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@@ -163,7 +163,7 @@ Here is a brief usage example that causes a 2D node to move smoothly between two
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Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector.
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Many of the methods accept ``trans_type`` and ``ease_type``. The first accepts an :ref:`TransitionType<enum_@GlobalScope_TransitionType>` constant, and refers to the way the timing of the animation is handled (see ``http://easings.net/`` for some examples). The second accepts an :ref:`EaseType<enum_@GlobalScope_EaseType>` constant, and controls the where ``trans_type`` is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different :ref:`TransitionType<enum_@GlobalScope_TransitionType>` constants with :ref:`EASE_IN_OUT<enum_@GlobalScope_EASE_IN_OUT>`, and use the one that looks best.
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Many of the methods accept ``trans_type`` and ``ease_type``. The first accepts an :ref:`TransitionType<enum_@GlobalScope_TransitionType>` constant, and refers to the way the timing of the animation is handled (see ``http://easings.net/`` for some examples). The second accepts an :ref:`EaseType<enum_@GlobalScope_EaseType>` constant, and controls the where ``trans_type`` is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different :ref:`TransitionType<enum_@GlobalScope_TransitionType>` constants with ``EASE_IN_OUT``, and use the one that looks best.
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Property Descriptions
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---------------------
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