Update compiling_for_linuxbsd.rst

Added a description that compiling for RISC-V devices requires the use of the Clang compiler
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DSOE1024
2024-01-29 19:52:43 +08:00
committed by GitHub
parent 30a95a3c8a
commit bd86d78232

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@@ -264,6 +264,7 @@ Manager.
Using Clang appears to be a requirement for OpenBSD, otherwise fonts
would not build.
For RISC-V architecture devices, use the Clang compiler instead of the GCC compiler.
.. note:: If you are compiling Godot for production use, then you can
make the final executable smaller and faster by adding the