mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Fix height() functions missing return in Your second Spatial shader
This commit is contained in:
@@ -272,9 +272,10 @@ We can now replace the contents of our ``height()`` function with ``wave()``.
|
||||
|
||||
float height(vec2 position, float time) {
|
||||
float h = wave(position);
|
||||
return h;
|
||||
}
|
||||
|
||||
Using this you get:
|
||||
Using this, you get:
|
||||
|
||||
.. image:: img/wave1.png
|
||||
|
||||
@@ -283,7 +284,8 @@ The shape of the sin wave is too obvious. So let's spread the waves out a bit. W
|
||||
.. code-block:: glsl
|
||||
|
||||
float height(vec2 position, float time) {
|
||||
float h = wave(position*0.4);
|
||||
float h = wave(position * 0.4);
|
||||
return h;
|
||||
}
|
||||
|
||||
Now it looks much better.
|
||||
|
||||
Reference in New Issue
Block a user