Merge pull request #919 from skyace65/GDScript_history_update

Update GDScript history section
This commit is contained in:
Nathan Lovato
2017-12-23 18:25:25 +01:00
committed by GitHub

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@@ -16,10 +16,6 @@ flexibility for content creation and integration.
History
~~~~~~~
Initially, Godot was designed to support multiple scripting languages
(this ability still exists today). However, only GDScript is in use
right now. There is a little history behind this.
In the early days, the engine used the `Lua <http://www.lua.org>`__
scripting language. Lua is fast, but creating bindings to an object
oriented system (by using fallbacks) was complex and slow and took an