diff --git a/_tools/redirects/redirects.csv b/_tools/redirects/redirects.csv
index a003118c3..9ce1c2c48 100644
--- a/_tools/redirects/redirects.csv
+++ b/_tools/redirects/redirects.csv
@@ -14,6 +14,7 @@ source,destination
/community/contributing/docs_writing_guidelines.html,/contributing/documentation/docs_writing_guidelines.html
/community/contributing/editor_and_docs_localization.html,/contributing/documentation/editor_and_docs_localization.html
/community/contributing/index.html,/contributing/ways_to_contribute.html
+/community/contributing/ways_to_contribute.html,/contributing/how_to_contribute.html
/community/contributing/pr_workflow.html,/contributing/workflow/pr_workflow.html
/community/contributing/testing_pull_requests.html,/contributing/workflow/testing_pull_requests.html
/community/contributing/updating_the_class_reference.html,/contributing/documentation/updating_the_class_reference.html
diff --git a/contributing/how_to_contribute.rst b/contributing/how_to_contribute.rst
new file mode 100644
index 000000000..34236fe9b
--- /dev/null
+++ b/contributing/how_to_contribute.rst
@@ -0,0 +1,110 @@
+.. _doc_ways_to_contribute:
+
+How to contribute
+=================
+
+The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions.
+On this page we want to showcase the various ways you as users can participate - to help you find the right starting place with the skillset you have.
+Because contrary to popular opinion, we need more than just programmers on the project!
+
+
+Fundraising
+-----------
+
+- **Donate**
+
+ We created the non-profit `Godot Foundation `_ to be able to support the Godot Engine in both matters of finance and administration.
+ In practice, this means the Foundation hires people to work part-time or full-time on the project.
+ These jobs include engine development as well as related tasks like code reviews, production management, community & marketing efforts, and more.
+
+ With as little as 5 EUR per month, you can help us keep going strong.
+ Currently, we are intending to hire more core developers, as to cover more ground with full-time specialists that supplement and guide volunteer work.
+
+ `Join the Development Fund `_
+
+- **Donation Drives**
+ Think about your followers on social media, or other communities you are active in.
+ Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time.
+
+ Are you a content creator? Consider adding a link to the `Godot Development Fund `_ to your descriptions.
+ If you do live streams, perhaps think about organizing a stream with donation incentives.
+
+.. - **Buy Official Merch**
+
+- **Publish Godot Games.**
+ You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project.
+ Your personal success elevates the engine to a viable alternative for other developers, growing the community further.
+ Additionally, it opens the doors for us to approach industry contacts about possible cooperations.
+
+
+Technical contributions
+-----------------------
+
+- **Report bugs & other issues**
+ As active users of the engine, you are better equipped to identify bugs and other issues than anyone else.
+ To let us know about your findings, fill out this `bug report form `_ on our GitHub.
+ Make sure to include as much information as possible to ensure these issues can easily be reproduced by others.
+
+ If you are interested in helping keep our bug tracker organized, you can even join the `bugsquad `_!
+
+- **Test Development Versions**
+ While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates
+ by opening a copy of your project in them and checking what problems this introduces or maybe even solves.
+ Make sure to have a backup ready, since this can produce irreversible changes.
+
+ Find recent `development versions `_ directly on our download page, or linked in their own blog posts.
+
+- **Contribute Engine Code (mainly C++)**
+ The engine development is mainly coordinated on our `Contributor RocketChat `_,
+ so if you are serious about making PRs you should join us there!
+
+ Read more about the **technical submission process**: :ref:`doc_first_steps`
+
+ For each subject area of the engine, there is a corresponding team to coordinate the work.
+ Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings.
+ For some areas, specialists might even be encouraged to step up as maintainer!
+ `List of teams `_
+
+- **Review Code Contributions**
+ All pull requests need to be thoroughly reviewed before they can be merged into the master branch.
+ Help us get a headstart by participating in the code review process.
+
+ To get started, chose any `open pull request `_ and reference our **style guide**: :ref:`doc_pr_review_guidelines`
+
+- **Write Plugins (GDScript, C#, & more)**
+ Community addons are not directly included in the core engine download or repository, yet they provide essential quality of life upgrades for your fellow game developers.
+ Upload your plugins to the `Godot Asset Library `_ to make them available to others.
+ .. update to talk about Asset Store later
+
+- **Demo projects (GDScript, C#, and making Assets)**
+ We provide new users with `demo projects `_ so they can quickly test new features or get familiar with the engine in the first place.
+ At industry events, we might even exhibit these demo projects to showcase what Godot can do!
+ Help improve existing projects or supply your own to be added to the pool, and join the `demo channel `_ in the Contributor RocketChat to talk about it.
