diff --git a/tutorials/shading/screen-reading_shaders.rst b/tutorials/shading/screen-reading_shaders.rst index 4aa4f49fb..bc687e809 100644 --- a/tutorials/shading/screen-reading_shaders.rst +++ b/tutorials/shading/screen-reading_shaders.rst @@ -27,7 +27,7 @@ the current fragment. As a result, this simple 2D fragment shader: .. code-block:: glsl - void fragment() {} + void fragment() { COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0); }