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Merge pull request #10164 from tetrapod00/no-lts
Remove usages of "LTS"
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@@ -10,8 +10,8 @@ This page aims to list **all** features currently supported by Godot.
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.. note::
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This page lists features supported by the current stable version of
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Godot. Some of these features may not be available in the
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`LTS release series (3.x) <https://docs.godotengine.org/en/3.5/about/list_of_features.html>`__.
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Godot. Some of these features are not available in the
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`3.x release series <https://docs.godotengine.org/en/3.6/about/list_of_features.html>`__.
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Platforms
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---------
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@@ -30,8 +30,7 @@ Platforms
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on an old enough base distribution.
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- Official binaries are compiled using the
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`Godot Engine buildroot <https://github.com/godotengine/buildroot>`__,
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allowing for binaries that work across common Linux distributions
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(including LTS variants).
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allowing for binaries that work across common Linux distributions.
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- Android (editor support is experimental).
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- :ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0,
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@@ -218,11 +218,10 @@ Maintenance (patch) releases are released as needed with potentially very
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short development cycles, to provide users of the current stable branch with
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the latest bug fixes for their production needs.
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The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a
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Long-Term Support (LTS) release, which we plan to support for as long as users
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still need it (due to missing features in Godot 4.x, or having published games
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which they need to keep updating for platform requirements). There is a
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development branch for 3.x, which may become 3.7, but it has no ETA.
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There is currently no planned release date for the next 3.x minor version, 3.7.
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The current stable release, 3.6, may be the last stable branch of Godot 3.x.
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Godot 3.x is supported on a best-effort basis, as long as contributors continue
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to maintain it.
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What are the criteria for compatibility across engine versions?
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---------------------------------------------------------------
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