Document running Godot from a terminal on macOS in Command line tutorial

(cherry picked from commit f972d52d2a)
This commit is contained in:
Hugo Locurcio
2021-07-25 23:07:27 +02:00
committed by Rémi Verschelde
parent 8f66f4799f
commit b30ef4c58b

View File

@@ -11,6 +11,19 @@ entirely from the command line. Given the engine relies on almost no
external libraries, initialization times are pretty fast, making it
suitable for this workflow.
.. note::
On Windows and Linux, you can run a Godot binary in a terminal by specifying
its relative or absolute path.
On macOS, the process is different due to Godot being contained within an
``.app`` bundle (which is a *folder*, not a file). To run a Godot binary
from a terminal on macOS, you have to ``cd`` to the folder where the Godot
application bundle is located, then run ``Godot.app/Contents/MacOS/Godot``
followed by any command line arguments. If you've renamed the application
bundle from ``Godot`` to another name, make sure to edit this command line
accordingly.
Command line reference
----------------------