diff --git a/contributing/doc_and_l10n_guidelines.rst b/contributing/doc_and_l10n_guidelines.rst
index 4b1d4c139..bfff9bfc1 100644
--- a/contributing/doc_and_l10n_guidelines.rst
+++ b/contributing/doc_and_l10n_guidelines.rst
@@ -54,6 +54,7 @@ Please always begin pages with their title and a reference based on the
file name (which should ideally be the same as the page title):
::
+
.. _insert_your_title_here:
Insert your title here
diff --git a/contributing/list_of_classes_and_documenters.rst b/contributing/list_of_classes_and_documenters.rst
index 377b4ac62..00e90b143 100644
--- a/contributing/list_of_classes_and_documenters.rst
+++ b/contributing/list_of_classes_and_documenters.rst
@@ -5,7 +5,7 @@ List of classes and documenters
**TODO: Move out of the Sphinx doc, a pad would be better**
-Status list : Not started, Started, Finished, Removed
+Status list: Not started, Started, Finished, Removed
Class name - Assigned to - Status - Start date - Notes
- @GDScript
@@ -102,10 +102,8 @@ Class name - Assigned to - Status - Start date - Notes
- Geometry
- GeometryInstance
- Globals
-- GraphEdit - StraToN - Finished may need a tutorial. I'll
- think about it. -
-- GraphNode - StraToN - Finished may need a tutorial. I'll
- think about it. -
+- GraphEdit - StraToN - Finished may need a tutorial. I'll think about it. -
+- GraphNode - StraToN - Finished may need a tutorial. I'll think about it. -
- GridContainer
- GridMap
- GrooveJoint2D
diff --git a/contributing/updating_the_class_reference.rst b/contributing/updating_the_class_reference.rst
index 8b13592d6..8c4ecd9bf 100644
--- a/contributing/updating_the_class_reference.rst
+++ b/contributing/updating_the_class_reference.rst
@@ -8,7 +8,7 @@ use of to create your games. However, the :ref:`toc-class-ref` that
lists all these classes with their methods is quite incomplete. We need
your kind help to fill this reference. This page will explain you how.
-> Please note: we aim at filling completely this reference in English
+Please note: we aim at filling completely this reference in English
first. Please do not start translating it for the moment.
:ref:`doc_list_of_classes_and_documenters`
@@ -95,113 +95,114 @@ You can edit this file using your favourite text editor.
Here is an example with the Node2D class:
.. code:: xml
+
-
- Base node for 2D system.
-
-
- Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform ([Matrix32]). A tree of Node2Ds allows complex hierachies for animation and positioning.
-
-
-
-
-
-
- Set the position of the 2d node.
-
-
-
-
-
-
- Set the rotation of the 2d node.
-
-
-
-
-
-
- Set the scale of the 2d node.
-
-
-
-
-
-
- Return the position of the 2D node.
-
-
-
-
-
-
- Return the rotation of the 2D node.
-
-
-
-
-
-
- Return the scale of the 2D node.
-
-
-
-
-
-
+
+ Base node for 2D system.
+
+
+ Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform ([Matrix32]). A tree of Node2Ds allows complex hierachies for animation and positioning.
-
-
-
-
-
-
-
+
+
+
+
+
+ Set the position of the 2d node.
+
+
+
+
+
+
+ Set the rotation of the 2d node.
+
+
+
+
+
+
+ Set the scale of the 2d node.
+
+
+
+
+
+
+ Return the position of the 2D node.
+
+
+
+
+
+
+ Return the rotation of the 2D node.
+
+
+
+
+
+
+ Return the scale of the 2D node.
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
- Return the global position of the 2D node.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Return the global position of the 2D node.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
As you can see, some methods in this class have no description (i.e.
there is no text between their marks). This can also happen for the
@@ -210,6 +211,7 @@ they are already filled. Let's edit the description of the rotate()
method:
.. code:: xml
+
diff --git a/reference/compiling_for_osx.rst b/reference/compiling_for_osx.rst
index df2b533d9..416f4091f 100644
--- a/reference/compiling_for_osx.rst
+++ b/reference/compiling_for_osx.rst
@@ -35,7 +35,7 @@ Cross-compiling
It is possible to compile for OSX in a Linux environment (and maybe
also in Windows with Cygwin). For that you will need
-`OSXCross `__to be able
+`OSXCross `__ to be able
to use OSX as target. First, follow the instructions to install it:
Clone the `OSXCross repository `
diff --git a/reference/compiling_for_windows.rst b/reference/compiling_for_windows.rst
index 0fd4cedea..c69f5c369 100644
--- a/reference/compiling_for_windows.rst
+++ b/reference/compiling_for_windows.rst
@@ -139,7 +139,7 @@ Windows export templates are created by compiling Godot as release, with
the following flags:
- (for 32 bits, using Mingw32 command prompt or Visual Studio command
-prompt)
+ prompt)
::
diff --git a/tutorials/vector_math.rst b/tutorials/vector_math.rst
index 2053093cd..af70c1a64 100644
--- a/tutorials/vector_math.rst
+++ b/tutorials/vector_math.rst
@@ -89,7 +89,7 @@ trigonometry already, prepare to embrace vectors!
In any case, obtaining an angle from a vector is easy and can be
accomplished with trig... er, what was that? I mean, the
-:ref:`atan2() class_@GDScript_atan2` function.
+:ref:`atan2() ` function.
Vectors in Godot
~~~~~~~~~~~~~~~~