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Merge pull request #7312 from Calinou/troubleshooting-suspend-linux-3.6
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@@ -10,8 +10,8 @@ This page lists common issues encountered when using Godot and possible solution
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See :ref:`doc_using_the_web_editor` for caveats specific to the HTML5 version
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of the Godot editor.
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Everything I do in the editor or project manager appears delayed by one frame.
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------------------------------------------------------------------------------
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Everything I do in the editor or project manager appears delayed by one frame
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-----------------------------------------------------------------------------
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This is a `known bug <https://github.com/godotengine/godot/issues/23069>`__ on
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Intel graphics drivers on Windows. Updating to the latest graphics driver
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@@ -21,8 +21,8 @@ You should use the graphics driver provided by Intel rather than the one
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provided by your desktop or laptop's manufacturer because their version is often
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outdated.
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The grid disappears and meshes turn black when I rotate the 3D camera in the editor.
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------------------------------------------------------------------------------------
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The grid disappears and meshes turn black when I rotate the 3D camera in the editor
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-----------------------------------------------------------------------------------
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This is a `known bug <https://github.com/godotengine/godot/issues/30330>`__ on
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Intel graphics drivers on Windows.
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@@ -33,8 +33,8 @@ the renderer in the top-right corner of the editor or the Project Settings.
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If you use a computer allowing you to switch your graphics card, like NVIDIA
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Optimus, you can use the dedicated graphics card to run Godot.
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The editor or project takes a very long time to start.
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------------------------------------------------------
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The editor or project takes a very long time to start
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-----------------------------------------------------
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This is a `known bug <https://github.com/godotengine/godot/issues/20566>`__ on
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Windows when you have specific USB peripherals connected. In particular,
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@@ -43,15 +43,15 @@ peripherals' drivers to their latest version. If the bug persists, you need to
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disconnect the faulty peripherals before opening the editor. You can then
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connect the peripheral again.
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Editor tooltips in the Inspector and Node docks blink when they're displayed.
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-----------------------------------------------------------------------------
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Editor tooltips in the Inspector and Node docks blink when they're displayed
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----------------------------------------------------------------------------
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This is a `known issue <https://github.com/godotengine/godot/issues/32990>`__
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caused by the third-party Stardock Fences application on Windows.
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The only known workaround is to disable Stardock Fences while using Godot.
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The Godot editor appears frozen after clicking the system console.
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------------------------------------------------------------------
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The Godot editor appears frozen after clicking the system console
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-----------------------------------------------------------------
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When running Godot on Windows with the system console enabled, you can
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accidentally enable *selection mode* by clicking inside the command window. This
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@@ -61,8 +61,8 @@ the system console. Godot cannot override this system-specific behavior.
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To solve this, select the system console window and press Enter to leave
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selection mode.
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Some text such as "NO DC" appears in the top-left corner of the project manager and editor window.
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--------------------------------------------------------------------------------------------------
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Some text such as "NO DC" appears in the top-left corner of the project manager and editor window
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-------------------------------------------------------------------------------------------------
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This is caused by the NVIDIA graphics driver injecting an overlay to display information.
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@@ -72,8 +72,8 @@ default values in the NVIDIA Control Panel.
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To disable this overlay on Linux, open ``nvidia-settings``, go to **X Screen 0 >
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OpenGL Settings** then uncheck **Enable Graphics API Visual Indicator**.
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The project window appears blurry, unlike the editor.
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-----------------------------------------------------
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The project window appears blurry, unlike the editor
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----------------------------------------------------
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Unlike the editor, the project isn't marked as DPI-aware by default. This is
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done to improve performance, especially on integrated graphics, where rendering
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@@ -83,16 +83,30 @@ To resolve this, open **Project > Project Settings** and enable **Display >
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Window > Dpi > Allow Hidpi**. On top of that, make sure your project is
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configured to support :ref:`multiple resolutions <doc_multiple_resolutions>`.
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The project window doesn't appear centered when I run the project.
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------------------------------------------------------------------
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The project window doesn't appear centered when I run the project
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-----------------------------------------------------------------
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This is a `known bug <https://github.com/godotengine/godot/issues/13017>`__. To
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resolve this, open **Project > Project Settings** and enable **Display > Window
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> Dpi > Allow Hidpi**. On top of that, make sure your project is configured to
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support :ref:`multiple resolutions <doc_multiple_resolutions>`.
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The project works when run from the editor, but fails to load some files when running from an exported copy.
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------------------------------------------------------------------------------------------------------------
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The editor/project freezes or displays glitched visuals after resuming the PC from suspend
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------------------------------------------------------------------------------------------
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This is a known issue on Linux with NVIDIA graphics when using the proprietary
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driver. There is no definitive fix yet, as suspend on Linux + NVIDIA is often
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buggy when OpenGL is involved.
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The NVIDIA driver offers an *experimental*
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`option to preserve video memory after suspend <https://wiki.archlinux.org/title/NVIDIA/Tips_and_tricks#Preserve_video_memory_after_suspend>`__
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which may resolve this issue. This option has been reported to work better with
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more recent NVIDIA driver versions.
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To avoid losing work, save scenes in the editor before putting the PC to sleep.
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The project works when run from the editor, but fails to load some files when running from an exported copy
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-----------------------------------------------------------------------------------------------------------
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This is usually caused by forgetting to specify a filter for non-resource files
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in the Export dialog. By default, Godot will only include actual *resources*
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