diff --git a/tutorials/inputs/inputevent.rst b/tutorials/inputs/inputevent.rst index 1dcab4d9b..f7e88a550 100644 --- a/tutorials/inputs/inputevent.rst +++ b/tutorials/inputs/inputevent.rst @@ -217,7 +217,7 @@ Actions can be created from the Project Settings menu in the **Input Map** tab and assigned input events. Any event has the methods :ref:`InputEvent.is_action() `, -:ref:`InputEvent.is_pressed() ` and :ref:`InputEvent `. +:ref:`InputEvent.is_pressed() ` and :ref:`InputEvent.is_echo() `. Alternatively, it may be desired to supply the game back with an action from the game code (a good example of this is detecting gestures).