diff --git a/getting_started/step_by_step/your_first_game.rst b/getting_started/step_by_step/your_first_game.rst index 6f35255f7..e45f15b82 100644 --- a/getting_started/step_by_step/your_first_game.rst +++ b/getting_started/step_by_step/your_first_game.rst @@ -898,11 +898,11 @@ Note that a new instance must be added to the scene using ``add_child()``. mobInstance.Position = mobSpawnLocation.Position; // Add some randomness to the direction. - direction += GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4); + direction += RandRange(-Mathf.Pi / 4, Mathf.Pi / 4); mobInstance.Rotation = direction; // Choose the velocity. - mobInstance.LinearVelocity = new Vector2(GD.RandRange(150f, 250f), 0).Rotated(direction); + mobInstance.LinearVelocity = new Vector2(RandRange(150f, 250f), 0).Rotated(direction); } .. important:: Why ``PI``? In functions requiring angles, GDScript uses *radians*,