+
+- **Documentation**
+ The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked.
+ Join the `documentation team `_ to improve the Godot Engine with your technical writing skills.
+
+- **Translations (spoken languages other than English)**
+ Are you interested in making the Godot Engine more accessible to non-English speakers?
+ Contribute to our `community-translations `_.
+
+Community support
+-----------------
+
+- **Call for Moderators**
+ With a community of our size, we need people to step up as volunteer moderators in all kinds of places.
+ These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you.
+
+ Have a look around your favorite community platform and you might come across open application calls.
+
+- **Answer tech-support questions**
+ With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater.
+ Be it on the `Forum `_, our `subreddit `_, or on `Discord `_, you can always brighten someone's day by helping them get their personal projects back on track.
+
+- **Create tutorials & more**
+ How did you get started with the Godot Engine?
+ Chances are you looked for learning materials outside of what the documentation provides.
+ Without content creators covering the game development process, there would not be this big of a community today.
+ Therefore it seemed only right to mention them in a page about important contributions to the project.
+
diff --git a/contributing/ways_to_contribute.rst b/contributing/workflow/first_steps.rst
similarity index 69%
rename from contributing/ways_to_contribute.rst
rename to contributing/workflow/first_steps.rst
index 13943009b..ef9c77d54 100644
--- a/contributing/ways_to_contribute.rst
+++ b/contributing/workflow/first_steps.rst
@@ -1,54 +1,4 @@
-.. _doc_ways_to_contribute:
-
-Ways to contribute
-==================
-
-Godot Engine is a non-profit, community-driven free and open source project.
-Almost all (but our lead dev Juan, more on that below) developers are working
-*pro bono* on their free time, out of personal interest and for the love of
-creating a libre engine of exceptional quality.
-
-This means that to thrive, Godot needs as many users as possible to get
-involved by contributing to the engine. There are many ways to contribute to
-such a big project, making it possible for everybody to bring something
-positive to the engine, regardless of their skill set:
-
-- **Be part of the community.** The best way to contribute to Godot and help
- it become ever better is simply to use the engine and promote it by
- word-of-mouth, in the credits or splash screen of your games, blog posts, tutorials,
- videos, demos, gamedev or free software events, support on the Q&A, forums,
- Contributors Chat, Discord, etc. Participate!
- Being a user and advocate helps spread the word about our great engine,
- which has no marketing budget and can therefore only rely on its community
- to become more mainstream.
-
-- **Make games.** It's no secret that, to convince new users and especially the
- industry at large that Godot is a relevant market player, we need great games
- made with Godot. We know that the engine has a lot of potential, both for 2D
- and 3D games, but given its young age we still lack big releases that will
- draw attention to Godot. So keep working on your awesome projects, each new
- game increases our credibility on the gamedev market!
-
-- **Get involved in the engine's development.** This can be by contributing
- code via pull requests, testing the development snapshots or directly the
- git *master* branch, report bugs or suggest enhancements on the issue
- tracker, improve the official documentation (both the class reference and
- tutorials) and its translations.
- The following sections will cover each of those "direct" ways
- of contributing to the engine.
-
-- **Donate.** Godot is a non-profit project, but it can still benefit from
- user donations for many things. Apart from usual expenses such as hosting
- costs or promotional material on events, we also use donation money to
- acquire hardware when necessary (e.g. we used donation money to buy a
- MacBook Pro to implement Retina/HiDPI support and various other
- macOS-related features).
- Most importantly, we also used donation money to hire core developers so they
- can work full-time on the engine. Even with a low
- monthly wage, we need a steady donation income to continue doing this, which
- has been very beneficial to the project so far. So if you want to donate
- some money to the project, check `our website `_
- for details.
+.. _doc_first_steps:
Contributing code
-----------------
diff --git a/contributing/workflow/index.rst b/contributing/workflow/index.rst
index 7950396be..94db9484c 100644
--- a/contributing/workflow/index.rst
+++ b/contributing/workflow/index.rst
@@ -12,6 +12,7 @@ approach the project.
:maxdepth: 1
:name: toc-contributing-workflow
+ first_steps
bisecting_regressions
bug_triage_guidelines
pr_workflow
diff --git a/index.rst b/index.rst
index 2fe8e5676..cc39c62d0 100644
--- a/index.rst
+++ b/index.rst
@@ -129,7 +129,7 @@ the ``GodotEngine.epub`` file in an e-book reader application.
:caption: Contributing
:name: sec-contributing
- contributing/ways_to_contribute
+ contributing/how_to_contribute
contributing/workflow/index
contributing/development/index
contributing/documentation/index