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Update c_sharp_signals.rst
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A Thousand Ships
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@@ -113,7 +113,7 @@ Sometimes you'll want to bind values to a signal when the connection is establis
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(or in addition to) when the signal is emitted. To do so, you can use an anonymous function like in
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the following example.
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Here, the :ref:`Button.Pressed <class_BaseButton_signal_pressed>` signal do not take any argument. But we
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Here, the :ref:`Button.Pressed <class_BaseButton_signal_pressed>` signal does not take any argument. But we
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want to use the same ``ModifyValue`` for both the "plus" and "minus" buttons. So we bind the
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modifier value at the time we're connecting the signals.
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