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Merge pull request #8863 from DSOE1024/patch-1
Update compiling_for_linuxbsd.rst Added a description that compiling for RISC-V devices
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@@ -264,6 +264,7 @@ Manager.
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Using Clang appears to be a requirement for OpenBSD, otherwise fonts
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would not build.
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For RISC-V architecture devices, use the Clang compiler instead of the GCC compiler.
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.. note:: If you are compiling Godot for production use, then you can
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make the final executable smaller and faster by adding the
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