Update Renderer recommendation for VR Projects (4.7)

This commit is contained in:
skyace65
2026-06-19 21:34:20 -04:00
parent 6e1e286f79
commit e179b77a01
2 changed files with 10 additions and 9 deletions

View File

@@ -65,7 +65,8 @@ Choose **Forward+** if:
Choose **Mobile** if:
- You are developing for newer mobile devices, desktop XR, or desktop.
- You are developing for newer mobile devices, desktop XR, standalone XR, or
desktop.
- You have relatively new hardware which supports Vulkan, Direct3D 12, or Metal.
- You are developing a 3D game.
- You want to use advanced rendering features, subject to the limitations
@@ -73,8 +74,8 @@ Choose **Mobile** if:
Choose **Compatibility** if:
- You are developing for older mobile devices, older desktop devices, or
standalone XR. The Compatibility renderer supports the widest range of hardware.
- You are developing for older mobile devices, or older desktop devices.
The Compatibility renderer supports the widest range of hardware.
- You are developing for web. In this case, Compatibility is the only choice.
- You have older hardware which does not support Vulkan. In this case,
Compatibility is the only choice.
@@ -151,9 +152,9 @@ Overall comparison
| | | | optimized. Use Mobile or |
| | | | Compatibility instead. |
+---------------------+--------------------------+--------------------------+--------------------------+
| XR | Yes. Recommended for | ✔️ Yes. Recommended for | ⚠️ Supported, but poorly |
| | standalone headsets. | desktop headsets. | optimized. Use Mobile or |
| | | | Compatibility instead. |
| XR | Supported, but not | ✔️ Yes. Recommended for | ⚠️ Supported, but poorly |
| | recommended. Use Mobile | desktop and standalone | optimized. Use Mobile or |
| | instead. | headsets. | Compatibility instead. |
+---------------------+--------------------------+--------------------------+--------------------------+
| Web | ✔️ Yes. | ❌ No. | ❌ No. |
+---------------------+--------------------------+--------------------------+--------------------------+

View File

@@ -38,9 +38,9 @@ Which Renderer to use
Godot has 3 renderer options for projects: Compatibility, Mobile, and Forward+.
The current recommendation is to use the Mobile renderer for any desktop VR project,
and use the Compatibility renderer for any project running on a standalone headset
like the Meta Quest 3. XR projects will run with the Forward+ renderer, but it isn't
well optimized for XR right now compared to the other two.
or any project running on a standalone headset like the Meta Quest 3. XR projects
will run with the Forward+ renderer, but it isn't well optimized for XR right now
compared to the other two.
OpenXR
------