diff --git a/tutorials/platform/consoles.rst b/tutorials/platform/consoles.rst
index 4f8812881..42934c6e7 100644
--- a/tutorials/platform/consoles.rst
+++ b/tutorials/platform/consoles.rst
@@ -13,13 +13,9 @@ yourself or someone hired to do it, or provided by a third-party company.
Currently, the only console Godot officially supports is Steam Deck (through the
official Linux export templates).
-The reason other consoles are not officially supported are:
-
-- To develop for consoles, one must be licensed as a company.
- As an open source project, Godot has no legal structure to provide console ports.
-- Console SDKs are secret and covered by non-disclosure agreements.
- Even if we could get access to them, we could not publish the platform-specific
- code under an open source license.
+The reasons other consoles are not officially supported are the risks of legal
+liability, disproportionate cost, and open source licensing issues. The reasons
+are explained in more detail in this article `About Official Console Ports `__
As explained, however, it is possible to port your games to consoles thanks to
services provided by third-party companies.
@@ -46,7 +42,7 @@ to a console platform is as follows:
be more accepting of smaller developers, but this is not guaranteed.
- Get access to developer tools and order a console specially made for
developers (*devkit*). The cost of those devkits is confidential.
-- Port the engine to the console platform or pay a company to do it.
+- Port your game to the console platform or pay a company to do it.
- To be published, your game needs to be rated in the regions you'd like to sell
it in. For example, game ratings are handled by `ESRB `__
in North America, and `PEGI `__ in Europe. Indie developers
@@ -62,10 +58,10 @@ Third-party support
-------------------
Console ports of Godot are offered by third-party companies (which have
-ported Godot on their own). These companies also offer publishing of
+ported Godot on their own). Some of these companies also offer publishing of
your games to various consoles.
-Following is the list of providers:
+The following is a list of some of the providers:
- `Lone Wolf Technology `_ offers
Switch and Playstation 4 porting and publishing of Godot games.
@@ -81,10 +77,23 @@ Following is the list of providers:
Switch porting and publishing of Godot games.
- `Seaven Studio `_ offers
Switch, Xbox One, Xbox Series, PlayStation 4 & PlayStation 5 porting of Godot games.
-- `Sickhead Games `_ offers console porting to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S for Godot games.
-- `W4 Games `_ offers console ports for Nintendo Switch, Xbox Series X/S, and Playstation 5 for you to port your game yourself.
+- `Sickhead Games `_ offers
+ console porting to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S for Godot games.
If your company offers porting, or porting *and* publishing services for Godot games,
feel free to
`contact the Godot Foundation `_
to add your company to the list above.
+
+Middleware
+----------
+
+Middleware ports are available through the console vendor's website. They
+provide you with a version of Godot that can natively run on the console.
+Typically, you do the actual work of adapting your game to the various consoles
+yourself. In other words, the middleware provided has ported *Godot* to the
+console, you just need to port your game, which is significantly less work in
+most cases.
+
+- `W4 Games `_ offers official
+ middleware ports for Nintendo Switch, Xbox Series X/S, and Playstation 5.
\ No newline at end of file