Merge pull request #10828 from clayjohn/console-middleware

Add middleware section to consoles page and clean up some outdated text
This commit is contained in:
Matthew
2025-04-06 19:21:39 -04:00
committed by GitHub

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@@ -13,13 +13,9 @@ yourself or someone hired to do it, or provided by a third-party company.
Currently, the only console Godot officially supports is Steam Deck (through the
official Linux export templates).
The reason other consoles are not officially supported are:
- To develop for consoles, one must be licensed as a company.
As an open source project, Godot has no legal structure to provide console ports.
- Console SDKs are secret and covered by non-disclosure agreements.
Even if we could get access to them, we could not publish the platform-specific
code under an open source license.
The reasons other consoles are not officially supported are the risks of legal
liability, disproportionate cost, and open source licensing issues. The reasons
are explained in more detail in this article `About Official Console Ports <https://godotengine.org/article/about-official-console-ports/>`__
As explained, however, it is possible to port your games to consoles thanks to
services provided by third-party companies.
@@ -46,7 +42,7 @@ to a console platform is as follows:
be more accepting of smaller developers, but this is not guaranteed.
- Get access to developer tools and order a console specially made for
developers (*devkit*). The cost of those devkits is confidential.
- Port the engine to the console platform or pay a company to do it.
- Port your game to the console platform or pay a company to do it.
- To be published, your game needs to be rated in the regions you'd like to sell
it in. For example, game ratings are handled by `ESRB <https://www.esrb.org/>`__
in North America, and `PEGI <https://pegi.info/>`__ in Europe. Indie developers
@@ -62,10 +58,10 @@ Third-party support
-------------------
Console ports of Godot are offered by third-party companies (which have
ported Godot on their own). These companies also offer publishing of
ported Godot on their own). Some of these companies also offer publishing of
your games to various consoles.
Following is the list of providers:
The following is a list of some of the providers:
- `Lone Wolf Technology <https://www.lonewolftechnology.com/>`_ offers
Switch and Playstation 4 porting and publishing of Godot games.
@@ -81,10 +77,23 @@ Following is the list of providers:
Switch porting and publishing of Godot games.
- `Seaven Studio <https://www.seaven-studio.com/>`_ offers
Switch, Xbox One, Xbox Series, PlayStation 4 & PlayStation 5 porting of Godot games.
- `Sickhead Games <https://www.sickhead.com>`_ offers console porting to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S for Godot games.
- `W4 Games <https://www.w4games.com/>`_ offers console ports for Nintendo Switch, Xbox Series X/S, and Playstation 5 for you to port your game yourself.
- `Sickhead Games <https://www.sickhead.com>`_ offers
console porting to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S for Godot games.
If your company offers porting, or porting *and* publishing services for Godot games,
feel free to
`contact the Godot Foundation <https://godot.foundation/#contact>`_
to add your company to the list above.
Middleware
----------
Middleware ports are available through the console vendor's website. They
provide you with a version of Godot that can natively run on the console.
Typically, you do the actual work of adapting your game to the various consoles
yourself. In other words, the middleware provided has ported *Godot* to the
console, you just need to port your game, which is significantly less work in
most cases.
- `W4 Games <https://www.w4games.com/>`_ offers official
middleware ports for Nintendo Switch, Xbox Series X/S, and Playstation 5.