Fix vector value in bullet example in Instancing with signals (#8203)

This commit is contained in:
hdubbs
2023-11-09 11:26:28 +01:00
committed by GitHub
parent 8625ccb362
commit d6da7be302

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@@ -30,7 +30,7 @@ given velocity:
extends Area2D extends Area2D
var velocity = Vector2.ZERO var velocity = Vector2.RIGHT
func _physics_process(delta): func _physics_process(delta):
position += velocity * delta position += velocity * delta
@@ -41,7 +41,7 @@ given velocity:
public partial class Bullet : Area2D public partial class Bullet : Area2D
{ {
public Vector2 Velocity { get; set; } = Vector2.Zero; public Vector2 Velocity { get; set; } = Vector2.Right;
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {