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Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense to mention it in List of features as this is an expected feature of most 3D engines nowadays.
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@@ -261,8 +261,8 @@ Ensure Tangents
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If textures with normal mapping are to be used, meshes need to have tangent arrays.
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This option ensures that these are generated if not present in the source scene.
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Godot uses Mikktspace for this, but it's always better to have them generated in
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the exporter.
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Godot uses `Mikktspace <http://www.mikktspace.com/>`__ for this,
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but it's always better to have them generated in the exporter.
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Storage
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^^^^^^^
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