Sync classref with current source

This commit is contained in:
Rémi Verschelde
2018-11-20 09:35:49 +01:00
parent a8ba1cf7d4
commit c9d19a883d
49 changed files with 1059 additions and 407 deletions

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@@ -126,6 +126,10 @@ Methods
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`printt<class_@GDScript_printt>` **(** **)** vararg |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_error<class_@GDScript_push_error>` **(** :ref:`String<class_String>` message **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_warning<class_@GDScript_push_warning>` **(** :ref:`String<class_String>` message **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rad2deg<class_@GDScript_rad2deg>` **(** :ref:`float<class_float>` rad **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rand_range<class_@GDScript_rand_range>` **(** :ref:`float<class_float>` from, :ref:`float<class_float>` to **)** |
@@ -806,6 +810,14 @@ Prints one or more arguments to the console with a tab between each argument.
printt("A", "B", "C") # prints A B C
.. _class_@GDScript_push_error:
- void **push_error** **(** :ref:`String<class_String>` message **)**
.. _class_@GDScript_push_warning:
- void **push_warning** **(** :ref:`String<class_String>` message **)**
.. _class_@GDScript_rad2deg:
- :ref:`float<class_float>` **rad2deg** **(** :ref:`float<class_float>` rad **)**

View File

@@ -172,10 +172,6 @@ enum **PropertyUsageFlags**:
- **PROPERTY_USAGE_CATEGORY** = **256**
- **PROPERTY_USAGE_STORE_IF_NONZERO** = **512**
- **PROPERTY_USAGE_STORE_IF_NONONE** = **1024**
- **PROPERTY_USAGE_NO_INSTANCE_STATE** = **2048**
- **PROPERTY_USAGE_RESTART_IF_CHANGED** = **4096**

View File

@@ -23,13 +23,6 @@ Properties
| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_animation>` |
+-----------------------------+----------------------------------------------------------+
Methods
-------
+----------------------------+--------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_time<class_AnimationNodeAnimation_get_playback_time>` **(** **)** const |
+----------------------------+--------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
@@ -43,10 +36,3 @@ Property Descriptions
| *Getter* | get_animation() |
+----------+----------------------+
Method Descriptions
-------------------
.. _class_AnimationNodeAnimation_get_playback_time:
- :ref:`float<class_float>` **get_playback_time** **(** **)** const

View File

@@ -231,7 +231,7 @@ The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 p
| *Getter* | get_animation_process_mode() |
+----------+-----------------------------------+
The process notification in which to update animations. Default value: :ref:`ANIMATION_PROCESS_IDLE<enum_@GlobalScope_ANIMATION_PROCESS_IDLE>`.
The process notification in which to update animations. Default value: ``ANIMATION_PROCESS_IDLE``.
.. _class_AnimationPlayer_playback_speed:

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@@ -243,7 +243,7 @@ Once set, Animation nodes can be added to the AnimationTreePlayer.
| *Getter* | get_animation_process_mode() |
+----------+-----------------------------------+
The thread in which to update animations. Default value: :ref:`ANIMATION_PROCESS_IDLE<enum_@GlobalScope_ANIMATION_PROCESS_IDLE>`.
The thread in which to update animations. Default value: ``ANIMATION_PROCESS_IDLE``.
Method Descriptions
-------------------

View File

@@ -57,7 +57,7 @@ Property Descriptions
| *Getter* | get_damping() |
+----------+--------------------+
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: ``1``.
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: ``1``.
.. _class_AudioEffectReverb_dry:
@@ -129,7 +129,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 t
| *Getter* | get_spread() |
+----------+-------------------+
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: ``1``.
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: ``1``.
.. _class_AudioEffectReverb_wet:

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@@ -19,11 +19,19 @@ A material for :ref:`CanvasItem<class_CanvasItem>`\ s.
Properties
----------
+-----------------------------------------------------+--------------------------------------------------------+
| :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` | :ref:`blend_mode<class_CanvasItemMaterial_blend_mode>` |
+-----------------------------------------------------+--------------------------------------------------------+
| :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` | :ref:`light_mode<class_CanvasItemMaterial_light_mode>` |
+-----------------------------------------------------+--------------------------------------------------------+
+-----------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` | :ref:`blend_mode<class_CanvasItemMaterial_blend_mode>` |
+-----------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` | :ref:`light_mode<class_CanvasItemMaterial_light_mode>` |
+-----------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`particles_anim_h_frames<class_CanvasItemMaterial_particles_anim_h_frames>` |
+-----------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`particles_anim_loop<class_CanvasItemMaterial_particles_anim_loop>` |
+-----------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`particles_anim_v_frames<class_CanvasItemMaterial_particles_anim_v_frames>` |
+-----------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`particles_animation<class_CanvasItemMaterial_particles_animation>` |
+-----------------------------------------------------+----------------------------------------------------------------------------------+
Enumerations
------------
@@ -84,3 +92,43 @@ The manner in which a material's rendering is applied to underlying textures.
The manner in which material reacts to lighting.
.. _class_CanvasItemMaterial_particles_anim_h_frames:
- :ref:`int<class_int>` **particles_anim_h_frames**
+----------+------------------------------------+
| *Setter* | set_particles_anim_h_frames(value) |
+----------+------------------------------------+
| *Getter* | get_particles_anim_h_frames() |
+----------+------------------------------------+
.. _class_CanvasItemMaterial_particles_anim_loop:
- :ref:`bool<class_bool>` **particles_anim_loop**
+----------+--------------------------------+
| *Setter* | set_particles_anim_loop(value) |
+----------+--------------------------------+
| *Getter* | get_particles_anim_loop() |
+----------+--------------------------------+
.. _class_CanvasItemMaterial_particles_anim_v_frames:
- :ref:`int<class_int>` **particles_anim_v_frames**
+----------+------------------------------------+
| *Setter* | set_particles_anim_v_frames(value) |
+----------+------------------------------------+
| *Getter* | get_particles_anim_v_frames() |
+----------+------------------------------------+
.. _class_CanvasItemMaterial_particles_animation:
- :ref:`bool<class_bool>` **particles_animation**
+----------+--------------------------------+
| *Setter* | set_particles_animation(value) |
+----------+--------------------------------+
| *Getter* | get_particles_animation() |
+----------+--------------------------------+

View File

@@ -68,6 +68,8 @@ The following example shows how to parse an INI-style file from the system, read
# Save the changes by overwriting the previous file
config.save("user://settings.cfg")
Keep in mind that section and property names can't contain spaces. Anything after a space will be ignored on save and on load.
Method Descriptions
-------------------

View File

@@ -34,8 +34,6 @@ Properties
+-------------------------------------------------------+----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_velocity_random<class_CPUParticles_angular_velocity_random>` |
+-------------------------------------------------------+----------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`anim_loop<class_CPUParticles_anim_loop>` |
+-------------------------------------------------------+----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`anim_offset<class_CPUParticles_anim_offset>` |
+-------------------------------------------------------+----------------------------------------------------------------------------+
| :ref:`Curve<class_Curve>` | :ref:`anim_offset_curve<class_CPUParticles_anim_offset_curve>` |
@@ -161,7 +159,7 @@ enum **Flags**:
- **FLAG_ROTATE_Y** = **1**
- **FLAG_MAX** = **4**
- **FLAG_MAX** = **3**
.. _enum_CPUParticles_Parameter:
@@ -288,16 +286,6 @@ Property Descriptions
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
.. _class_CPUParticles_anim_loop:
- :ref:`bool<class_bool>` **anim_loop**
+----------+--------------------------+
| *Setter* | set_particle_flag(value) |
+----------+--------------------------+
| *Getter* | get_particle_flag() |
+----------+--------------------------+
.. _class_CPUParticles_anim_offset:
- :ref:`float<class_float>` **anim_offset**

View File

@@ -34,8 +34,6 @@ Properties
+---------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_velocity_random<class_CPUParticles2D_angular_velocity_random>` |
+---------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`anim_loop<class_CPUParticles2D_anim_loop>` |
+---------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`anim_offset<class_CPUParticles2D_anim_offset>` |
+---------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Curve<class_Curve>` | :ref:`anim_offset_curve<class_CPUParticles2D_anim_offset_curve>` |
@@ -157,7 +155,7 @@ enum **Flags**:
- **FLAG_ALIGN_Y_TO_VELOCITY** = **0**
- **FLAG_MAX** = **2**
- **FLAG_MAX** = **1**
.. _enum_CPUParticles2D_Parameter:
@@ -284,16 +282,6 @@ Property Descriptions
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
.. _class_CPUParticles2D_anim_loop:
- :ref:`bool<class_bool>` **anim_loop**
+----------+--------------------------+
| *Setter* | set_particle_flag(value) |
+----------+--------------------------+
| *Getter* | get_particle_flag() |
+----------+--------------------------+
.. _class_CPUParticles2D_anim_offset:
- :ref:`float<class_float>` **anim_offset**

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@@ -21,13 +21,15 @@ The CSG base class.
Properties
----------
+-------------------------------------------+----------------------------------------------------+
| :ref:`Operation<enum_CSGShape_Operation>` | :ref:`operation<class_CSGShape_operation>` |
+-------------------------------------------+----------------------------------------------------+
| :ref:`float<class_float>` | :ref:`snap<class_CSGShape_snap>` |
+-------------------------------------------+----------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`use_collision<class_CSGShape_use_collision>` |
+-------------------------------------------+----------------------------------------------------+
+-------------------------------------------+--------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`calculate_tangents<class_CSGShape_calculate_tangents>` |
+-------------------------------------------+--------------------------------------------------------------+
| :ref:`Operation<enum_CSGShape_Operation>` | :ref:`operation<class_CSGShape_operation>` |
+-------------------------------------------+--------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`snap<class_CSGShape_snap>` |
+-------------------------------------------+--------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`use_collision<class_CSGShape_use_collision>` |
+-------------------------------------------+--------------------------------------------------------------+
Methods
-------
@@ -57,6 +59,18 @@ This is the CSG base class that provides CSG operation support to the various CS
Property Descriptions
---------------------
.. _class_CSGShape_calculate_tangents:
- :ref:`bool<class_bool>` **calculate_tangents**
+----------+-------------------------------+
| *Setter* | set_calculate_tangents(value) |
+----------+-------------------------------+
| *Getter* | is_calculating_tangents() |
+----------+-------------------------------+
Calculate tangents for the CSG shape which allows the use of normal maps. This is only applied on the root shape, this setting is ignored on any child.
.. _class_CSGShape_operation:
- :ref:`Operation<enum_CSGShape_Operation>` **operation**

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@@ -17,27 +17,29 @@ Dictionary type.
Methods
-------
+--------------------------------------+---------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_Dictionary_clear>` **(** **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`duplicate<class_Dictionary_duplicate>` **(** :ref:`bool<class_bool>` deep=False **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`empty<class_Dictionary_empty>` **(** **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`erase<class_Dictionary_erase>` **(** :ref:`Variant<class_Variant>` key **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has<class_Dictionary_has>` **(** :ref:`Variant<class_Variant>` key **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_all<class_Dictionary_has_all>` **(** :ref:`Array<class_Array>` keys **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`hash<class_Dictionary_hash>` **(** **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`keys<class_Dictionary_keys>` **(** **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`size<class_Dictionary_size>` **(** **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`values<class_Dictionary_values>` **(** **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------+
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_Dictionary_clear>` **(** **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`duplicate<class_Dictionary_duplicate>` **(** :ref:`bool<class_bool>` deep=False **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`empty<class_Dictionary_empty>` **(** **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`erase<class_Dictionary_erase>` **(** :ref:`Variant<class_Variant>` key **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get<class_Dictionary_get>` **(** :ref:`Variant<class_Variant>` key, :ref:`Variant<class_Variant>` default=Null **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has<class_Dictionary_has>` **(** :ref:`Variant<class_Variant>` key **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_all<class_Dictionary_has_all>` **(** :ref:`Array<class_Array>` keys **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`hash<class_Dictionary_hash>` **(** **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`keys<class_Dictionary_keys>` **(** **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`size<class_Dictionary_size>` **(** **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`values<class_Dictionary_values>` **(** **)** |
+--------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -71,6 +73,12 @@ Return true if the dictionary is empty.
Erase a dictionary key/value pair by key.
.. _class_Dictionary_get:
- :ref:`Variant<class_Variant>` **get** **(** :ref:`Variant<class_Variant>` key, :ref:`Variant<class_Variant>` default=Null **)**
Returns the current value for the specified key in the ``Dictionary``. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted.
.. _class_Dictionary_has:
- :ref:`bool<class_bool>` **has** **(** :ref:`Variant<class_Variant>` key **)**

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@@ -42,6 +42,10 @@ Signals
- **property_selected** **(** :ref:`String<class_String>` property **)**
.. _class_EditorInspector_property_toggled:
- **property_toggled** **(** :ref:`String<class_String>` property, :ref:`bool<class_bool>` checked **)**
.. _class_EditorInspector_resource_selected:
- **resource_selected** **(** :ref:`Object<class_Object>` res, :ref:`String<class_String>` prop **)**

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@@ -126,7 +126,7 @@ Signals
- **main_screen_changed** **(** :ref:`String<class_String>` screen_name **)**
Emitted when user change the workspace (2D, 3D, Script, AssetLib). Also works with custom screens defined by plugins.
Emitted when user changes the workspace (2D, 3D, Script, AssetLib). Also works with custom screens defined by plugins.
.. _class_EditorPlugin_resource_saved:
@@ -136,13 +136,13 @@ Emitted when user change the workspace (2D, 3D, Script, AssetLib). Also works wi
- **scene_changed** **(** :ref:`Node<class_Node>` scene_root **)**
Emitted when user change scene. The argument is a root node of freshly opened scene.
Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be null.
.. _class_EditorPlugin_scene_closed:
- **scene_closed** **(** :ref:`String<class_String>` filepath **)**
Emitted when user close scene. The argument is file path to a closed scene.
Emitted when user closes a scene. The argument is file path to a closed scene.
Enumerations
------------

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@@ -86,6 +86,8 @@ Properties
+--------------------------------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`fog_depth_enabled<class_Environment_fog_depth_enabled>` |
+--------------------------------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`fog_depth_end<class_Environment_fog_depth_end>` |
+--------------------------------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`fog_enabled<class_Environment_fog_enabled>` |
+--------------------------------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`fog_height_curve<class_Environment_fog_height_curve>` |
@@ -677,6 +679,16 @@ Value defining the fog depth intensity.
Enables the fog depth.
.. _class_Environment_fog_depth_end:
- :ref:`float<class_float>` **fog_depth_end**
+----------+--------------------------+
| *Setter* | set_fog_depth_end(value) |
+----------+--------------------------+
| *Getter* | get_fog_depth_end() |
+----------+--------------------------+
.. _class_Environment_fog_enabled:
- :ref:`bool<class_bool>` **fog_enabled**

View File

@@ -14,7 +14,7 @@ Expression
Brief Description
-----------------
A class that stores an expression you can execute.
Methods
-------
@@ -29,6 +29,31 @@ Methods
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`parse<class_Expression_parse>` **(** :ref:`String<class_String>` expression, :ref:`PoolStringArray<class_PoolStringArray>` input_names=PoolStringArray( ) **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
An expression can be made of any arithmetic operation, built-in math function call, method call of a passed instance, or built-in type construction call.
An example expression text using the built-in math functions could be ``sqrt(pow(3,2) + pow(4,2))``.
In the following example we use a :ref:`LineEdit<class_LineEdit>` node to write our expression and show the result.
::
onready var expression = Expression.new()
func _ready():
$LineEdit.connect("text_entered", self, "_on_text_entered")
func _on_text_entered(command):
var error = expression.parse(command, [])
if error != OK:
print(get_error_text())
return
var result = expression.execute([], null, true)
if not expression.has_execute_failed():
$LineEdit.text = str(result)
Method Descriptions
-------------------
@@ -36,15 +61,23 @@ Method Descriptions
- :ref:`Variant<class_Variant>` **execute** **(** :ref:`Array<class_Array>` inputs=[ ], :ref:`Object<class_Object>` base_instance=null, :ref:`bool<class_bool>` show_error=true **)**
Executes the expression that was previously parsed by :ref:`parse<class_Expression_parse>` and returns the result. Before you use the returned object, you should check if the method failed by calling :ref:`has_execute_failed<class_Expression_has_execute_failed>`.
.. _class_Expression_get_error_text:
- :ref:`String<class_String>` **get_error_text** **(** **)** const
Returns the error text if :ref:`parse<class_Expression_parse>` has failed.
.. _class_Expression_has_execute_failed:
- :ref:`bool<class_bool>` **has_execute_failed** **(** **)** const
Returns ``true`` if :ref:`execute<class_Expression_execute>` has failed.
.. _class_Expression_parse:
- :ref:`Error<enum_@GlobalScope_Error>` **parse** **(** :ref:`String<class_String>` expression, :ref:`PoolStringArray<class_PoolStringArray>` input_names=PoolStringArray( ) **)**
Parses the expression and returns a :ref:`Error<enum_@GlobalScope_Error>`.

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@@ -99,6 +99,8 @@ Methods
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`store_buffer<class_File_store_buffer>` **(** :ref:`PoolByteArray<class_PoolByteArray>` buffer **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`store_csv_line<class_File_store_csv_line>` **(** :ref:`PoolStringArray<class_PoolStringArray>` values, :ref:`String<class_String>` delim="," **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`store_double<class_File_store_double>` **(** :ref:`float<class_float>` value **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`store_float<class_File_store_float>` **(** :ref:`float<class_float>` value **)** |
@@ -246,7 +248,7 @@ Returns next ``len`` bytes of the file as a :ref:`PoolByteArray<class_PoolByteAr
- :ref:`PoolStringArray<class_PoolStringArray>` **get_csv_line** **(** :ref:`String<class_String>` delim="," **)** const
Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma).
Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma), it should be one character long.
.. _class_File_get_double:
@@ -404,6 +406,12 @@ Stores an integer as 8 bits in the file.
Stores the given array of bytes in the file.
.. _class_File_store_csv_line:
- void **store_csv_line** **(** :ref:`PoolStringArray<class_PoolStringArray>` values, :ref:`String<class_String>` delim="," **)**
Store the given :ref:`PoolStringArray<class_PoolStringArray>` in the file as a line formatted in the CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma), it should be one character long.
.. _class_File_store_double:
- void **store_double** **(** :ref:`float<class_float>` value **)**

