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Merge pull request #10828 from clayjohn/console-middleware
Add middleware section to consoles page and clean up some outdated text
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@@ -13,13 +13,9 @@ yourself or someone hired to do it, or provided by a third-party company.
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Currently, the only console Godot officially supports is Steam Deck (through the
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official Linux export templates).
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The reason other consoles are not officially supported are:
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- To develop for consoles, one must be licensed as a company.
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As an open source project, Godot has no legal structure to provide console ports.
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- Console SDKs are secret and covered by non-disclosure agreements.
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Even if we could get access to them, we could not publish the platform-specific
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code under an open source license.
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The reasons other consoles are not officially supported are the risks of legal
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liability, disproportionate cost, and open source licensing issues. The reasons
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are explained in more detail in this article `About Official Console Ports <https://godotengine.org/article/about-official-console-ports/>`__
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As explained, however, it is possible to port your games to consoles thanks to
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services provided by third-party companies.
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@@ -46,7 +42,7 @@ to a console platform is as follows:
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be more accepting of smaller developers, but this is not guaranteed.
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- Get access to developer tools and order a console specially made for
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developers (*devkit*). The cost of those devkits is confidential.
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- Port the engine to the console platform or pay a company to do it.
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- Port your game to the console platform or pay a company to do it.
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- To be published, your game needs to be rated in the regions you'd like to sell
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it in. For example, game ratings are handled by `ESRB <https://www.esrb.org/>`__
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in North America, and `PEGI <https://pegi.info/>`__ in Europe. Indie developers
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@@ -62,10 +58,10 @@ Third-party support
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-------------------
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Console ports of Godot are offered by third-party companies (which have
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ported Godot on their own). These companies also offer publishing of
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ported Godot on their own). Some of these companies also offer publishing of
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your games to various consoles.
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Following is the list of providers:
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The following is a list of some of the providers:
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- `Lone Wolf Technology <https://www.lonewolftechnology.com/>`_ offers
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Switch and Playstation 4 porting and publishing of Godot games.
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@@ -81,10 +77,23 @@ Following is the list of providers:
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Switch porting and publishing of Godot games.
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- `Seaven Studio <https://www.seaven-studio.com/>`_ offers
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Switch, Xbox One, Xbox Series, PlayStation 4 & PlayStation 5 porting of Godot games.
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- `Sickhead Games <https://www.sickhead.com>`_ offers console porting to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S for Godot games.
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- `W4 Games <https://www.w4games.com/>`_ offers console ports for Nintendo Switch, Xbox Series X/S, and Playstation 5 for you to port your game yourself.
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- `Sickhead Games <https://www.sickhead.com>`_ offers
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console porting to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S for Godot games.
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If your company offers porting, or porting *and* publishing services for Godot games,
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feel free to
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`contact the Godot Foundation <https://godot.foundation/#contact>`_
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to add your company to the list above.
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Middleware
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----------
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Middleware ports are available through the console vendor's website. They
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provide you with a version of Godot that can natively run on the console.
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Typically, you do the actual work of adapting your game to the various consoles
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yourself. In other words, the middleware provided has ported *Godot* to the
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console, you just need to port your game, which is significantly less work in
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most cases.
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- `W4 Games <https://www.w4games.com/>`_ offers official
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middleware ports for Nintendo Switch, Xbox Series X/S, and Playstation 5.
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