Rename references to Node3D back to Spatial

Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
This commit is contained in:
Hugo Locurcio
2022-04-03 19:34:40 +02:00
parent 0d2fe64558
commit dd2e66402a
3 changed files with 3 additions and 3 deletions

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@@ -80,7 +80,7 @@ Transparency sorting
--------------------
In Godot, transparent materials are drawn after opaque materials. Transparent
objects are sorted back to front before being drawn based on the Node3D's
objects are sorted back to front before being drawn based on the Spatial's
position, not the vertex position in world space. Due to this, overlapping
objects may often be sorted out of order. To fix improperly sorted objects, tweak
the material's :ref:`Render Priority <class_Material_property_render_priority>`