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@@ -19,127 +19,175 @@ The generic 6 degrees of freedom joint can implement a variety of joint-types by
Properties
----------
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/damping<class_Generic6DOFJoint_angular_limit_x/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_x/enabled<class_Generic6DOFJoint_angular_limit_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/erp<class_Generic6DOFJoint_angular_limit_x/erp>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/force_limit<class_Generic6DOFJoint_angular_limit_x/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/lower_angle<class_Generic6DOFJoint_angular_limit_x/lower_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/restitution<class_Generic6DOFJoint_angular_limit_x/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/softness<class_Generic6DOFJoint_angular_limit_x/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/upper_angle<class_Generic6DOFJoint_angular_limit_x/upper_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/damping<class_Generic6DOFJoint_angular_limit_y/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_y/enabled<class_Generic6DOFJoint_angular_limit_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/erp<class_Generic6DOFJoint_angular_limit_y/erp>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/force_limit<class_Generic6DOFJoint_angular_limit_y/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/lower_angle<class_Generic6DOFJoint_angular_limit_y/lower_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/restitution<class_Generic6DOFJoint_angular_limit_y/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/softness<class_Generic6DOFJoint_angular_limit_y/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/upper_angle<class_Generic6DOFJoint_angular_limit_y/upper_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/damping<class_Generic6DOFJoint_angular_limit_z/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_z/enabled<class_Generic6DOFJoint_angular_limit_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/erp<class_Generic6DOFJoint_angular_limit_z/erp>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/force_limit<class_Generic6DOFJoint_angular_limit_z/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/lower_angle<class_Generic6DOFJoint_angular_limit_z/lower_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/restitution<class_Generic6DOFJoint_angular_limit_z/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/softness<class_Generic6DOFJoint_angular_limit_z/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/upper_angle<class_Generic6DOFJoint_angular_limit_z/upper_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_x/enabled<class_Generic6DOFJoint_angular_motor_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_x/force_limit<class_Generic6DOFJoint_angular_motor_x/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_x/target_velocity<class_Generic6DOFJoint_angular_motor_x/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_y/enabled<class_Generic6DOFJoint_angular_motor_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_y/force_limit<class_Generic6DOFJoint_angular_motor_y/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_y/target_velocity<class_Generic6DOFJoint_angular_motor_y/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_z/enabled<class_Generic6DOFJoint_angular_motor_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_z/force_limit<class_Generic6DOFJoint_angular_motor_z/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_z/target_velocity<class_Generic6DOFJoint_angular_motor_z/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/damping<class_Generic6DOFJoint_linear_limit_x/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_x/enabled<class_Generic6DOFJoint_linear_limit_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/lower_distance<class_Generic6DOFJoint_linear_limit_x/lower_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/restitution<class_Generic6DOFJoint_linear_limit_x/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/softness<class_Generic6DOFJoint_linear_limit_x/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/upper_distance<class_Generic6DOFJoint_linear_limit_x/upper_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/damping<class_Generic6DOFJoint_linear_limit_y/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_y/enabled<class_Generic6DOFJoint_linear_limit_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/lower_distance<class_Generic6DOFJoint_linear_limit_y/lower_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/restitution<class_Generic6DOFJoint_linear_limit_y/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/softness<class_Generic6DOFJoint_linear_limit_y/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/upper_distance<class_Generic6DOFJoint_linear_limit_y/upper_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/damping<class_Generic6DOFJoint_linear_limit_z/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_z/enabled<class_Generic6DOFJoint_linear_limit_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/lower_distance<class_Generic6DOFJoint_linear_limit_z/lower_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/restitution<class_Generic6DOFJoint_linear_limit_z/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/softness<class_Generic6DOFJoint_linear_limit_z/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/upper_distance<class_Generic6DOFJoint_linear_limit_z/upper_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_x/enabled<class_Generic6DOFJoint_linear_motor_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_x/force_limit<class_Generic6DOFJoint_linear_motor_x/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_x/target_velocity<class_Generic6DOFJoint_linear_motor_x/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_y/enabled<class_Generic6DOFJoint_linear_motor_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_y/force_limit<class_Generic6DOFJoint_linear_motor_y/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_y/target_velocity<class_Generic6DOFJoint_linear_motor_y/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_z/enabled<class_Generic6DOFJoint_linear_motor_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_z/force_limit<class_Generic6DOFJoint_linear_motor_z/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_z/target_velocity<class_Generic6DOFJoint_linear_motor_z/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------+
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/damping<class_Generic6DOFJoint_angular_limit_x/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_x/enabled<class_Generic6DOFJoint_angular_limit_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/erp<class_Generic6DOFJoint_angular_limit_x/erp>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/force_limit<class_Generic6DOFJoint_angular_limit_x/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/lower_angle<class_Generic6DOFJoint_angular_limit_x/lower_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/restitution<class_Generic6DOFJoint_angular_limit_x/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/softness<class_Generic6DOFJoint_angular_limit_x/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/upper_angle<class_Generic6DOFJoint_angular_limit_x/upper_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/damping<class_Generic6DOFJoint_angular_limit_y/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_y/enabled<class_Generic6DOFJoint_angular_limit_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/erp<class_Generic6DOFJoint_angular_limit_y/erp>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/force_limit<class_Generic6DOFJoint_angular_limit_y/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/lower_angle<class_Generic6DOFJoint_angular_limit_y/lower_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/restitution<class_Generic6DOFJoint_angular_limit_y/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/softness<class_Generic6DOFJoint_angular_limit_y/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/upper_angle<class_Generic6DOFJoint_angular_limit_y/upper_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/damping<class_Generic6DOFJoint_angular_limit_z/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_z/enabled<class_Generic6DOFJoint_angular_limit_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/erp<class_Generic6DOFJoint_angular_limit_z/erp>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/force_limit<class_Generic6DOFJoint_angular_limit_z/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/lower_angle<class_Generic6DOFJoint_angular_limit_z/lower_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/restitution<class_Generic6DOFJoint_angular_limit_z/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/softness<class_Generic6DOFJoint_angular_limit_z/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/upper_angle<class_Generic6DOFJoint_angular_limit_z/upper_angle>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_x/enabled<class_Generic6DOFJoint_angular_motor_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_x/force_limit<class_Generic6DOFJoint_angular_motor_x/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_x/target_velocity<class_Generic6DOFJoint_angular_motor_x/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_y/enabled<class_Generic6DOFJoint_angular_motor_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_y/force_limit<class_Generic6DOFJoint_angular_motor_y/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_y/target_velocity<class_Generic6DOFJoint_angular_motor_y/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_z/enabled<class_Generic6DOFJoint_angular_motor_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_z/force_limit<class_Generic6DOFJoint_angular_motor_z/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_motor_z/target_velocity<class_Generic6DOFJoint_angular_motor_z/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_x/damping<class_Generic6DOFJoint_angular_spring_x/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_spring_x/enabled<class_Generic6DOFJoint_angular_spring_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_x/equilibrium_point<class_Generic6DOFJoint_angular_spring_x/equilibrium_point>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_x/stiffness<class_Generic6DOFJoint_angular_spring_x/stiffness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_y/damping<class_Generic6DOFJoint_angular_spring_y/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_spring_y/enabled<class_Generic6DOFJoint_angular_spring_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_y/equilibrium_point<class_Generic6DOFJoint_angular_spring_y/equilibrium_point>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_y/stiffness<class_Generic6DOFJoint_angular_spring_y/stiffness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_z/damping<class_Generic6DOFJoint_angular_spring_z/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`angular_spring_z/enabled<class_Generic6DOFJoint_angular_spring_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_z/equilibrium_point<class_Generic6DOFJoint_angular_spring_z/equilibrium_point>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_spring_z/stiffness<class_Generic6DOFJoint_angular_spring_z/stiffness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/damping<class_Generic6DOFJoint_linear_limit_x/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_x/enabled<class_Generic6DOFJoint_linear_limit_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/lower_distance<class_Generic6DOFJoint_linear_limit_x/lower_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/restitution<class_Generic6DOFJoint_linear_limit_x/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/softness<class_Generic6DOFJoint_linear_limit_x/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/upper_distance<class_Generic6DOFJoint_linear_limit_x/upper_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/damping<class_Generic6DOFJoint_linear_limit_y/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_y/enabled<class_Generic6DOFJoint_linear_limit_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/lower_distance<class_Generic6DOFJoint_linear_limit_y/lower_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/restitution<class_Generic6DOFJoint_linear_limit_y/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/softness<class_Generic6DOFJoint_linear_limit_y/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/upper_distance<class_Generic6DOFJoint_linear_limit_y/upper_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/damping<class_Generic6DOFJoint_linear_limit_z/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_z/enabled<class_Generic6DOFJoint_linear_limit_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/lower_distance<class_Generic6DOFJoint_linear_limit_z/lower_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/restitution<class_Generic6DOFJoint_linear_limit_z/restitution>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/softness<class_Generic6DOFJoint_linear_limit_z/softness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/upper_distance<class_Generic6DOFJoint_linear_limit_z/upper_distance>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_x/enabled<class_Generic6DOFJoint_linear_motor_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_x/force_limit<class_Generic6DOFJoint_linear_motor_x/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_x/target_velocity<class_Generic6DOFJoint_linear_motor_x/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_y/enabled<class_Generic6DOFJoint_linear_motor_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_y/force_limit<class_Generic6DOFJoint_linear_motor_y/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_y/target_velocity<class_Generic6DOFJoint_linear_motor_y/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_z/enabled<class_Generic6DOFJoint_linear_motor_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_z/force_limit<class_Generic6DOFJoint_linear_motor_z/force_limit>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_motor_z/target_velocity<class_Generic6DOFJoint_linear_motor_z/target_velocity>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_x/damping<class_Generic6DOFJoint_linear_spring_x/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_spring_x/enabled<class_Generic6DOFJoint_linear_spring_x/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_x/equilibrium_point<class_Generic6DOFJoint_linear_spring_x/equilibrium_point>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_x/stiffness<class_Generic6DOFJoint_linear_spring_x/stiffness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_y/damping<class_Generic6DOFJoint_linear_spring_y/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_spring_y/enabled<class_Generic6DOFJoint_linear_spring_y/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_y/equilibrium_point<class_Generic6DOFJoint_linear_spring_y/equilibrium_point>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_y/stiffness<class_Generic6DOFJoint_linear_spring_y/stiffness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_z/damping<class_Generic6DOFJoint_linear_spring_z/damping>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`linear_spring_z/enabled<class_Generic6DOFJoint_linear_spring_z/enabled>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_z/equilibrium_point<class_Generic6DOFJoint_linear_spring_z/equilibrium_point>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_spring_z/stiffness<class_Generic6DOFJoint_linear_spring_z/stiffness>` |
+---------------------------+------------------------------------------------------------------------------------------------------+
Enumerations
------------
@@ -152,11 +200,15 @@ enum **Flag**:
- **FLAG_ENABLE_ANGULAR_LIMIT** = **1** --- If ``set`` there is rotational motion possible.
- **FLAG_ENABLE_MOTOR** = **2** --- If ``set`` there is a rotational motor across these axes.
- **FLAG_ENABLE_LINEAR_SPRING** = **3**
- **FLAG_ENABLE_LINEAR_MOTOR** = **3**
- **FLAG_ENABLE_ANGULAR_SPRING** = **2**
- **FLAG_MAX** = **4** --- End flag of FLAG\_\* constants, used internally.
- **FLAG_ENABLE_MOTOR** = **4** --- If ``set`` there is a rotational motor across these axes.
- **FLAG_ENABLE_LINEAR_MOTOR** = **5**
- **FLAG_MAX** = **6** --- End flag of FLAG\_\* constants, used internally.
.. _enum_Generic6DOFJoint_Param:
@@ -176,25 +228,25 @@ enum **Param**:
- **PARAM_LINEAR_MOTOR_FORCE_LIMIT** = **6** --- The maximum force the linear motor will apply while trying to reach the velocity target.
- **PARAM_ANGULAR_LOWER_LIMIT** = **7** --- The minimum rotation in negative direction to break loose and rotate around the axes.
- **PARAM_ANGULAR_LOWER_LIMIT** = **10** --- The minimum rotation in negative direction to break loose and rotate around the axes.
- **PARAM_ANGULAR_UPPER_LIMIT** = **8** --- The minimum rotation in positive direction to break loose and rotate around the axes.
- **PARAM_ANGULAR_UPPER_LIMIT** = **11** --- The minimum rotation in positive direction to break loose and rotate around the axes.
- **PARAM_ANGULAR_LIMIT_SOFTNESS** = **9** --- The speed of all rotations across the axes.
- **PARAM_ANGULAR_LIMIT_SOFTNESS** = **12** --- The speed of all rotations across the axes.
- **PARAM_ANGULAR_DAMPING** = **10** --- The amount of rotational damping across the axes. The lower, the more dampening occurs.
- **PARAM_ANGULAR_DAMPING** = **13** --- The amount of rotational damping across the axes. The lower, the more dampening occurs.
- **PARAM_ANGULAR_RESTITUTION** = **11** --- The amount of rotational restitution across the axes. The lower, the more restitution occurs.
- **PARAM_ANGULAR_RESTITUTION** = **14** --- The amount of rotational restitution across the axes. The lower, the more restitution occurs.
- **PARAM_ANGULAR_FORCE_LIMIT** = **12** --- The maximum amount of force that can occur, when rotating around the axes.
- **PARAM_ANGULAR_FORCE_LIMIT** = **15** --- The maximum amount of force that can occur, when rotating around the axes.
- **PARAM_ANGULAR_ERP** = **13** --- When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
- **PARAM_ANGULAR_ERP** = **16** --- When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
- **PARAM_ANGULAR_MOTOR_TARGET_VELOCITY** = **14** --- Target speed for the motor at the axes.
- **PARAM_ANGULAR_MOTOR_TARGET_VELOCITY** = **17** --- Target speed for the motor at the axes.
- **PARAM_ANGULAR_MOTOR_FORCE_LIMIT** = **15** --- Maximum acceleration for the motor at the axes.
- **PARAM_ANGULAR_MOTOR_FORCE_LIMIT** = **18** --- Maximum acceleration for the motor at the axes.
- **PARAM_MAX** = **16** --- End flag of PARAM\_\* constants, used internally.
- **PARAM_MAX** = **22** --- End flag of PARAM\_\* constants, used internally.
Description
-----------
@@ -566,6 +618,126 @@ Maximum acceleration for the motor at the z-axis.
Target speed for the motor at the z-axis.
.. _class_Generic6DOFJoint_angular_spring_x/damping:
- :ref:`float<class_float>` **angular_spring_x/damping**
+----------+--------------------+
| *Setter* | set_param_x(value) |
+----------+--------------------+
| *Getter* | get_param_x() |
+----------+--------------------+
.. _class_Generic6DOFJoint_angular_spring_x/enabled:
- :ref:`bool<class_bool>` **angular_spring_x/enabled**
+----------+-------------------+
| *Setter* | set_flag_x(value) |
+----------+-------------------+
| *Getter* | get_flag_x() |
+----------+-------------------+
.. _class_Generic6DOFJoint_angular_spring_x/equilibrium_point:
- :ref:`float<class_float>` **angular_spring_x/equilibrium_point**
+----------+--------------------+
| *Setter* | set_param_x(value) |
+----------+--------------------+
| *Getter* | get_param_x() |
+----------+--------------------+
.. _class_Generic6DOFJoint_angular_spring_x/stiffness:
- :ref:`float<class_float>` **angular_spring_x/stiffness**
+----------+--------------------+
| *Setter* | set_param_x(value) |
+----------+--------------------+
| *Getter* | get_param_x() |
+----------+--------------------+
.. _class_Generic6DOFJoint_angular_spring_y/damping:
- :ref:`float<class_float>` **angular_spring_y/damping**
+----------+--------------------+
| *Setter* | set_param_y(value) |
+----------+--------------------+
| *Getter* | get_param_y() |
+----------+--------------------+
.. _class_Generic6DOFJoint_angular_spring_y/enabled:
- :ref:`bool<class_bool>` **angular_spring_y/enabled**
+----------+-------------------+
| *Setter* | set_flag_y(value) |
+----------+-------------------+
| *Getter* | get_flag_y() |
+----------+-------------------+
.. _class_Generic6DOFJoint_angular_spring_y/equilibrium_point:
- :ref:`float<class_float>` **angular_spring_y/equilibrium_point**
+----------+--------------------+
| *Setter* | set_param_y(value) |
+----------+--------------------+
| *Getter* | get_param_y() |
+----------+--------------------+
.. _class_Generic6DOFJoint_angular_spring_y/stiffness:
- :ref:`float<class_float>` **angular_spring_y/stiffness**
+----------+--------------------+
| *Setter* | set_param_y(value) |
+----------+--------------------+
| *Getter* | get_param_y() |
+----------+--------------------+
.. _class_Generic6DOFJoint_angular_spring_z/damping:
- :ref:`float<class_float>` **angular_spring_z/damping**
+----------+--------------------+
| *Setter* | set_param_z(value) |
+----------+--------------------+
| *Getter* | get_param_z() |
+----------+--------------------+
.. _class_Generic6DOFJoint_angular_spring_z/enabled:
- :ref:`bool<class_bool>` **angular_spring_z/enabled**
+----------+-------------------+
| *Setter* | set_flag_z(value) |
+----------+-------------------+
| *Getter* | get_flag_z() |
+----------+-------------------+
.. _class_Generic6DOFJoint_angular_spring_z/equilibrium_point:
- :ref:`float<class_float>` **angular_spring_z/equilibrium_point**
+----------+--------------------+
| *Setter* | set_param_z(value) |
+----------+--------------------+
| *Getter* | get_param_z() |
+----------+--------------------+
.. _class_Generic6DOFJoint_angular_spring_z/stiffness:
- :ref:`float<class_float>` **angular_spring_z/stiffness**
+----------+--------------------+
| *Setter* | set_param_z(value) |
+----------+--------------------+
| *Getter* | get_param_z() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_limit_x/damping:
- :ref:`float<class_float>` **linear_limit_x/damping**
@@ -890,3 +1062,123 @@ The maximum force the linear motor can apply on the z-axis while trying to reach
The speed that the linear motor will attempt to reach on the z-axis.
.. _class_Generic6DOFJoint_linear_spring_x/damping:
- :ref:`float<class_float>` **linear_spring_x/damping**
+----------+--------------------+
| *Setter* | set_param_x(value) |
+----------+--------------------+
| *Getter* | get_param_x() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_spring_x/enabled:
- :ref:`bool<class_bool>` **linear_spring_x/enabled**
+----------+-------------------+
| *Setter* | set_flag_x(value) |
+----------+-------------------+
| *Getter* | get_flag_x() |
+----------+-------------------+
.. _class_Generic6DOFJoint_linear_spring_x/equilibrium_point:
- :ref:`float<class_float>` **linear_spring_x/equilibrium_point**
+----------+--------------------+
| *Setter* | set_param_x(value) |
+----------+--------------------+
| *Getter* | get_param_x() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_spring_x/stiffness:
- :ref:`float<class_float>` **linear_spring_x/stiffness**
+----------+--------------------+
| *Setter* | set_param_x(value) |
+----------+--------------------+
| *Getter* | get_param_x() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_spring_y/damping:
- :ref:`float<class_float>` **linear_spring_y/damping**
+----------+--------------------+
| *Setter* | set_param_y(value) |
+----------+--------------------+
| *Getter* | get_param_y() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_spring_y/enabled:
- :ref:`bool<class_bool>` **linear_spring_y/enabled**
+----------+-------------------+
| *Setter* | set_flag_y(value) |
+----------+-------------------+
| *Getter* | get_flag_y() |
+----------+-------------------+
.. _class_Generic6DOFJoint_linear_spring_y/equilibrium_point:
- :ref:`float<class_float>` **linear_spring_y/equilibrium_point**
+----------+--------------------+
| *Setter* | set_param_y(value) |
+----------+--------------------+
| *Getter* | get_param_y() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_spring_y/stiffness:
- :ref:`float<class_float>` **linear_spring_y/stiffness**
+----------+--------------------+
| *Setter* | set_param_y(value) |
+----------+--------------------+
| *Getter* | get_param_y() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_spring_z/damping:
- :ref:`float<class_float>` **linear_spring_z/damping**
+----------+--------------------+
| *Setter* | set_param_z(value) |
+----------+--------------------+
| *Getter* | get_param_z() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_spring_z/enabled:
- :ref:`bool<class_bool>` **linear_spring_z/enabled**
+----------+-------------------+
| *Setter* | set_flag_z(value) |
+----------+-------------------+
| *Getter* | get_flag_z() |
+----------+-------------------+
.. _class_Generic6DOFJoint_linear_spring_z/equilibrium_point:
- :ref:`float<class_float>` **linear_spring_z/equilibrium_point**
+----------+--------------------+
| *Setter* | set_param_z(value) |
+----------+--------------------+
| *Getter* | get_param_z() |
+----------+--------------------+
.. _class_Generic6DOFJoint_linear_spring_z/stiffness:
- :ref:`float<class_float>` **linear_spring_z/stiffness**
+----------+--------------------+
| *Setter* | set_param_z(value) |
+----------+--------------------+
| *Getter* | get_param_z() |
+----------+--------------------+

