mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Edit learning_new_features.rst
This commit is contained in:
16
getting_started/introduction/index.rst
Normal file
16
getting_started/introduction/index.rst
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
Getting Started: Introduction
|
||||||
|
=============================
|
||||||
|
|
||||||
|
This series will introduce you to Godot and give you an overview of its
|
||||||
|
features.
|
||||||
|
|
||||||
|
In the following pages, you will get answers to questions such as "Is Godot for
|
||||||
|
me?" or "What can I do with Godot?". We will then run you through the editor's
|
||||||
|
interface, introduce the engine's most essential concepts, and give you tips to
|
||||||
|
make the most of your time learning it.
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
:maxdepth: 1
|
||||||
|
:name: toc-learn-introduction
|
||||||
|
|
||||||
|
learning_new_features
|
||||||
117
getting_started/introduction/learning_new_features.rst
Normal file
117
getting_started/introduction/learning_new_features.rst
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
.. _doc_learning_new_features:
|
||||||
|
|
||||||
|
Learning new features
|
||||||
|
=====================
|
||||||
|
|
||||||
|
Godot is a feature-rich game engine. There is a lot to learn about it. This page
|
||||||
|
explains how you can use the online manual, built-in code reference, and join
|
||||||
|
online communities to learn new features and techniques.
|
||||||
|
|
||||||
|
Making the most of this manual
|
||||||
|
------------------------------
|
||||||
|
|
||||||
|
What you are reading now is the reference manual. It documents each of the
|
||||||
|
engine's concepts and available features. When learning a new topic, you can
|
||||||
|
start by browsing the corresponding section of this website. The left menu
|
||||||
|
allows you to explore broad topics while the search bar will help you find more
|
||||||
|
specific pages. If a page exists for a given theme, it will often link to more
|
||||||
|
related content.
|
||||||
|
|
||||||
|
The manual has a companion class reference that explains each Godot class's
|
||||||
|
available functions and properties when programming. While the manual covers
|
||||||
|
general features, concepts, and how to use the editor, the reference is all
|
||||||
|
about using Godot's scripting API (Application Programming Interface). You can
|
||||||
|
access it both online and offline. We recommend browsing the reference offline,
|
||||||
|
from within the Godot editor. To do so, go to Help -> Search or press
|
||||||
|
:kbd:`Shift F1`.
|
||||||
|
|
||||||
|
To browse it online, head to the manual's :ref:`Class Reference <toc-class-ref>`
|
||||||
|
section.
|
||||||
|
|
||||||
|
A class reference's page tells you:
|
||||||
|
|
||||||
|
1. Where the class exists in the inheritance hierarchy. You can click the top
|
||||||
|
links to jump to parent classes and see the properties and methods a type
|
||||||
|
inherits.
|
||||||
|
|
||||||
|
2. A summary of the class's role and use cases.
|
||||||
|
|
||||||
|
3. An explanation of the class's properties, methods, signals, enums, and
|
||||||
|
constants.
|
||||||
|
|
||||||
|
4. Links to manual pages further detailing the class.
|
||||||
|
|
||||||
|
.. note:: If the manual or class reference is missing or has insufficient
|
||||||
|
information, please open an Issue in the official `godot-docs
|
||||||
|
<https://github.com/godotengine/godot-docs/issues>`_ GitHub repository
|
||||||
|
to report it.
|
||||||
|
|
||||||
|
You can Ctrl-click anything underlined in blue like the name of a class,
|
||||||
|
property, method, signal, or constant to jump to it.
|
||||||
|
|
||||||
|
Learning to think like a programmer
|
||||||
|
-----------------------------------
|
||||||
|
|
||||||
|
Teaching programming foundations and how to think like a game developer is
|
||||||
|
beyond the scope of Godot's documentation. If you're new to programming, we
|
||||||
|
recommend two excellent free resources to get you started:
|
||||||
|
|
||||||
|
1. The Harvard university offers a free courseware to learn to program,
|
||||||
|
`CS50<https://cs50.harvard.edu/x/2020/>`_. It will teach you programming
|
||||||
|
fundamentals, how code works, and how to think like a programmer. These
|
||||||
|
skills are essential to become a game developer and learn any game engine
|
||||||
|
efficiently. You can see this course as an investment that will save you time
|
||||||
|
and trouble when you learn to create games.
|
||||||
|
|
||||||
|
2. If you prefer books, check out the free ebook `Automate The Boring Stuff With
|
||||||
|
Python <https://automatetheboringstuff.com/>`_ by Al Sweigart's.
