Fix missing space after period in Using AnimationTree

This commit is contained in:
Hugo Locurcio
2021-11-15 15:14:59 +01:00
parent a1476cf523
commit b62b4fcef9

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@@ -259,7 +259,8 @@ State machine travel
--------------------
One of the nice features in Godot's ``StateMachine`` implementation is the ability to travel. The graph can be instructed to go from the
current state to another one, while visiting all the intermediate ones. This is done via the A\* algorithm.In the absence of any transition between the current state and the destination state, the graph teleports to the destination state.
current state to another one, while visiting all the intermediate ones. This is done via the A\* algorithm.
In the absence of any transition between the current state and the destination state, the graph teleports to the destination state.
To use the travel ability, you should first retrieve the :ref:`AnimationNodeStateMachinePlayback <class_AnimationNodeStateMachinePlayback>`
object from the ``AnimationTree`` node (it is exported as a property).