Fix some build errors

This commit is contained in:
Rémi Verschelde
2016-02-19 22:09:40 +01:00
parent e905d0cc06
commit c972bcc934
6 changed files with 114 additions and 113 deletions

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@@ -35,7 +35,7 @@ Cross-compiling
It is possible to compile for OSX in a Linux environment (and maybe
also in Windows with Cygwin). For that you will need
`OSXCross <https://github.com/tpoechtrager/osxcross>`__to be able
`OSXCross <https://github.com/tpoechtrager/osxcross>`__ to be able
to use OSX as target. First, follow the instructions to install it:
Clone the `OSXCross repository <https://github.com/tpoechtrager/osxcross>`

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@@ -139,7 +139,7 @@ Windows export templates are created by compiling Godot as release, with
the following flags:
- (for 32 bits, using Mingw32 command prompt or Visual Studio command
prompt)
prompt)
::