7 @@ here's a simple example of how GDScript looks.
const answer = 42
const thename = "Charly"
# enums (Godot 2.1.3+)
# enums
enum {UNIT_NEUTRAL, UNIT_ENEMY, UNIT_ALLY}
enum Named {THING_1, THING_2, ANOTHER_THING = -1}
@@ -185,7 +185,7 @@ keywords are reserved words (tokens), they can't be used as identifiers.
+------------+---------------------------------------------------------------------------------------------------------------+
| const | Defines a constant. |
+------------+---------------------------------------------------------------------------------------------------------------+
| enum | Defines an enum. (Godot 2.1.3+) |
| enum | Defines an enum. |
+------------+---------------------------------------------------------------------------------------------------------------+
| var | Defines a variable. |
+------------+---------------------------------------------------------------------------------------------------------------+
@@ -248,7 +248,7 @@ The following is the list of supported operators and their precedence
+---------------------------------------------------------------+-----------------------------------------+
| ``or`` ``||`` | Boolean OR |
+---------------------------------------------------------------+-----------------------------------------+
| ``if x else`` | Ternary if/else (Godot 2.1.3+) |
| ``if x else`` | Ternary if/else |
+---------------------------------------------------------------+-----------------------------------------+
| ``=`` ``+=`` ``-=`` ``*=`` ``/=`` ``%=`` ``&=`` ``|=`` | Assignment, Lowest Priority |
+---------------------------------------------------------------+-----------------------------------------+
@@ -538,8 +538,6 @@ expressions and must be assigned on initialization.
Enums
^^^^^
*Note, only available in Godot 2.1.3 or higher.*
Enums are basically a shorthand for constants, and are pretty useful if you
want to assign consecutive integers to some constant.
@@ -660,8 +658,7 @@ Short statements can be written on the same line as the condition::
return x
Sometimes you might want to assign a different initial value based on a
boolean expression. In this case ternary-if expressions come in handy
(Godot 2.1.3+)::
boolean expression. In this case ternary-if expressions come in handy::
var x = [true-value] if [expression] else [false-value]
y += 3 if y < 10 else -1