|
||||||
|
|
||||||
|
Learning with the community
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
Godot has a growing community of users. If you're stuck on a problem or need
|
||||||
|
help to better understand how to achieve something, you can ask other users for
|
||||||
|
help on one of the many `active
|
||||||
|
communities<https://godotengine.org/community>`_.
|
||||||
|
|
||||||
|
The best place to ask for questions and find already answered ones is the
|
||||||
|
official `Questions & Answers <https://godotengine.org/qa/>`_ site. These
|
||||||
|
responses show up in search engine results and get saved, allowing other users
|
||||||
|
to benefit from discussions on the platform. Once you asked a question there,
|
||||||
|
you can share its link on other social platforms. Before asking a question, be
|
||||||
|
sure to look for existing answers that might solve your problem on this website
|
||||||
|
or using your preferred search engine.
|
||||||
|
|
||||||
|
Asking questions well and providing details will help others answer you faster
|
||||||
|
and better. When asking questions, we recommend to include the following
|
||||||
|
information:
|
||||||
|
|
||||||
|
1. Describe your goal. You want to explain what you are trying to achieve
|
||||||
|
design-wise. If you are having trouble figuring out how to make a solution
|
||||||
|
work, there may be a different, easier solution that accomplishes the same
|
||||||
|
goal.
|
||||||
|
|
||||||
|
2. If there is an error involved, what is the exact error message you see? You
|
||||||
|
can copy the exact error message in the editor's Debugger bottom panel by
|
||||||
|
clicking the Copy Error icon. Knowing what it says can help community members
|
||||||
|
better identify how you triggered the error.
|
||||||
|
|
||||||
|
3. If there is code involved, please share a code sample. Often, other users
|
||||||
|
won't be able to help you fix a problem without seeing your code. Try to
|
||||||
|
share the code as text directly. To do so, you can copy and paste a short
|
||||||
|
code snippet in the chat directly, or use a website like `Pastebin
|
||||||
|
<https://pastebin.com/>`_ to share long files. A screenshot of the scene in
|
||||||
|
which your code runs also helps.
|
||||||
|
|
||||||
|
4. If you're not using the stable version of Godot, please mention the version
|
||||||
|
you're using. The answer can be different as available features and the
|
||||||
|
interface evolve rapidly.
|
||||||
|
|
||||||
|
Community tutorials
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
This manual aims to provide a comprehensive reference of Godot's features. Aside
|
||||||
|
from the 2D and 3D getting started series, it does not contain tutorials to
|
||||||
|
implement specific game genres. If you're looking for a tutorial about creating
|
||||||
|
a role-playing game, a platformer, or other, please see
|
||||||
|
:ref:`doc_community_tutorials`, which lists content made by the Godot community.
|
||||||
@@ -19,4 +19,3 @@ Step by step
|
|||||||
filesystem
|
filesystem
|
||||||
scene_tree
|
scene_tree
|
||||||
singletons_autoload
|
singletons_autoload
|
||||||
learning_new_features
|
|
||||||
|
|||||||
@@ -1,114 +0,0 @@
|
|||||||
.. _doc_learning_new_features:
|
|
||||||
|
|
||||||
Learning new features
|
|
||||||
=====================
|
|
||||||
|
|
||||||
This page explains how to learn more about things you do not know.
|
|
||||||
|
|
||||||
The Manual and Class Reference
|
|
||||||
------------------------------
|
|
||||||
|
|
||||||
What you are reading now is the manual. It provides an overview of each of the
|
|
||||||
engine's concepts. When learning a new topic, start with the manual to see if
|
|
||||||
it already has an official explanation. If a page exists for a topic, it will
|
|
||||||
often link to more related content.
|
|
||||||
|
|
||||||
Godot provides most of its features through its scripting API ("Application
|
|
||||||
Programmer Interface"). This is the collection of Nodes, Resources, and other
|
|
||||||
classes available to your scenes and scripts. The
|
|
||||||
:ref:`Class Reference <toc-class-ref>` provides detailed explanations of
|
|
||||||
every class. This includes...
|
|
||||||
|
|
||||||
1. Where the class exists in the inheritance hierarchy.
|
|
||||||
|
|
||||||
2. An explanation of the class's properties, methods, signals, enums, and
|
|
||||||
constants.
|
|
||||||
|
|
||||||
3. Links to manual pages further detailing the class.
|
|
||||||
|
|
||||||
4. A summary of the class's role and use cases in the Godot API.
|
|
||||||
|
|
||||||
If the manual or class reference is missing or has insufficient information,
|
|
||||||
please open an Issue in the official
|
|
||||||
`godot-docs <https://github.com/godotengine/godot-docs/issues>`_ GitHub
|
|
||||||
repository to report it.
