From cc0d7fa0a9a5572b99dc0fa69e695fd374a51023 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 22 Mar 2022 13:41:51 +0100 Subject: [PATCH] Mention that Godot uses Mikktspace in List of features This is also mentioned in Importing scenes, but it makes sense to mention it in List of features as this is an expected feature of most 3D engines nowadays. --- about/list_of_features.rst | 3 +++ getting_started/workflow/assets/importing_scenes.rst | 4 ++-- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/about/list_of_features.rst b/about/list_of_features.rst index 96892178c..39072afee 100644 --- a/about/list_of_features.rst +++ b/about/list_of_features.rst @@ -396,6 +396,9 @@ Import - Collada (.dae). - Wavefront OBJ (static scenes only, can be loaded directly as a mesh). +- 3D meshes use `Mikktspace `__ to generate tangents + on import, which ensures consistency with other 3D applications such as Blender. + Input ^^^^^ diff --git a/getting_started/workflow/assets/importing_scenes.rst b/getting_started/workflow/assets/importing_scenes.rst index 29cef5551..10e6063be 100644 --- a/getting_started/workflow/assets/importing_scenes.rst +++ b/getting_started/workflow/assets/importing_scenes.rst @@ -261,8 +261,8 @@ Ensure Tangents If textures with normal mapping are to be used, meshes need to have tangent arrays. This option ensures that these are generated if not present in the source scene. -Godot uses Mikktspace for this, but it's always better to have them generated in -the exporter. +Godot uses `Mikktspace `__ for this, +but it's always better to have them generated in the exporter. Storage ^^^^^^^