View File

@@ -49,7 +49,7 @@ Methods
Description
-----------
Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1.
Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1.
Property Descriptions
---------------------

View File

@@ -22,7 +22,7 @@ Methods
-------
+-----------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`action_press<class_Input_action_press>` **(** :ref:`String<class_String>` action **)** |
| void | :ref:`action_press<class_Input_action_press>` **(** :ref:`String<class_String>` action, :ref:`float<class_float>` strength=1.0 **)** |
+-----------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`action_release<class_Input_action_release>` **(** :ref:`String<class_String>` action **)** |
+-----------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -174,10 +174,12 @@ Method Descriptions
.. _class_Input_action_press:
- void **action_press** **(** :ref:`String<class_String>` action **)**
- void **action_press** **(** :ref:`String<class_String>` action, :ref:`float<class_float>` strength=1.0 **)**
This will simulate pressing the specified action.
The strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.
.. _class_Input_action_release:
- void **action_release** **(** :ref:`String<class_String>` action **)**

View File

@@ -83,6 +83,8 @@ Methods
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_item_disabled<class_ItemList_is_item_disabled>` **(** :ref:`int<class_int>` idx **)** const |
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_item_icon_transposed<class_ItemList_is_item_icon_transposed>` **(** :ref:`int<class_int>` idx **)** const |
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_item_selectable<class_ItemList_is_item_selectable>` **(** :ref:`int<class_int>` idx **)** const |
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_item_tooltip_enabled<class_ItemList_is_item_tooltip_enabled>` **(** :ref:`int<class_int>` idx **)** const |
@@ -107,6 +109,8 @@ Methods
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_item_icon_region<class_ItemList_set_item_icon_region>` **(** :ref:`int<class_int>` idx, :ref:`Rect2<class_Rect2>` rect **)** |
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_item_icon_transposed<class_ItemList_set_item_icon_transposed>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` rect **)** |
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_item_metadata<class_ItemList_set_item_metadata>` **(** :ref:`int<class_int>` idx, :ref:`Variant<class_Variant>` metadata **)** |
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_item_selectable<class_ItemList_set_item_selectable>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` selectable **)** |
@@ -448,6 +452,10 @@ Returns ``true`` if one or more items are selected.
Returns whether or not the item at the specified index is disabled
.. _class_ItemList_is_item_icon_transposed:
- :ref:`bool<class_bool>` **is_item_icon_transposed** **(** :ref:`int<class_int>` idx **)** const
.. _class_ItemList_is_item_selectable:
- :ref:`bool<class_bool>` **is_item_selectable** **(** :ref:`int<class_int>` idx **)** const
@@ -518,6 +526,10 @@ Sets a modulating :ref:`Color<class_Color>` for item's icon at the specified ind
- void **set_item_icon_region** **(** :ref:`int<class_int>` idx, :ref:`Rect2<class_Rect2>` rect **)**
.. _class_ItemList_set_item_icon_transposed:
- void **set_item_icon_transposed** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` rect **)**
.. _class_ItemList_set_item_metadata:
- void **set_item_metadata** **(** :ref:`int<class_int>` idx, :ref:`Variant<class_Variant>` metadata **)**

View File

@@ -32,27 +32,27 @@ Properties
Methods
-------
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_floor_velocity<class_KinematicBody_get_floor_velocity>` **(** **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision<class_KinematicCollision>` | :ref:`get_slide_collision<class_KinematicBody_get_slide_collision>` **(** :ref:`int<class_int>` slide_idx **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_slide_count<class_KinematicBody_get_slide_count>` **(** **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_ceiling<class_KinematicBody_is_on_ceiling>` **(** **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_floor<class_KinematicBody_is_on_floor>` **(** **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_wall<class_KinematicBody_is_on_wall>` **(** **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision<class_KinematicCollision>` | :ref:`move_and_collide<class_KinematicBody_move_and_collide>` **(** :ref:`Vector3<class_Vector3>` rel_vec, :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` test_only=false **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`move_and_slide<class_KinematicBody_move_and_slide>` **(** :ref:`Vector3<class_Vector3>` linear_velocity, :ref:`Vector3<class_Vector3>` floor_normal=Vector3( 0, 0, 0 ), :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_slides=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`bool<class_bool>` infinite_inertia=true **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`move_and_slide_with_snap<class_KinematicBody_move_and_slide_with_snap>` **(** :ref:`Vector3<class_Vector3>` linear_velocity, :ref:`Vector3<class_Vector3>` snap, :ref:`Vector3<class_Vector3>` floor_normal=Vector3( 0, 0, 0 ), :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_KinematicBody_test_move>` **(** :ref:`Transform<class_Transform>` from, :ref:`Vector3<class_Vector3>` rel_vec, :ref:`bool<class_bool>` infinite_inertia **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_floor_velocity<class_KinematicBody_get_floor_velocity>` **(** **)** const |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision<class_KinematicCollision>` | :ref:`get_slide_collision<class_KinematicBody_get_slide_collision>` **(** :ref:`int<class_int>` slide_idx **)** |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_slide_count<class_KinematicBody_get_slide_count>` **(** **)** const |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_ceiling<class_KinematicBody_is_on_ceiling>` **(** **)** const |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_floor<class_KinematicBody_is_on_floor>` **(** **)** const |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_wall<class_KinematicBody_is_on_wall>` **(** **)** const |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision<class_KinematicCollision>` | :ref:`move_and_collide<class_KinematicBody_move_and_collide>` **(** :ref:`Vector3<class_Vector3>` rel_vec, :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` test_only=false **)** |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`move_and_slide<class_KinematicBody_move_and_slide>` **(** :ref:`Vector3<class_Vector3>` linear_velocity, :ref:`Vector3<class_Vector3>` floor_normal=Vector3( 0, 0, 0 ), :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_slides=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`bool<class_bool>` infinite_inertia=true **)** |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`move_and_slide_with_snap<class_KinematicBody_move_and_slide_with_snap>` **(** :ref:`Vector3<class_Vector3>` linear_velocity, :ref:`Vector3<class_Vector3>` snap, :ref:`Vector3<class_Vector3>` floor_normal=Vector3( 0, 0, 0 ), :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_slides=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`bool<class_bool>` infinite_inertia=true **)** |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_KinematicBody_test_move>` **(** :ref:`Transform<class_Transform>` from, :ref:`Vector3<class_Vector3>` rel_vec, :ref:`bool<class_bool>` infinite_inertia=true **)** |
+------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -180,7 +180,7 @@ Returns the movement that remained when the body stopped. To get more detailed i
.. _class_KinematicBody_move_and_slide_with_snap:
- :ref:`Vector3<class_Vector3>` **move_and_slide_with_snap** **(** :ref:`Vector3<class_Vector3>` linear_velocity, :ref:`Vector3<class_Vector3>` snap, :ref:`Vector3<class_Vector3>` floor_normal=Vector3( 0, 0, 0 ), :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)**
- :ref:`Vector3<class_Vector3>` **move_and_slide_with_snap** **(** :ref:`Vector3<class_Vector3>` linear_velocity, :ref:`Vector3<class_Vector3>` snap, :ref:`Vector3<class_Vector3>` floor_normal=Vector3( 0, 0, 0 ), :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_slides=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`bool<class_bool>` infinite_inertia=true **)**
Moves the body while keeping it attached to slopes. Similar to :ref:`move_and_slide<class_KinematicBody_move_and_slide>`.
@@ -188,7 +188,7 @@ As long as the ``snap`` vector is in contact with the ground, the body will rema
.. _class_KinematicBody_test_move:
- :ref:`bool<class_bool>` **test_move** **(** :ref:`Transform<class_Transform>` from, :ref:`Vector3<class_Vector3>` rel_vec, :ref:`bool<class_bool>` infinite_inertia **)**
- :ref:`bool<class_bool>` **test_move** **(** :ref:`Transform<class_Transform>` from, :ref:`Vector3<class_Vector3>` rel_vec, :ref:`bool<class_bool>` infinite_inertia=true **)**
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given :ref:`Transform<class_Transform>`, then tries to move the body along the vector ``rel_vec``. Returns ``true`` if a collision would occur.

