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Rename references to Node3D back to Spatial
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
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@@ -80,7 +80,7 @@ Transparency sorting
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In Godot, transparent materials are drawn after opaque materials. Transparent
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objects are sorted back to front before being drawn based on the Node3D's
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objects are sorted back to front before being drawn based on the Spatial's
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position, not the vertex position in world space. Due to this, overlapping
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objects may often be sorted out of order. To fix improperly sorted objects, tweak
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the material's :ref:`Render Priority <class_Material_property_render_priority>`
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