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Merge pull request #9609 from MurderVeggie/how-to-contribute
Fresh "How to contribute" page
(cherry picked from commit 86192a2830)
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Max Hilbrunner
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/community/contributing/docs_writing_guidelines.html,/contributing/documentation/docs_writing_guidelines.html
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contributing/how_to_contribute.rst
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.. _doc_ways_to_contribute:
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How to contribute
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=================
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The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions.
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On this page we want to showcase the various ways you as users can participate - to help you find the right starting place with the skillset you have.
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Because contrary to popular opinion, we need more than just programmers on the project!
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Fundraising
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-----------
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- **Donate**
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We created the non-profit `Godot Foundation <https://godot.foundation/>`_ to be able to support the Godot Engine in both matters of finance and administration.
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In practice, this means the Foundation hires people to work part-time or full-time on the project.
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These jobs include engine development as well as related tasks like code reviews, production management, community & marketing efforts, and more.
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With as little as 5 EUR per month, you can help us keep going strong.
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Currently, we are intending to hire more core developers, as to cover more ground with full-time specialists that supplement and guide volunteer work.
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`Join the Development Fund <fund.godotengine.org>`_
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- **Donation Drives**
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Think about your followers on social media, or other communities you are active in.
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Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time.
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Are you a content creator? Consider adding a link to the `Godot Development Fund <fund.godotengine.org>`_ to your descriptions.
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If you do live streams, perhaps think about organizing a stream with donation incentives.
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.. - **Buy Official Merch**
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- **Publish Godot Games.**
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You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project.
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Your personal success elevates the engine to a viable alternative for other developers, growing the community further.
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Additionally, it opens the doors for us to approach industry contacts about possible cooperations.
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Technical contributions
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-----------------------
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- **Report bugs & other issues**
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As active users of the engine, you are better equipped to identify bugs and other issues than anyone else.
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To let us know about your findings, fill out this `bug report form <https://github.com/godotengine/godot/issues/new/choose>`_ on our GitHub.
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Make sure to include as much information as possible to ensure these issues can easily be reproduced by others.
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If you are interested in helping keep our bug tracker organized, you can even join the `bugsquad <https://chat.godotengine.org/channel/bugsquad>`_!
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- **Test Development Versions**
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While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates
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by opening a copy of your project in them and checking what problems this introduces or maybe even solves.
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Make sure to have a backup ready, since this can produce irreversible changes.
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Find recent `development versions <https://godotengine.org/download/preview/>`_ directly on our download page, or linked in their own blog posts.
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- **Contribute Engine Code (mainly C++)**
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The engine development is mainly coordinated on our `Contributor RocketChat <https://chat.godotengine.org/>`_,
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so if you are serious about making PRs you should join us there!
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Read more about the **technical submission process**: :ref:`doc_first_steps`
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For each subject area of the engine, there is a corresponding team to coordinate the work.
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Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings.
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For some areas, specialists might even be encouraged to step up as maintainer!
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`List of teams <https://godotengine.org/teams/>`_
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- **Review Code Contributions**
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All pull requests need to be thoroughly reviewed before they can be merged into the master branch.
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Help us get a headstart by participating in the code review process.
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To get started, chose any `open pull request <https://github.com/godotengine/godot/pulls>`_ and reference our **style guide**: :ref:`doc_pr_review_guidelines`
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- **Write Plugins (GDScript, C#, & more)**
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Community addons are not directly included in the core engine download or repository, yet they provide essential quality of life upgrades for your fellow game developers.
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Upload your plugins to the `Godot Asset Library <https://godotengine.org/asset-library/asset>`_ to make them available to others.
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.. update to talk about Asset Store later
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- **Demo projects (GDScript, C#, and making Assets)**
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We provide new users with `demo projects <https://github.com/godotengine/godot-demo-projects/>`_ so they can quickly test new features or get familiar with the engine in the first place.
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At industry events, we might even exhibit these demo projects to showcase what Godot can do!
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Help improve existing projects or supply your own to be added to the pool, and join the `demo channel <https://chat.godotengine.org/channel/demo-content>`_ in the Contributor RocketChat to talk about it.
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- **Documentation**
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The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked.
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Join the `documentation team <https://chat.godotengine.org/channel/documentation>`_ to improve the Godot Engine with your technical writing skills.