View File

@@ -28,27 +28,27 @@ Properties
Methods
-------
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_floor_velocity<class_KinematicBody2D_get_floor_velocity>` **(** **)** const |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision2D<class_KinematicCollision2D>` | :ref:`get_slide_collision<class_KinematicBody2D_get_slide_collision>` **(** :ref:`int<class_int>` slide_idx **)** |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_slide_count<class_KinematicBody2D_get_slide_count>` **(** **)** const |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_ceiling<class_KinematicBody2D_is_on_ceiling>` **(** **)** const |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_floor<class_KinematicBody2D_is_on_floor>` **(** **)** const |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_wall<class_KinematicBody2D_is_on_wall>` **(** **)** const |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision2D<class_KinematicCollision2D>` | :ref:`move_and_collide<class_KinematicBody2D_move_and_collide>` **(** :ref:`Vector2<class_Vector2>` rel_vec, :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` exclude_raycast_shapes=true, :ref:`bool<class_bool>` test_only=false **)** |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`move_and_slide<class_KinematicBody2D_move_and_slide>` **(** :ref:`Vector2<class_Vector2>` linear_velocity, :ref:`Vector2<class_Vector2>` floor_normal=Vector2( 0, 0 ), :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)** |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`move_and_slide_with_snap<class_KinematicBody2D_move_and_slide_with_snap>` **(** :ref:`Vector2<class_Vector2>` linear_velocity, :ref:`Vector2<class_Vector2>` snap, :ref:`Vector2<class_Vector2>` floor_normal=Vector2( 0, 0 ), :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)** |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_KinematicBody2D_test_move>` **(** :ref:`Transform2D<class_Transform2D>` from, :ref:`Vector2<class_Vector2>` rel_vec, :ref:`bool<class_bool>` infinite_inertia **)** |
+----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_floor_velocity<class_KinematicBody2D_get_floor_velocity>` **(** **)** const |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision2D<class_KinematicCollision2D>` | :ref:`get_slide_collision<class_KinematicBody2D_get_slide_collision>` **(** :ref:`int<class_int>` slide_idx **)** |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_slide_count<class_KinematicBody2D_get_slide_count>` **(** **)** const |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_ceiling<class_KinematicBody2D_is_on_ceiling>` **(** **)** const |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_floor<class_KinematicBody2D_is_on_floor>` **(** **)** const |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_wall<class_KinematicBody2D_is_on_wall>` **(** **)** const |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision2D<class_KinematicCollision2D>` | :ref:`move_and_collide<class_KinematicBody2D_move_and_collide>` **(** :ref:`Vector2<class_Vector2>` rel_vec, :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` exclude_raycast_shapes=true, :ref:`bool<class_bool>` test_only=false **)** |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`move_and_slide<class_KinematicBody2D_move_and_slide>` **(** :ref:`Vector2<class_Vector2>` linear_velocity, :ref:`Vector2<class_Vector2>` floor_normal=Vector2( 0, 0 ), :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_slides=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`bool<class_bool>` infinite_inertia=true **)** |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`move_and_slide_with_snap<class_KinematicBody2D_move_and_slide_with_snap>` **(** :ref:`Vector2<class_Vector2>` linear_velocity, :ref:`Vector2<class_Vector2>` snap, :ref:`Vector2<class_Vector2>` floor_normal=Vector2( 0, 0 ), :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_slides=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`bool<class_bool>` infinite_inertia=true **)** |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_KinematicBody2D_test_move>` **(** :ref:`Transform2D<class_Transform2D>` from, :ref:`Vector2<class_Vector2>` rel_vec, :ref:`bool<class_bool>` infinite_inertia=true **)** |
+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -133,7 +133,7 @@ Moves the body along the vector ``rel_vec``. The body will stop if it collides.
.. _class_KinematicBody2D_move_and_slide:
- :ref:`Vector2<class_Vector2>` **move_and_slide** **(** :ref:`Vector2<class_Vector2>` linear_velocity, :ref:`Vector2<class_Vector2>` floor_normal=Vector2( 0, 0 ), :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)**
- :ref:`Vector2<class_Vector2>` **move_and_slide** **(** :ref:`Vector2<class_Vector2>` linear_velocity, :ref:`Vector2<class_Vector2>` floor_normal=Vector2( 0, 0 ), :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_slides=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`bool<class_bool>` infinite_inertia=true **)**
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a ``KinematicBody2D`` or :ref:`RigidBody2D<class_RigidBody2D>`, it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
@@ -143,7 +143,7 @@ Moves the body along a vector. If the body collides with another, it will slide
*TODO: Update for stop_on_slope argument.* If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below ``slope_stop_min_velocity``, the body will stop completely. This prevents the body from sliding down slopes when you include gravity in ``linear_velocity``. When set to lower values, the body will not be able to stand still on steep slopes.
If the body collides, it will change direction a maximum of ``max_bounces`` times before it stops.
If the body collides, it will change direction a maximum of ``max_slides`` times before it stops.
``floor_max_angle`` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
@@ -151,7 +151,7 @@ Returns the movement that remained when the body stopped. To get more detailed i
.. _class_KinematicBody2D_move_and_slide_with_snap:
- :ref:`Vector2<class_Vector2>` **move_and_slide_with_snap** **(** :ref:`Vector2<class_Vector2>` linear_velocity, :ref:`Vector2<class_Vector2>` snap, :ref:`Vector2<class_Vector2>` floor_normal=Vector2( 0, 0 ), :ref:`bool<class_bool>` infinite_inertia=true, :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)**
- :ref:`Vector2<class_Vector2>` **move_and_slide_with_snap** **(** :ref:`Vector2<class_Vector2>` linear_velocity, :ref:`Vector2<class_Vector2>` snap, :ref:`Vector2<class_Vector2>` floor_normal=Vector2( 0, 0 ), :ref:`bool<class_bool>` stop_on_slope=false, :ref:`int<class_int>` max_slides=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`bool<class_bool>` infinite_inertia=true **)**
Moves the body while keeping it attached to slopes. Similar to :ref:`move_and_slide<class_KinematicBody2D_move_and_slide>`.
@@ -159,7 +159,7 @@ As long as the ``snap`` vector is in contact with the ground, the body will rema
.. _class_KinematicBody2D_test_move:
- :ref:`bool<class_bool>` **test_move** **(** :ref:`Transform2D<class_Transform2D>` from, :ref:`Vector2<class_Vector2>` rel_vec, :ref:`bool<class_bool>` infinite_inertia **)**
- :ref:`bool<class_bool>` **test_move** **(** :ref:`Transform2D<class_Transform2D>` from, :ref:`Vector2<class_Vector2>` rel_vec, :ref:`bool<class_bool>` infinite_inertia=true **)**
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given :ref:`Transform2D<class_Transform2D>`, then tries to move the body along the vector ``rel_vec``. Returns ``true`` if a collision would occur.

View File

@@ -253,7 +253,7 @@ Returns the font size in pixels.
- :ref:`int<class_int>` **get_total_character_count** **(** **)** const
Returns the total length of the text.
Returns the total number of printable characters in the text (excluding spaces and newlines).
.. _class_Label_get_visible_line_count:

View File

@@ -178,7 +178,7 @@ Returns the number of faces in this :ref:`Mesh<class_Mesh>`.
Returns specified edge associated with given face.
Edge argument must 2 or less becuase a face only has three edges.
Edge argument must 2 or less because a face only has three edges.
.. _class_MeshDataTool_get_face_meta:
@@ -198,13 +198,13 @@ Calculates and returns face normal of given face.
Returns specified vertex of given face.
Vertex argument must be 2 or less becuase faces contain three vertices.
Vertex argument must be 2 or less because faces contain three vertices.
.. _class_MeshDataTool_get_format:
- :ref:`int<class_int>` **get_format** **(** **)** const
Returns format of :ref:`Mesh<class_Mesh>`. Format is an integer made up of :ref:`Mesh<class_Mesh>` format flags combined together. For example, a mesh containing both vertices and normals would return a format of ``3`` becuase ``ARRAY_FORMAT_VERTEX`` is ``1`` and ``ARRAY_FORMAT_NORMAL`` is ``2``.
Returns format of :ref:`Mesh<class_Mesh>`. Format is an integer made up of :ref:`Mesh<class_Mesh>` format flags combined together. For example, a mesh containing both vertices and normals would return a format of ``3`` because ``ARRAY_FORMAT_VERTEX`` is ``1`` and ``ARRAY_FORMAT_NORMAL`` is ``2``.
For list of format flags see :ref:`ArrayMesh<class_ArrayMesh>`.

View File

@@ -94,6 +94,8 @@ Methods
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_block_signals<class_Object_set_block_signals>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_deferred<class_Object_set_deferred>` **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)** |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_indexed<class_Object_set_indexed>` **(** :ref:`NodePath<class_NodePath>` property, :ref:`Variant<class_Variant>` value **)** |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_message_translation<class_Object_set_message_translation>` **(** :ref:`bool<class_bool>` enable **)** |
@@ -382,6 +384,10 @@ Set property into the object.
If set to true, signal emission is blocked.
.. _class_Object_set_deferred:
- void **set_deferred** **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**
.. _class_Object_set_indexed:
- void **set_indexed** **(** :ref:`NodePath<class_NodePath>` property, :ref:`Variant<class_Variant>` value **)**

View File

@@ -185,6 +185,8 @@ Methods
+------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`kill<class_OS_kill>` **(** :ref:`int<class_int>` pid **)** |
+------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`move_window_to_foreground<class_OS_move_window_to_foreground>` **(** **)** |
+------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`native_video_is_playing<class_OS_native_video_is_playing>` **(** **)** |
+------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`native_video_pause<class_OS_native_video_pause>` **(** **)** |
@@ -965,6 +967,12 @@ Kill (terminate) the process identified by the given process ID (``pid``), e.g.
Note that this method can also be used to kill processes that were not spawned by the game.
.. _class_OS_move_window_to_foreground:
- void **move_window_to_foreground** **(** **)**
Moves the window to the front.
.. _class_OS_native_video_is_playing:
- :ref:`bool<class_bool>` **native_video_is_playing** **(** **)**

View File

@@ -65,7 +65,7 @@ Example of saving a node with different owners: The following example creates 3
var rigid = RigidBody2D.new()
var collision = CollisionShape2D.new()
# create the object hierachy
# create the object hierarchy
rigid.add_child(collision)
node.add_child(rigid)
@@ -108,7 +108,7 @@ Returns the ``SceneState`` representing the scene file contents.
- :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** const
Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the :ref:`NOTIFICATION_INSTANCED<enum_Node_NOTIFICATION_INSTANCED>` notification on the root node.
Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers :ref:`Node<class_Node>`'s ``NOTIFICATION_INSTANCED`` notification on the root node.
.. _class_PackedScene_pack:

View File

@@ -32,8 +32,6 @@ Properties
+----------------------------------------------+-------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles2D_fract_delta>` |
+----------------------------------------------+-------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`h_frames<class_Particles2D_h_frames>` |
+----------------------------------------------+-------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`lifetime<class_Particles2D_lifetime>` |
+----------------------------------------------+-------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles2D_local_coords>` |
@@ -52,8 +50,6 @@ Properties
+----------------------------------------------+-------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_Particles2D_texture>` |
+----------------------------------------------+-------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`v_frames<class_Particles2D_v_frames>` |
+----------------------------------------------+-------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`visibility_rect<class_Particles2D_visibility_rect>` |
+----------------------------------------------+-------------------------------------------------------------+
@@ -155,18 +151,6 @@ How rapidly particles in an emission cycle are emitted. If greater than ``0``, t
| *Getter* | get_fractional_delta() |
+----------+-----------------------------+
.. _class_Particles2D_h_frames:
- :ref:`int<class_int>` **h_frames**
+----------+---------------------+
| *Setter* | set_h_frames(value) |
+----------+---------------------+
| *Getter* | get_h_frames() |
+----------+---------------------+
Number of horizontal frames in ``texture``.
.. _class_Particles2D_lifetime:
- :ref:`float<class_float>` **lifetime**
@@ -273,18 +257,6 @@ Particle system's running speed scaling ratio. Default value: ``1``. A value of
Particle texture. If ``null`` particles will be squares.
.. _class_Particles2D_v_frames:
- :ref:`int<class_int>` **v_frames**
+----------+---------------------+
| *Setter* | set_v_frames(value) |
+----------+---------------------+
| *Getter* | get_v_frames() |
+----------+---------------------+
Number of vertical frames in ``texture``.
.. _class_Particles2D_visibility_rect:
- :ref:`Rect2<class_Rect2>` **visibility_rect**

View File

@@ -32,8 +32,6 @@ Properties
+------------------------------------------------------------+---------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_velocity_random<class_ParticlesMaterial_angular_velocity_random>` |
+------------------------------------------------------------+---------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`anim_loop<class_ParticlesMaterial_anim_loop>` |
+------------------------------------------------------------+---------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`anim_offset<class_ParticlesMaterial_anim_offset>` |
+------------------------------------------------------------+---------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`anim_offset_curve<class_ParticlesMaterial_anim_offset_curve>` |
@@ -140,7 +138,7 @@ enum **Flags**:
- **FLAG_ROTATE_Y** = **1** --- Use with :ref:`set_flag<class_ParticlesMaterial_set_flag>` to set :ref:`flag_rotate_y<class_ParticlesMaterial_flag_rotate_y>`
- **FLAG_MAX** = **4**
- **FLAG_MAX** = **3**
.. _enum_ParticlesMaterial_Parameter:
@@ -268,18 +266,6 @@ Each particle's angular velocity will vary along this :ref:`CurveTexture<class_C
Angular velocity randomness ratio. Default value: ``0``.
.. _class_ParticlesMaterial_anim_loop:
- :ref:`bool<class_bool>` **anim_loop**
+----------+-----------------+
| *Setter* | set_flag(value) |
+----------+-----------------+
| *Getter* | get_flag() |
+----------+-----------------+
If ``true`` animation will loop. Default value: ``false``.
.. _class_ParticlesMaterial_anim_offset:
- :ref:`float<class_float>` **anim_offset**

View File

@@ -35,3 +35,5 @@ Method Descriptions
- void **generate** **(** :ref:`Translation<class_Translation>` from **)**
Generates and sets an optimized translation from the given :ref:`Translation<class_Translation>` resource.

