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Document VERTEX_ID, INSTANCE_ID built-ins for canvas_item vertex shader
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@@ -109,6 +109,8 @@ is usually:
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| in mat4 **SCREEN_MATRIX** | Canvas space to clip space. In clip space |
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| | coordinates ranging from (-1, -1) to (1, 1). |
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+--------------------------------+----------------------------------------------------+
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| in int **INSTANCE_ID** | Instance ID for instancing. |
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+--------------------------------+----------------------------------------------------+
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| in vec4 **INSTANCE_CUSTOM** | Instance custom data. |
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+--------------------------------+----------------------------------------------------+
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| in bool **AT_LIGHT_PASS** | Always ``false``. |
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@@ -119,6 +121,9 @@ is usually:
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+--------------------------------+----------------------------------------------------+
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| inout vec2 **VERTEX** | Vertex, in local space. |
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+--------------------------------+----------------------------------------------------+
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| in int **VERTEX_ID** | The index of the current vertex in the vertex |
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| | buffer. |
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+--------------------------------+----------------------------------------------------+
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| inout vec2 **UV** | Normalized texture coordinates. Range from 0 to 1. |
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+--------------------------------+----------------------------------------------------+
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| inout vec4 **COLOR** | Color from vertex primitive. |
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