Merge pull request #11134 from skyace65/Jolt_update

Remove section from Jolt page that no longer applies
This commit is contained in:
Max Hilbrunner
2025-08-04 12:18:19 +02:00
committed by GitHub

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@@ -32,15 +32,6 @@ Notable differences to Godot Physics
There are many differences between the existing Godot Physics engine and Jolt. There are many differences between the existing Godot Physics engine and Jolt.
Area3D and static bodies
~~~~~~~~~~~~~~~~~~~~~~~~
When using Jolt, :ref:`class_Area3D` will not detect overlaps with :ref:`class_StaticBody3D`
(nor a :ref:`class_RigidBody3D` frozen with ``FREEZE_MODE_STATIC``) by default, for
performance reasons. If you have many/large :ref:`class_Area3D` overlapping with
complex static geometry, such as :ref:`class_ConcavePolygonShape3D` or
:ref:`class_HeightMapShape3D`, you can end up wasting a significant amount of CPU
performance and memory without realizing it.
Joint properties Joint properties
~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~