View File

@@ -19,19 +19,21 @@ Direct access object to a space in the :ref:`Physics2DServer<class_Physics2DServ
Methods
-------
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`cast_motion<class_Physics2DDirectSpaceState_cast_motion>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`collide_shape<class_Physics2DDirectSpaceState_collide_shape>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_rest_info<class_Physics2DDirectSpaceState_get_rest_info>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`intersect_point<class_Physics2DDirectSpaceState_intersect_point>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_Physics2DDirectSpaceState_intersect_ray>` **(** :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`intersect_shape<class_Physics2DDirectSpaceState_intersect_shape>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`cast_motion<class_Physics2DDirectSpaceState_cast_motion>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`collide_shape<class_Physics2DDirectSpaceState_collide_shape>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_rest_info<class_Physics2DDirectSpaceState_get_rest_info>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`intersect_point<class_Physics2DDirectSpaceState_intersect_point>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`intersect_point_on_canvas<class_Physics2DDirectSpaceState_intersect_point_on_canvas>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`int<class_int>` canvas_instance_id, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_Physics2DDirectSpaceState_intersect_ray>` **(** :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`intersect_shape<class_Physics2DDirectSpaceState_intersect_shape>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -100,6 +102,10 @@ Checks whether a point is inside any shape. The shapes the point is inside of ar
Additionally, the method can take an ``exclude`` array of objects or :ref:`RID<class_RID>`\ s that are to be excluded from collisions, a ``collision_mask`` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with :ref:`PhysicsBody<class_PhysicsBody>`\ s or :ref:`Area<class_Area>`\ s, respectively.
.. _class_Physics2DDirectSpaceState_intersect_point_on_canvas:
- :ref:`Array<class_Array>` **intersect_point_on_canvas** **(** :ref:`Vector2<class_Vector2>` point, :ref:`int<class_int>` canvas_instance_id, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)**
.. _class_Physics2DDirectSpaceState_intersect_ray:
- :ref:`Dictionary<class_Dictionary>` **intersect_ray** **(** :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)**

View File

@@ -24,12 +24,16 @@ Methods
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`area_add_shape<class_Physics2DServer_area_add_shape>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ) **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`area_attach_canvas_instance_id<class_Physics2DServer_area_attach_canvas_instance_id>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`area_attach_object_instance_id<class_Physics2DServer_area_attach_object_instance_id>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`area_clear_shapes<class_Physics2DServer_area_clear_shapes>` **(** :ref:`RID<class_RID>` area **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`area_create<class_Physics2DServer_area_create>` **(** **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`area_get_canvas_instance_id<class_Physics2DServer_area_get_canvas_instance_id>` **(** :ref:`RID<class_RID>` area **)** const |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`area_get_object_instance_id<class_Physics2DServer_area_get_object_instance_id>` **(** :ref:`RID<class_RID>` area **)** const |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`area_get_param<class_Physics2DServer_area_get_param>` **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_Physics2DServer_AreaParameter>` param **)** const |
@@ -88,12 +92,16 @@ Methods
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_apply_torque_impulse<class_Physics2DServer_body_apply_torque_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` impulse **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_attach_canvas_instance_id<class_Physics2DServer_body_attach_canvas_instance_id>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_attach_object_instance_id<class_Physics2DServer_body_attach_object_instance_id>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_clear_shapes<class_Physics2DServer_body_clear_shapes>` **(** :ref:`RID<class_RID>` body **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`body_create<class_Physics2DServer_body_create>` **(** **)** |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`body_get_canvas_instance_id<class_Physics2DServer_body_get_canvas_instance_id>` **(** :ref:`RID<class_RID>` body **)** const |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`body_get_collision_layer<class_Physics2DServer_body_get_collision_layer>` **(** :ref:`RID<class_RID>` body **)** const |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`body_get_collision_mask<class_Physics2DServer_body_get_collision_mask>` **(** :ref:`RID<class_RID>` body **)** const |
@@ -414,6 +422,10 @@ Method Descriptions
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
.. _class_Physics2DServer_area_attach_canvas_instance_id:
- void **area_attach_canvas_instance_id** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)**
.. _class_Physics2DServer_area_attach_object_instance_id:
- void **area_attach_object_instance_id** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)**
@@ -432,6 +444,10 @@ Removes all shapes from an area. It does not delete the shapes, so they can be r
Creates an :ref:`Area2D<class_Area2D>`.
.. _class_Physics2DServer_area_get_canvas_instance_id:
- :ref:`int<class_int>` **area_get_canvas_instance_id** **(** :ref:`RID<class_RID>` area **)** const
.. _class_Physics2DServer_area_get_object_instance_id:
- :ref:`int<class_int>` **area_get_object_instance_id** **(** :ref:`RID<class_RID>` area **)** const
@@ -604,6 +620,10 @@ Adds a positioned impulse to the applied force and torque. Both the force and th
- void **body_apply_torque_impulse** **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` impulse **)**
.. _class_Physics2DServer_body_attach_canvas_instance_id:
- void **body_attach_canvas_instance_id** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)**
.. _class_Physics2DServer_body_attach_object_instance_id:
- void **body_attach_object_instance_id** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)**
@@ -622,6 +642,10 @@ Removes all shapes from a body.
Creates a physics body. The first parameter can be any value from constants BODY_MODE\*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
.. _class_Physics2DServer_body_get_canvas_instance_id:
- :ref:`int<class_int>` **body_get_canvas_instance_id** **(** :ref:`RID<class_RID>` body **)** const
.. _class_Physics2DServer_body_get_collision_layer:
- :ref:`int<class_int>` **body_get_collision_layer** **(** :ref:`RID<class_RID>` body **)** const

View File

@@ -30,19 +30,21 @@ Properties
Methods
-------
+--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_PhysicsBody_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_PhysicsBody_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_PhysicsBody_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_PhysicsBody_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_PhysicsBody_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody_get_collision_exceptions>` **(** **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_PhysicsBody_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_PhysicsBody_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_PhysicsBody_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -94,6 +96,12 @@ Method Descriptions
Adds a body to the list of bodies that this body can't collide with.
.. _class_PhysicsBody_get_collision_exceptions:
- :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
Returns an array of nodes that were added as collision exceptions for this body.
.. _class_PhysicsBody_get_collision_layer_bit:
- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const

View File

@@ -32,19 +32,21 @@ Properties
Methods
-------
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_PhysicsBody2D_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody2D_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody2D_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_PhysicsBody2D_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_PhysicsBody2D_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
+----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_PhysicsBody2D_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody2D_get_collision_exceptions>` **(** **)** |
+----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody2D_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody2D_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_PhysicsBody2D_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_PhysicsBody2D_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -102,6 +104,12 @@ Method Descriptions
Adds a body to the list of bodies that this body can't collide with.
.. _class_PhysicsBody2D_get_collision_exceptions:
- :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
Returns an array of nodes that were added as collision exceptions for this body.
.. _class_PhysicsBody2D_get_collision_layer_bit:
- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const

View File

@@ -280,23 +280,23 @@ enum **G6DOFJointAxisParam**:
- **G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT** = **6** --- The maximum force that the linear motor can apply while trying to reach the target velocity.
- **G6DOF_JOINT_ANGULAR_LOWER_LIMIT** = **7** --- The minimum rotation in negative direction to break loose and rotate around the axes.
- **G6DOF_JOINT_ANGULAR_LOWER_LIMIT** = **10** --- The minimum rotation in negative direction to break loose and rotate around the axes.
- **G6DOF_JOINT_ANGULAR_UPPER_LIMIT** = **8** --- The minimum rotation in positive direction to break loose and rotate around the axes.
- **G6DOF_JOINT_ANGULAR_UPPER_LIMIT** = **11** --- The minimum rotation in positive direction to break loose and rotate around the axes.
- **G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS** = **9** --- A factor that gets multiplied onto all rotations across the axes.
- **G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS** = **12** --- A factor that gets multiplied onto all rotations across the axes.
- **G6DOF_JOINT_ANGULAR_DAMPING** = **10** --- The amount of rotational damping across the axes. The lower, the more dampening occurs.
- **G6DOF_JOINT_ANGULAR_DAMPING** = **13** --- The amount of rotational damping across the axes. The lower, the more dampening occurs.
- **G6DOF_JOINT_ANGULAR_RESTITUTION** = **11** --- The amount of rotational restitution across the axes. The lower, the more restitution occurs.
- **G6DOF_JOINT_ANGULAR_RESTITUTION** = **14** --- The amount of rotational restitution across the axes. The lower, the more restitution occurs.
- **G6DOF_JOINT_ANGULAR_FORCE_LIMIT** = **12** --- The maximum amount of force that can occur, when rotating around the axes.
- **G6DOF_JOINT_ANGULAR_FORCE_LIMIT** = **15** --- The maximum amount of force that can occur, when rotating around the axes.
- **G6DOF_JOINT_ANGULAR_ERP** = **13** --- When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
- **G6DOF_JOINT_ANGULAR_ERP** = **16** --- When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
- **G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY** = **14** --- Target speed for the motor at the axes.
- **G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY** = **17** --- Target speed for the motor at the axes.
- **G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT** = **15** --- Maximum acceleration for the motor at the axes.
- **G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT** = **18** --- Maximum acceleration for the motor at the axes.
.. _enum_PhysicsServer_ProcessInfo:
@@ -484,9 +484,9 @@ enum **G6DOFJointAxisFlag**:
- **G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT** = **1** --- If ``set`` there is rotational motion possible.
- **G6DOF_JOINT_FLAG_ENABLE_MOTOR** = **2** --- If ``set`` there is a rotational motor across these axes.
- **G6DOF_JOINT_FLAG_ENABLE_MOTOR** = **4** --- If ``set`` there is a rotational motor across these axes.
- **G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR** = **3** --- If ``set`` there is a linear motor on this axis that targets a specific velocity.
- **G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR** = **5** --- If ``set`` there is a linear motor on this axis that targets a specific velocity.
.. _enum_PhysicsServer_SliderJointParam:

View File

@@ -408,6 +408,22 @@ Properties
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_network/limits/packet_peer_stream/max_buffer_po2>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_buffer_kb<class_ProjectSettings_network/limits/websocket_client/max_in_buffer_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_packets<class_ProjectSettings_network/limits/websocket_client/max_in_packets>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_buffer_kb<class_ProjectSettings_network/limits/websocket_client/max_out_buffer_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_packets<class_ProjectSettings_network/limits/websocket_client/max_out_packets>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_buffer_kb<class_ProjectSettings_network/limits/websocket_server/max_in_buffer_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_packets<class_ProjectSettings_network/limits/websocket_server/max_in_packets>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_buffer_kb<class_ProjectSettings_network/limits/websocket_server/max_out_buffer_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_packets<class_ProjectSettings_network/limits/websocket_server/max_out_packets>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/remote_fs/page_read_ahead<class_ProjectSettings_network/remote_fs/page_read_ahead>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/remote_fs/page_size<class_ProjectSettings_network/remote_fs/page_size>` |
@@ -1458,6 +1474,38 @@ Maximum amount of messages allowed to send as output from the debugger. Over thi
Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
.. _class_ProjectSettings_network/limits/websocket_client/max_in_buffer_kb:
- :ref:`int<class_int>` **network/limits/websocket_client/max_in_buffer_kb**
.. _class_ProjectSettings_network/limits/websocket_client/max_in_packets:
- :ref:`int<class_int>` **network/limits/websocket_client/max_in_packets**
.. _class_ProjectSettings_network/limits/websocket_client/max_out_buffer_kb:
- :ref:`int<class_int>` **network/limits/websocket_client/max_out_buffer_kb**
.. _class_ProjectSettings_network/limits/websocket_client/max_out_packets:
- :ref:`int<class_int>` **network/limits/websocket_client/max_out_packets**
.. _class_ProjectSettings_network/limits/websocket_server/max_in_buffer_kb:
- :ref:`int<class_int>` **network/limits/websocket_server/max_in_buffer_kb**
.. _class_ProjectSettings_network/limits/websocket_server/max_in_packets:
- :ref:`int<class_int>` **network/limits/websocket_server/max_in_packets**
.. _class_ProjectSettings_network/limits/websocket_server/max_out_buffer_kb:
- :ref:`int<class_int>` **network/limits/websocket_server/max_out_buffer_kb**
.. _class_ProjectSettings_network/limits/websocket_server/max_out_packets:
- :ref:`int<class_int>` **network/limits/websocket_server/max_out_packets**
.. _class_ProjectSettings_network/remote_fs/page_read_ahead:
- :ref:`int<class_int>` **network/remote_fs/page_read_ahead**

View File

@@ -0,0 +1,78 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RandomNumberGenerator.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RandomNumberGenerator:
RandomNumberGenerator
=====================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A class for generation pseudo-random numbers.
Properties
----------
+-----------------------+-----------------------------------------------+
| :ref:`int<class_int>` | :ref:`seed<class_RandomNumberGenerator_seed>` |
+-----------------------+-----------------------------------------------+
Methods
-------
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rand_range<class_RandomNumberGenerator_rand_range>` **(** :ref:`float<class_float>` from, :ref:`float<class_float>` to **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`randf<class_RandomNumberGenerator_randf>` **(** **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`randi<class_RandomNumberGenerator_randi>` **(** **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`randomize<class_RandomNumberGenerator_randomize>` **(** **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_RandomNumberGenerator_seed:
- :ref:`int<class_int>` **seed**
+----------+-----------------+
| *Setter* | set_seed(value) |
+----------+-----------------+
| *Getter* | get_seed() |
+----------+-----------------+
Method Descriptions
-------------------
.. _class_RandomNumberGenerator_rand_range:
- :ref:`float<class_float>` **rand_range** **(** :ref:`float<class_float>` from, :ref:`float<class_float>` to **)**
Generates pseudo-random float between ``from`` and ``to``.
.. _class_RandomNumberGenerator_randf:
- :ref:`float<class_float>` **randf** **(** **)**
Generates pseudo-random float between '0.0' and '1.0'.
.. _class_RandomNumberGenerator_randi:
- :ref:`int<class_int>` **randi** **(** **)**
Generates pseudo-random 32-bit integer between '0' and '4294967295'.
.. _class_RandomNumberGenerator_randomize:
- void **randomize** **(** **)**
Setups a time-based seed to generator.

