diff --git a/community/contributing/class_reference_writing_guidelines.rst b/community/contributing/class_reference_writing_guidelines.rst index ab1715d5a..e1560ad63 100644 --- a/community/contributing/class_reference_writing_guidelines.rst +++ b/community/contributing/class_reference_writing_guidelines.rst @@ -129,7 +129,7 @@ the text. Here's the list of available tags: +----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+ | [method methodname] | Link to a method in this class | Call [method hide]. | Call :ref:`hide `. | +----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+ -| [method Class.methodname] | Link to another class's method | Call [method Node3D.hide]. | Call :ref:`hide `. | +| [method Class.methodname] | Link to another class's method | Call [method Spatial.hide]. | Call :ref:`hide `. | +----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+ | [member membername] | Link to a member in this class | Get [member scale]. | Get :ref:`scale `. | +----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+ diff --git a/tutorials/3d/3d_rendering_limitations.rst b/tutorials/3d/3d_rendering_limitations.rst index c1893be82..66076f547 100644 --- a/tutorials/3d/3d_rendering_limitations.rst +++ b/tutorials/3d/3d_rendering_limitations.rst @@ -80,7 +80,7 @@ Transparency sorting -------------------- In Godot, transparent materials are drawn after opaque materials. Transparent -objects are sorted back to front before being drawn based on the Node3D's +objects are sorted back to front before being drawn based on the Spatial's position, not the vertex position in world space. Due to this, overlapping objects may often be sorted out of order. To fix improperly sorted objects, tweak the material's :ref:`Render Priority ` diff --git a/tutorials/animation/introduction.rst b/tutorials/animation/introduction.rst index b9e4aff5b..faaa87890 100644 --- a/tutorials/animation/introduction.rst +++ b/tutorials/animation/introduction.rst @@ -115,7 +115,7 @@ its child. We will animate the sprite to move between two points on the screen. .. warning:: - AnimationPlayer inherits from Node instead of Node2D or Node3D, which means + AnimationPlayer inherits from Node instead of Node2D or Spatial, which means that the child nodes will not inherit the transform from the parent nodes due to a bare Node being present in the hierarchy.