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Merge pull request #11134 from skyace65/Jolt_update
Remove section from Jolt page that no longer applies
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@@ -32,15 +32,6 @@ Notable differences to Godot Physics
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There are many differences between the existing Godot Physics engine and Jolt.
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There are many differences between the existing Godot Physics engine and Jolt.
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Area3D and static bodies
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~~~~~~~~~~~~~~~~~~~~~~~~
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When using Jolt, :ref:`class_Area3D` will not detect overlaps with :ref:`class_StaticBody3D`
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(nor a :ref:`class_RigidBody3D` frozen with ``FREEZE_MODE_STATIC``) by default, for
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performance reasons. If you have many/large :ref:`class_Area3D` overlapping with
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complex static geometry, such as :ref:`class_ConcavePolygonShape3D` or
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:ref:`class_HeightMapShape3D`, you can end up wasting a significant amount of CPU
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performance and memory without realizing it.
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Joint properties
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Joint properties
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~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~
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