View File

@@ -9,7 +9,7 @@ Reference
**Inherits:** :ref:`Object<class_Object>`
**Inherited By:** :ref:`RegExMatch<class_RegExMatch>`, :ref:`RegEx<class_RegEx>`, :ref:`EncodedObjectAsID<class_EncodedObjectAsID>`, :ref:`SpatialGizmo<class_SpatialGizmo>`, :ref:`TriangleMesh<class_TriangleMesh>`, :ref:`AnimationTrackEditPlugin<class_AnimationTrackEditPlugin>`, :ref:`EditorScenePostImport<class_EditorScenePostImport>`, :ref:`Expression<class_Expression>`, :ref:`PhysicsShapeQueryResult<class_PhysicsShapeQueryResult>`, :ref:`EditorSceneImporter<class_EditorSceneImporter>`, :ref:`Physics2DTestMotionResult<class_Physics2DTestMotionResult>`, :ref:`FuncRef<class_FuncRef>`, :ref:`File<class_File>`, :ref:`TCP_Server<class_TCP_Server>`, :ref:`Physics2DShapeQueryResult<class_Physics2DShapeQueryResult>`, :ref:`ConfigFile<class_ConfigFile>`, :ref:`StreamPeer<class_StreamPeer>`, :ref:`GDScriptNativeClass<class_GDScriptNativeClass>`, :ref:`HTTPClient<class_HTTPClient>`, :ref:`AudioStreamPlayback<class_AudioStreamPlayback>`, :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`, :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`, :ref:`Resource<class_Resource>`, :ref:`KinematicCollision<class_KinematicCollision>`, :ref:`SurfaceTool<class_SurfaceTool>`, :ref:`JSONParseResult<class_JSONParseResult>`, :ref:`SpatialVelocityTracker<class_SpatialVelocityTracker>`, :ref:`EditorResourcePreviewGenerator<class_EditorResourcePreviewGenerator>`, :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>`, :ref:`EditorExportPlugin<class_EditorExportPlugin>`, :ref:`ARVRInterface<class_ARVRInterface>`, :ref:`UPNP<class_UPNP>`, :ref:`EditorScript<class_EditorScript>`, :ref:`MultiplayerAPI<class_MultiplayerAPI>`, :ref:`Mutex<class_Mutex>`, :ref:`PacketPeer<class_PacketPeer>`, :ref:`Semaphore<class_Semaphore>`, :ref:`XMLParser<class_XMLParser>`, :ref:`EditorImportPlugin<class_EditorImportPlugin>`, :ref:`Directory<class_Directory>`, :ref:`WeakRef<class_WeakRef>`, :ref:`GDScriptFunctionState<class_GDScriptFunctionState>`, :ref:`Marshalls<class_Marshalls>`, :ref:`SceneState<class_SceneState>`, :ref:`PCKPacker<class_PCKPacker>`, :ref:`MeshDataTool<class_MeshDataTool>`, :ref:`AStar<class_AStar>`, :ref:`ResourceImporter<class_ResourceImporter>`, :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`, :ref:`SceneTreeTimer<class_SceneTreeTimer>`, :ref:`UPNPDevice<class_UPNPDevice>`, :ref:`Thread<class_Thread>`, :ref:`ResourceInteractiveLoader<class_ResourceInteractiveLoader>`, :ref:`PackedDataContainerRef<class_PackedDataContainerRef>`, :ref:`KinematicCollision2D<class_KinematicCollision2D>`, :ref:`GDNative<class_GDNative>`, :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>`
**Inherited By:** :ref:`RegExMatch<class_RegExMatch>`, :ref:`RegEx<class_RegEx>`, :ref:`EncodedObjectAsID<class_EncodedObjectAsID>`, :ref:`SurfaceTool<class_SurfaceTool>`, :ref:`SpatialGizmo<class_SpatialGizmo>`, :ref:`TriangleMesh<class_TriangleMesh>`, :ref:`AnimationTrackEditPlugin<class_AnimationTrackEditPlugin>`, :ref:`EditorScenePostImport<class_EditorScenePostImport>`, :ref:`Expression<class_Expression>`, :ref:`PhysicsShapeQueryResult<class_PhysicsShapeQueryResult>`, :ref:`EditorSceneImporter<class_EditorSceneImporter>`, :ref:`Physics2DTestMotionResult<class_Physics2DTestMotionResult>`, :ref:`FuncRef<class_FuncRef>`, :ref:`File<class_File>`, :ref:`TCP_Server<class_TCP_Server>`, :ref:`Physics2DShapeQueryResult<class_Physics2DShapeQueryResult>`, :ref:`ConfigFile<class_ConfigFile>`, :ref:`StreamPeer<class_StreamPeer>`, :ref:`GDScriptNativeClass<class_GDScriptNativeClass>`, :ref:`HTTPClient<class_HTTPClient>`, :ref:`AudioStreamPlayback<class_AudioStreamPlayback>`, :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`, :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`, :ref:`Resource<class_Resource>`, :ref:`KinematicCollision<class_KinematicCollision>`, :ref:`JSONParseResult<class_JSONParseResult>`, :ref:`SpatialVelocityTracker<class_SpatialVelocityTracker>`, :ref:`EditorResourcePreviewGenerator<class_EditorResourcePreviewGenerator>`, :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>`, :ref:`EditorExportPlugin<class_EditorExportPlugin>`, :ref:`ARVRInterface<class_ARVRInterface>`, :ref:`UPNP<class_UPNP>`, :ref:`EditorScript<class_EditorScript>`, :ref:`MultiplayerAPI<class_MultiplayerAPI>`, :ref:`Mutex<class_Mutex>`, :ref:`PacketPeer<class_PacketPeer>`, :ref:`Semaphore<class_Semaphore>`, :ref:`XMLParser<class_XMLParser>`, :ref:`EditorImportPlugin<class_EditorImportPlugin>`, :ref:`Directory<class_Directory>`, :ref:`WeakRef<class_WeakRef>`, :ref:`GDScriptFunctionState<class_GDScriptFunctionState>`, :ref:`Marshalls<class_Marshalls>`, :ref:`SceneState<class_SceneState>`, :ref:`PCKPacker<class_PCKPacker>`, :ref:`MeshDataTool<class_MeshDataTool>`, :ref:`AStar<class_AStar>`, :ref:`ResourceImporter<class_ResourceImporter>`, :ref:`RandomNumberGenerator<class_RandomNumberGenerator>`, :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`, :ref:`SceneTreeTimer<class_SceneTreeTimer>`, :ref:`UPNPDevice<class_UPNPDevice>`, :ref:`Thread<class_Thread>`, :ref:`ResourceInteractiveLoader<class_ResourceInteractiveLoader>`, :ref:`PackedDataContainerRef<class_PackedDataContainerRef>`, :ref:`KinematicCollision2D<class_KinematicCollision2D>`, :ref:`GDNative<class_GDNative>`, :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>`
**Category:** Core

View File

@@ -441,7 +441,7 @@ Terminates the current tag. Use after ``push_*`` methods to close bbcodes manual
- void **push_align** **(** :ref:`Align<enum_RichTextLabel_Align>` align **)**
Adds a ``[right]`` tag to the tag stack.
Adds an alignment tag based on the given ``align`` value. See :ref:`Align<enum_@GlobalScope_Align>` for possible values.
.. _class_RichTextLabel_push_cell:
@@ -483,6 +483,8 @@ Adds a meta tag to the tag stack. Similar to the bbcode ``[url=something]{text}[
- void **push_strikethrough** **(** **)**
Adds a ``[s]`` tag to the tag stack.
.. _class_RichTextLabel_push_table:
- void **push_table** **(** :ref:`int<class_int>` columns **)**

View File

@@ -48,23 +48,25 @@ Properties
Methods
-------
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_SoftBody_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_SoftBody_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_SoftBody_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ray_pickable<class_SoftBody_is_ray_pickable>` **(** **)** const |
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_SoftBody_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_SoftBody_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_SoftBody_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ray_pickable<class_SoftBody_set_ray_pickable>` **(** :ref:`bool<class_bool>` ray_pickable **)** |
+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_SoftBody_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_SoftBody_get_collision_exceptions>` **(** **)** |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_SoftBody_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_SoftBody_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ray_pickable<class_SoftBody_is_ray_pickable>` **(** **)** const |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_SoftBody_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_SoftBody_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_SoftBody_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ray_pickable<class_SoftBody_set_ray_pickable>` **(** :ref:`bool<class_bool>` ray_pickable **)** |
+----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -213,6 +215,12 @@ Method Descriptions
Adds a body to the list of bodies that this body can't collide with.
.. _class_SoftBody_get_collision_exceptions:
- :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
Returns an array of nodes that were added as collision exceptions for this body.
.. _class_SoftBody_get_collision_layer_bit:
- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const

View File

@@ -52,6 +52,10 @@ Properties
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`depth_enabled<class_SpatialMaterial_depth_enabled>` |
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`depth_flip_binormal<class_SpatialMaterial_depth_flip_binormal>` |
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`depth_flip_tangent<class_SpatialMaterial_depth_flip_tangent>` |
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`depth_max_layers<class_SpatialMaterial_depth_max_layers>` |
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`depth_min_layers<class_SpatialMaterial_depth_min_layers>` |
@@ -154,7 +158,7 @@ Properties
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`particles_anim_h_frames<class_SpatialMaterial_particles_anim_h_frames>` |
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`particles_anim_loop<class_SpatialMaterial_particles_anim_loop>` |
| :ref:`bool<class_bool>` | :ref:`particles_anim_loop<class_SpatialMaterial_particles_anim_loop>` |
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`particles_anim_v_frames<class_SpatialMaterial_particles_anim_v_frames>` |
+----------------------------------------------------------------+---------------------------------------------------------------------------------------------+
@@ -631,6 +635,26 @@ If ``true`` clearcoat rendering is enabled. Adds a secondary transparent pass to
If ``true`` Depth mapping is enabled. See also :ref:`normal_enabled<class_SpatialMaterial_normal_enabled>`.
.. _class_SpatialMaterial_depth_flip_binormal:
- :ref:`bool<class_bool>` **depth_flip_binormal**
+----------+----------------------------------------------+
| *Setter* | set_depth_deep_parallax_flip_binormal(value) |
+----------+----------------------------------------------+
| *Getter* | get_depth_deep_parallax_flip_binormal() |
+----------+----------------------------------------------+
.. _class_SpatialMaterial_depth_flip_tangent:
- :ref:`bool<class_bool>` **depth_flip_tangent**
+----------+---------------------------------------------+
| *Setter* | set_depth_deep_parallax_flip_tangent(value) |
+----------+---------------------------------------------+
| *Getter* | get_depth_deep_parallax_flip_tangent() |
+----------+---------------------------------------------+
.. _class_SpatialMaterial_depth_max_layers:
- :ref:`int<class_int>` **depth_max_layers**
@@ -1195,7 +1219,7 @@ The number of horizontal frames in the particle spritesheet. Only enabled when u
.. _class_SpatialMaterial_particles_anim_loop:
- :ref:`int<class_int>` **particles_anim_loop**
- :ref:`bool<class_bool>` **particles_anim_loop**
+----------+--------------------------------+
| *Setter* | set_particles_anim_loop(value) |

View File

@@ -45,6 +45,13 @@ Description
Translations are resources that can be loaded/unloaded on demand. They map a string to another string.
Tutorials
---------
- :doc:`../tutorials/i18n/internationalizing_games`
- :doc:`../tutorials/i18n/locales`
Property Descriptions
---------------------
@@ -58,6 +65,8 @@ Property Descriptions
| *Getter* | get_locale() |
+----------+-------------------+
The locale of the translation.
Method Descriptions
-------------------
@@ -65,27 +74,29 @@ Method Descriptions
- void **add_message** **(** :ref:`String<class_String>` src_message, :ref:`String<class_String>` xlated_message **)**
Add a message for translation.
Adds a message if nonexistent, followed by its translation.
.. _class_Translation_erase_message:
- void **erase_message** **(** :ref:`String<class_String>` src_message **)**
Erase a message.
Erases a message.
.. _class_Translation_get_message:
- :ref:`String<class_String>` **get_message** **(** :ref:`String<class_String>` src_message **)** const
Return a message for translation.
Returns a message's translation.
.. _class_Translation_get_message_count:
- :ref:`int<class_int>` **get_message_count** **(** **)** const
Returns the number of existing messages.
.. _class_Translation_get_message_list:
- :ref:`PoolStringArray<class_PoolStringArray>` **get_message_list** **(** **)** const
Return all the messages (keys).
Returns all the messages (keys).