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- **Translations (spoken languages other than English)**
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Are you interested in making the Godot Engine more accessible to non-English speakers?
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Contribute to our `community-translations <https://hosted.weblate.org/projects/godot-engine/godot/>`_.
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Community support
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-----------------
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- **Call for Moderators**
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With a community of our size, we need people to step up as volunteer moderators in all kinds of places.
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These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you.
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Have a look around your favorite community platform and you might come across open application calls.
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- **Answer tech-support questions**
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With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater.
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Be it on the `Forum <https://forum.godotengine.org/>`_, our `subreddit <https://www.reddit.com/r/godot/>`_, or on `Discord <https://discord.gg/bdcfAYM4W9>`_, you can always brighten someone's day by helping them get their personal projects back on track.
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- **Create tutorials & more**
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How did you get started with the Godot Engine?
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Chances are you looked for learning materials outside of what the documentation provides.
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Without content creators covering the game development process, there would not be this big of a community today.
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Therefore it seemed only right to mention them in a page about important contributions to the project.
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@@ -1,54 +1,4 @@
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.. _doc_ways_to_contribute:
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.. _doc_first_steps:
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Ways to contribute
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==================
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Godot Engine is a non-profit, community-driven free and open source project.
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Almost all (but our lead dev Juan, more on that below) developers are working
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*pro bono* on their free time, out of personal interest and for the love of
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creating a libre engine of exceptional quality.
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This means that to thrive, Godot needs as many users as possible to get
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involved by contributing to the engine. There are many ways to contribute to
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such a big project, making it possible for everybody to bring something
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positive to the engine, regardless of their skill set:
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- **Be part of the community.** The best way to contribute to Godot and help
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it become ever better is simply to use the engine and promote it by
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word-of-mouth, in the credits or splash screen of your games, blog posts, tutorials,
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videos, demos, gamedev or free software events, support on the Q&A, forums,
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Contributors Chat, Discord, etc. Participate!
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Being a user and advocate helps spread the word about our great engine,
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which has no marketing budget and can therefore only rely on its community
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to become more mainstream.
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- **Make games.** It's no secret that, to convince new users and especially the
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industry at large that Godot is a relevant market player, we need great games
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made with Godot. We know that the engine has a lot of potential, both for 2D
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and 3D games, but given its young age we still lack big releases that will
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draw attention to Godot. So keep working on your awesome projects, each new
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game increases our credibility on the gamedev market!
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- **Get involved in the engine's development.** This can be by contributing
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code via pull requests, testing the development snapshots or directly the
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git *master* branch, report bugs or suggest enhancements on the issue
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tracker, improve the official documentation (both the class reference and
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tutorials) and its translations.
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The following sections will cover each of those "direct" ways
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of contributing to the engine.
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- **Donate.** Godot is a non-profit project, but it can still benefit from
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user donations for many things. Apart from usual expenses such as hosting
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costs or promotional material on events, we also use donation money to
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acquire hardware when necessary (e.g. we used donation money to buy a
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MacBook Pro to implement Retina/HiDPI support and various other
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macOS-related features).
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Most importantly, we also used donation money to hire core developers so they
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can work full-time on the engine. Even with a low
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monthly wage, we need a steady donation income to continue doing this, which
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has been very beneficial to the project so far. So if you want to donate
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some money to the project, check `our website <https://godotengine.org/donate>`_
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for details.
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Contributing code
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Contributing code
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-----------------
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-----------------
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@@ -12,6 +12,7 @@ approach the project.
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:maxdepth: 1
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:maxdepth: 1
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:name: toc-contributing-workflow
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:name: toc-contributing-workflow
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first_steps
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bisecting_regressions
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bisecting_regressions
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bug_triage_guidelines
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bug_triage_guidelines
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pr_workflow
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pr_workflow
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@@ -129,7 +129,7 @@ the ``GodotEngine.epub`` file in an e-book reader application.
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:caption: Contributing
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:caption: Contributing
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:name: sec-contributing
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:name: sec-contributing
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contributing/ways_to_contribute
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contributing/how_to_contribute
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contributing/workflow/index
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contributing/workflow/index
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contributing/development/index
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contributing/development/index
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contributing/documentation/index
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contributing/documentation/index
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Reference in New Issue
Block a user