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Update introduction section in TSCN file format to be more accurate
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@@ -4,14 +4,16 @@ TSCN file format
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================
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The TSCN (text scene) file format represents a single scene tree inside
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Godot. TSCN files have the advantage of being mostly human-readable and easy for
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version control systems to manage. During import, TSCN files are compiled into
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binary ``.scn`` files stored inside the .import folder. This reduces the data
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size and speeds up loading.
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Godot. Unlike binary SCN files, TSCN files have the advantage of being mostly
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human-readable and easy for version control systems to manage.
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The ESCN (exported scene) file format is identical to the TSCN file format, but
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is used to indicate to Godot that the file has been exported from another
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program and should not be edited by the user from within Godot.
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Unlike SCN and TSCN files, during import, ESCN files are compiled to binary
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SCN files stored inside the ``.import/`` folder.
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This reduces the data size and speeds up loading, as binary formats are faster
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to load compared to text-based formats.
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For those looking for a complete description, the parsing is handled in the file
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`resource_format_text.cpp <https://github.com/godotengine/godot/blob/master/scene/resources/resource_format_text.cpp>`_
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