|
|
||||||
|
|
||||||
In the top-left corner of the documentation, you can search the manual and
|
|
||||||
class reference for anything.
|
|
||||||
|
|
||||||
You will also find an offline Godot API reference within the Godot Editor.
|
|
||||||
Click F4 to begin searching the Godot API, or go to Help > Search Help in the
|
|
||||||
main toolbar. Ctrl-clicking the name of a class, property, method, signal, or
|
|
||||||
constant will also open its description.
|
|
||||||
|
|
||||||
Tutorials
|
|
||||||
---------
|
|
||||||
|
|
||||||
The manual and class reference do not cover basic programming concepts.
|
|
||||||
For this, please use external learning resources such as the free
|
|
||||||
and open `CS50 courseware at Harvard <https://cs50.harvard.edu/x/2020/>`_
|
|
||||||
or
|
|
||||||
`Al Sweigart's Automate The Boring Stuff With Python <https://automatetheboringstuff.com/>`_
|
|
||||||
series.
|
|
||||||
|
|
||||||
Besides the 2D and 3D getting started series, they also do not cover tutorials.
|
|
||||||
For more detailed breakdowns of how to use Godot for specific tasks, please
|
|
||||||
see :ref:`doc_community_tutorials` for content made by the Godot community.
|
|
||||||
|
|
||||||
Questions
|
|
||||||
---------
|
|
||||||
|
|
||||||
If you have specific questions, please ask them in your preferred
|
|
||||||
:ref:`doc_community_channels`.
|
|
||||||
|
|
||||||
Please submit your questions to the official Q&A site. Share links to your
|
|
||||||
questions on other social platforms as needed. Q&A responses show up in
|
|
||||||
search engine results and the core Godot developers maintain them.
|
|
||||||
|
|
||||||
Before asking a question on other platforms, be sure to look for existing
|
|
||||||
questions that might serve your needs using your preferred search engine.
|
|
||||||
|
|
||||||
To get immediate help with live people, try the various chat-based
|
|
||||||
communities such as IRC, Matrix, and Discord.
|
|
||||||
|
|
||||||
When asking questions, please include the following information:
|
|
||||||
|
|
||||||
1. Which version of the engine are you using?
|
|
||||||
|
|
||||||
The available solutions may differ based on which version it is.
|
|
||||||
|
|
||||||
2. What is your goal?
|
|
||||||
|
|
||||||
If you are having trouble figuring out how to make a solution work, then
|
|
||||||
there may be a different, easier solution that accomplishes the same goal.
|
|
||||||
|
|
||||||
3. If there is an error involved, what is the exact error message you see?
|
|
||||||
|
|
||||||
Users sometimes share an inaccurate paraphrase of their errors. The exact
|
|
||||||
error message in the debugger or console is precise in what it states went
|
|
||||||
wrong. Knowing what it says can help community members better identify how
|
|
||||||
you triggered the error.
|
|
||||||
|
|
||||||
4. If there is code involved, can you share a code sample?
|
|
||||||
|
|
||||||
Seeing what code is causing the problem can provide more context for
|
|
||||||
community members to better assist you. A screenshot of the scene hierarchy
|
|
||||||
where the code is executing also helps.
|
|
||||||
|
|
||||||
Bug Reports
|
|
||||||
-----------
|
|
||||||
|
|
||||||
If you think you have found a bug but are unsure, then go ahead and open a bug
|
|
||||||
report on `GitHub <https://github.com/godotengine/godot/issues>`. Be sure to
|
|
||||||
check through previous issues to see if you can find a similar one.
|
|
||||||
|
|
||||||
If you do, please upvote the post to show that you too want to see the bug
|
|
||||||
fixed. If you have more information or context to add to the bug report, please
|
|
||||||
add a comment to it.
|
|
||||||
|
|
||||||
If you do not find any similar past issues, then please follow the template to
|
|
||||||
submit a new bug report.
|
|
||||||
|
|
||||||
If you ask in a community platform and someone informs you that it is a bug,
|
|
||||||
then please remember to submit the bug report. Without it, there is little
|
|
||||||
chance the Godot contributors will fix it.
|
|
||||||
@@ -69,6 +69,7 @@ The main documentation for the site is organized into the following sections:
|
|||||||
:caption: Getting started
|
:caption: Getting started
|
||||||
:name: sec-learn
|
:name: sec-learn
|
||||||
|
|
||||||
|
getting_started/introduction/index
|
||||||
getting_started/step_by_step/index
|
getting_started/step_by_step/index
|
||||||
getting_started/editor/index
|
getting_started/editor/index
|
||||||
getting_started/workflow/index
|
getting_started/workflow/index
|
||||||
|
|||||||
Reference in New Issue
Block a user