View File

@@ -14,7 +14,7 @@ TranslationServer
Brief Description
-----------------
Server that manages all translations. Translations can be set to it and removed from it.
Server that manages all translations.
Methods
-------
@@ -35,6 +35,18 @@ Methods
| :ref:`String<class_String>` | :ref:`translate<class_TranslationServer_translate>` **(** :ref:`String<class_String>` message **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Server that manages all translations. Translations can be set to it and removed from it.
Tutorials
---------
- :doc:`../tutorials/i18n/internationalizing_games`
- :doc:`../tutorials/i18n/locales`
Method Descriptions
-------------------
@@ -42,27 +54,41 @@ Method Descriptions
- void **add_translation** **(** :ref:`Translation<class_Translation>` translation **)**
Adds a :ref:`Translation<class_Translation>` resource.
.. _class_TranslationServer_clear:
- void **clear** **(** **)**
Clears the server from all translations.
.. _class_TranslationServer_get_locale:
- :ref:`String<class_String>` **get_locale** **(** **)** const
Returns the current locale of the game.
.. _class_TranslationServer_get_locale_name:
- :ref:`String<class_String>` **get_locale_name** **(** :ref:`String<class_String>` locale **)** const
Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").
.. _class_TranslationServer_remove_translation:
- void **remove_translation** **(** :ref:`Translation<class_Translation>` translation **)**
Removes the given translation from the server.
.. _class_TranslationServer_set_locale:
- void **set_locale** **(** :ref:`String<class_String>` locale **)**
Sets the locale of the game.
.. _class_TranslationServer_translate:
- :ref:`String<class_String>` **translate** **(** :ref:`String<class_String>` message **)** const
Returns the current locale's translation for the given message (key).

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@@ -118,6 +118,8 @@ Theme Properties
+---------------------------------+------------------------------------------------------------------------------+
| :ref:`StyleBox<class_StyleBox>` | :ref:`custom_button_pressed<class_Tree_custom_button_pressed>` |
+---------------------------------+------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`draw_guides<class_Tree_draw_guides>` |
+---------------------------------+------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`draw_relationship_lines<class_Tree_draw_relationship_lines>` |
+---------------------------------+------------------------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`drop_position_color<class_Tree_drop_position_color>` |

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@@ -163,7 +163,7 @@ Here is a brief usage example that causes a 2D node to move smoothly between two
Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector.
Many of the methods accept ``trans_type`` and ``ease_type``. The first accepts an :ref:`TransitionType<enum_@GlobalScope_TransitionType>` constant, and refers to the way the timing of the animation is handled (see ``http://easings.net/`` for some examples). The second accepts an :ref:`EaseType<enum_@GlobalScope_EaseType>` constant, and controls the where ``trans_type`` is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different :ref:`TransitionType<enum_@GlobalScope_TransitionType>` constants with :ref:`EASE_IN_OUT<enum_@GlobalScope_EASE_IN_OUT>`, and use the one that looks best.
Many of the methods accept ``trans_type`` and ``ease_type``. The first accepts an :ref:`TransitionType<enum_@GlobalScope_TransitionType>` constant, and refers to the way the timing of the animation is handled (see ``http://easings.net/`` for some examples). The second accepts an :ref:`EaseType<enum_@GlobalScope_EaseType>` constant, and controls the where ``trans_type`` is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different :ref:`TransitionType<enum_@GlobalScope_TransitionType>` constants with ``EASE_IN_OUT``, and use the one that looks best.
Property Descriptions
---------------------

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@@ -32,7 +32,7 @@ Methods
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_undo_reference<class_UndoRedo_add_undo_reference>` **(** :ref:`Object<class_Object>` object **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_history<class_UndoRedo_clear_history>` **(** **)** |
| void | :ref:`clear_history<class_UndoRedo_clear_history>` **(** :ref:`bool<class_bool>` increase_version=true **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`commit_action<class_UndoRedo_commit_action>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -133,10 +133,12 @@ Register a reference for 'undo' that will be erased if the 'undo' history is los
.. _class_UndoRedo_clear_history:
- void **clear_history** **(** **)**
- void **clear_history** **(** :ref:`bool<class_bool>` increase_version=true **)**
Clear the undo/redo history and associated references.
Passing ``false`` to ``increase_version`` will prevent the version number to be increased from this.
.. _class_UndoRedo_commit_action:
- void **commit_action** **(** **)**

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@@ -38,6 +38,8 @@ Properties
+---------------------------------------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`gui_snap_controls_to_pixels<class_Viewport_gui_snap_controls_to_pixels>` |
+---------------------------------------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`handle_input_locally<class_Viewport_handle_input_locally>` |
+---------------------------------------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`hdr<class_Viewport_hdr>` |
+---------------------------------------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`keep_3d_linear<class_Viewport_keep_3d_linear>` |
@@ -109,12 +111,16 @@ Methods
+------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`input<class_Viewport_input>` **(** :ref:`InputEvent<class_InputEvent>` local_event **)** |
+------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_input_handled<class_Viewport_is_input_handled>` **(** **)** const |
+------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_size_override_enabled<class_Viewport_is_size_override_enabled>` **(** **)** const |
+------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_size_override_stretch_enabled<class_Viewport_is_size_override_stretch_enabled>` **(** **)** const |
+------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attach_to_screen_rect<class_Viewport_set_attach_to_screen_rect>` **(** :ref:`Rect2<class_Rect2>` rect **)** |
+------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_input_as_handled<class_Viewport_set_input_as_handled>` **(** **)** |
+------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_size_override<class_Viewport_set_size_override>` **(** :ref:`bool<class_bool>` enable, :ref:`Vector2<class_Vector2>` size=Vector2( -1, -1 ), :ref:`Vector2<class_Vector2>` margin=Vector2( 0, 0 ) **)** |
+------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_size_override_stretch<class_Viewport_set_size_override_stretch>` **(** :ref:`bool<class_bool>` enabled **)** |
@@ -369,6 +375,16 @@ If ``true`` the viewport will not receive input event. Default value: ``false``.
If ``true`` the GUI controls on the viewport will lay pixel perfectly. Default value: ``true``.
.. _class_Viewport_handle_input_locally:
- :ref:`bool<class_bool>` **handle_input_locally**
+----------+---------------------------------+
| *Setter* | set_handle_input_locally(value) |
+----------+---------------------------------+
| *Getter* | is_handling_input_locally() |
+----------+---------------------------------+
.. _class_Viewport_hdr:
- :ref:`bool<class_bool>` **hdr**
@@ -674,6 +690,10 @@ Returns ``true`` if there are visible modals on-screen.
- void **input** **(** :ref:`InputEvent<class_InputEvent>` local_event **)**
.. _class_Viewport_is_input_handled:
- :ref:`bool<class_bool>` **is_input_handled** **(** **)** const
.. _class_Viewport_is_size_override_enabled:
- :ref:`bool<class_bool>` **is_size_override_enabled** **(** **)** const
@@ -690,6 +710,10 @@ Returns ``true`` if the size stretch override is enabled. See :ref:`set_size_ove
- void **set_attach_to_screen_rect** **(** :ref:`Rect2<class_Rect2>` rect **)**
.. _class_Viewport_set_input_as_handled:
- void **set_input_as_handled** **(** **)**
.. _class_Viewport_set_size_override:
- void **set_size_override** **(** :ref:`bool<class_bool>` enable, :ref:`Vector2<class_Vector2>` size=Vector2( -1, -1 ), :ref:`Vector2<class_Vector2>` margin=Vector2( 0, 0 ) **)**

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@@ -52,7 +52,7 @@ Methods
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`canvas_item_add_nine_patch<class_VisualServer_canvas_item_add_nine_patch>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` source, :ref:`RID<class_RID>` texture, :ref:`Vector2<class_Vector2>` topleft, :ref:`Vector2<class_Vector2>` bottomright, :ref:`NinePatchAxisMode<enum_VisualServer_NinePatchAxisMode>` x_axis_mode=0, :ref:`NinePatchAxisMode<enum_VisualServer_NinePatchAxisMode>` y_axis_mode=0, :ref:`bool<class_bool>` draw_center=true, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`RID<class_RID>` normal_map **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`canvas_item_add_particles<class_VisualServer_canvas_item_add_particles>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` normal_map, :ref:`int<class_int>` h_frames, :ref:`int<class_int>` v_frames **)** |
| void | :ref:`canvas_item_add_particles<class_VisualServer_canvas_item_add_particles>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` normal_map **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`canvas_item_add_polygon<class_VisualServer_canvas_item_add_polygon>` **(** :ref:`RID<class_RID>` item, :ref:`PoolVector2Array<class_PoolVector2Array>` points, :ref:`PoolColorArray<class_PoolColorArray>` colors, :ref:`PoolVector2Array<class_PoolVector2Array>` uvs=PoolVector2Array( ), :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` normal_map, :ref:`bool<class_bool>` antialiased=false **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -198,7 +198,7 @@ Methods
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`environment_set_fog<class_VisualServer_environment_set_fog>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` sun_color, :ref:`float<class_float>` sun_amount **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`environment_set_fog_depth<class_VisualServer_environment_set_fog_depth>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` depth_begin, :ref:`float<class_float>` depth_curve, :ref:`bool<class_bool>` transmit, :ref:`float<class_float>` transmit_curve **)** |
| void | :ref:`environment_set_fog_depth<class_VisualServer_environment_set_fog_depth>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` depth_begin, :ref:`float<class_float>` depth_end, :ref:`float<class_float>` depth_curve, :ref:`bool<class_bool>` transmit, :ref:`float<class_float>` transmit_curve **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`environment_set_fog_height<class_VisualServer_environment_set_fog_height>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` min_height, :ref:`float<class_float>` max_height, :ref:`float<class_float>` height_curve **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -688,7 +688,7 @@ Methods
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`viewport_set_active<class_VisualServer_viewport_set_active>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` active **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`viewport_set_canvas_layer<class_VisualServer_viewport_set_canvas_layer>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`int<class_int>` layer **)** |
| void | :ref:`viewport_set_canvas_stacking<class_VisualServer_viewport_set_canvas_stacking>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`int<class_int>` layer, :ref:`int<class_int>` sublayer **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`viewport_set_canvas_transform<class_VisualServer_viewport_set_canvas_transform>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`Transform2D<class_Transform2D>` offset **)** |
+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -1426,7 +1426,7 @@ See :ref:`NinePatchRect<class_NinePatchRect>` for more explanation.
.. _class_VisualServer_canvas_item_add_particles:
- void **canvas_item_add_particles** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` normal_map, :ref:`int<class_int>` h_frames, :ref:`int<class_int>` v_frames **)**
- void **canvas_item_add_particles** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` normal_map **)**
Adds a particles system to the :ref:`CanvasItem<class_CanvasItem>`'s draw commands.
@@ -1830,7 +1830,7 @@ Modulates all colors in the given canvas.
.. _class_VisualServer_environment_set_fog_depth:
- void **environment_set_fog_depth** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` depth_begin, :ref:`float<class_float>` depth_curve, :ref:`bool<class_bool>` transmit, :ref:`float<class_float>` transmit_curve **)**
- void **environment_set_fog_depth** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` depth_begin, :ref:`float<class_float>` depth_end, :ref:`float<class_float>` depth_curve, :ref:`bool<class_bool>` transmit, :ref:`float<class_float>` transmit_curve **)**
.. _class_VisualServer_environment_set_fog_height:
@@ -2962,11 +2962,13 @@ Detaches a viewport from a canvas and vice versa.
If ``true`` sets the viewport active, else sets it inactive.
.. _class_VisualServer_viewport_set_canvas_layer:
.. _class_VisualServer_viewport_set_canvas_stacking:
- void **viewport_set_canvas_layer** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`int<class_int>` layer **)**
- void **viewport_set_canvas_stacking** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`int<class_int>` layer, :ref:`int<class_int>` sublayer **)**
Sets the renderlayer for a viewport's canvas.
Sets the stacking order for a viewport's canvas.
``layer`` is the actual canvas layer, while ``sublayer`` specifies the stacking order of the canvas among those in the same layer.
.. _class_VisualServer_viewport_set_canvas_transform: